(Feel free to respond to anything in this topic. I'm honestly pretty curious why it gets so many views.)
The Unity shit is not going well. I've made games before. I know it's hard. But this round of programming has been such a complete fucking pain in the ass shitstorm, I have been forced to question my commitment to making games at all. Every fucking time I touch it, something goes wrong. Every fucking thing I try to do turns into a fight with the machine. I can't take this. The fact is, I'm getting old, too. I don't have time in my life to learn another new thing, I need to pick something I'm good at and be good at it. I thought making games was going to be that thing, but fuck no, it is not. Fuck that shit.
So I don't know what I'm doing, what I'm going to do.
One ray of sunshine is that this may just be Unity's specific idiosyncrasies disagreeing with me and not games in general. Like I said, I've made games before and they weren't this terrible (although the programming aspect has never been "good"). I actually tried to make games with Unity years ago and I didn't like using Unity back then either. So maybe another program is all I need. There are a couple options, but one that sticks out to me is RPG Maker MV. Killer 48x48 tiles, HTML5 deployment and the magnificent body of plugins, like Yan Fly's various improvements. And before my plan to make porn for a living, I wanted to sell MV character graphics, like this one:
I didn't, because in order to sell on the RPG Maker website, you need the blessing of the RPG Maker people, which is hard to obtain and I assume they can revoke at will, and that sounded like a shitshow waiting to happen. But, thanks to trying it, I have a pretty awesome (and pretty sexy) character system that I could use for my own games. There were also some restrictions I placed on myself for that sprite. The color palette is low so that buyers could edit them with 2D tools if they wanted, and I stuck with RPGM's lazy 3-frame yoyo animations so that they would not need extra plugins to work. But if I were making an actual game, or if I were making sprites to sell in general, not just for RPG Maker, I could go a bit more wild.
And I'm pretty familiar with RPG Maker too. As long as you're willing to play by their rules, it's pretty easy to use so I'm not worried crashing to a halt again. The main thing is that I want to put my 3D Animation Degree to use, which luckily I can do by prerending 3D stuff like the spritesheet above (did I mention that was 3D? that's totally 3D, very pleased with myself) and RPG Maker can easily show 3D reward CG renders and theoretically even movie files. So yeah, this option is getting me hopeful again.
If you're wondering what sort of game Ace the SuperVillain would make with RPG Maker, I have two very different and incredibly unfinished RPG Maker projects you can try out:
Saga City - A harem comedy adventure. The idea is you play as this Wildman who wanders into town and ends up covered in bitches. More story based. You will be told bluntly once you've reached the end.
Grind Storm - An RPG designed to be more challenging. I know a lot of people think of RPGs as purely story dependent, but I've always felt that they are games and games should be fun. So this exists to prove that RPGs really can be fun, and part of that fun is getting your ass handed to you by jungle rats. If you can reach the tower at the north of the island, you've reached the end.
And neither of these projects are how I would make an RPG "for real", they were just fun things to do with my time, back when I had some. Also neither of these are pornographic. I know Saga City is begging for it, but these were both made before the decision to embrace porn.
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But you know, making games is still hard, and who knows if it's really worth my time. I do have some other options.
One thought I've had for a long time has been selling game assets. This is, frankly, the part of making games that I actually like, coming up with characters and worlds and animations and that. Getting paid for a game asset is more straight-forward than getting paid for a game. (especially since it's hard to just sell a pornographic game) I would also then have my own game assets around to use for whatever personal projects I want to do later.
I even have a specific game asset package in mind. I run a Dwarf Fortress mod called Furry Fortress which replaces that boring-ass tolkien shit with animal-cultural combinations, such as samurai foxes, English knight rabbits and Ancient Egyptian monitor lizards. Dwarf Fortress is basically text based, so I've always wanted to explore my world of Furry Fortress through artwork, and some game assets would be a fun and hopefully profitable way to do that. It's also plausible that I might combine FuFo game assets with RPG Maker. Make the FuFo characters to sell, and then make my own RPG that uses them.
But I could also say "TO HELL WITH GAMES!!!" and just make pornographic artwork, comics, animations, stuff like that. I mean, sure, I like games, heck, I love games, hell, I want to fuck the brains out of games, but does that mean I need to make games? If I'm going to write a story about a fox pilot getting into an all-girl fighter squadron, does their really need to be a shooting game on top of that? If I'm going to make 36 porn CGs, do I really need to make you play a game to unlock them? I don't know. The mind says, yeah, interactive content makes the story better, but not when the programs keep crashing down around me. That makes the story go nowhere.
I'm interested in whatever life advice you've got. For now, my plan is to probe RPG Maker MV and get more of a sense of what animation plugins and movie playing stuff is available.