Okay, just wanted to make sure everyone knows what they're voting for.
Just 3 more days left in the DC Heroines poll, and 3 days until v0.3 is released to the public!
kvier Wrote:I've been playing! I don't have anything particularly useful to say.
The big problem I have right now is that stats are really grindy right now, and there's little transparency on what's worth doing.
Also, (forgive me for looking under the hood) I found a bug where it tested how much love she had for you with == instead of >=
I don't think knowing the exact values would make it better, but it would be nice to have a little more transparency about whether any given threshold is nearer (do it a few times, supposed to happen next) or further (you "should" do other things first).Exer Wrote:If people don't like it, and would rather know the exact values, by all means, every please let me know!
No worries. Actually, thanks! Can you tell me which part it is where it's == instead of >=? I'll see if I can find it, but it will be much easier than just looking through the whole thing and hoping to find it. x_x
Edit: I took a look, and couldn't find anything that's == instead of >=. There are certain things that have to be exact to trigger correctly, otherwise it's a mess.
kvier Wrote:I don't think knowing the exact values would make it better, but it would be nice to have a little more transparency about whether any given threshold is nearer (do it a few times, supposed to happen next) or further (you "should" do other things first).Exer Wrote:If people don't like it, and would rather know the exact values, by all means, every please let me know!
Maybe the actual complaint I have is it's something like "Oh, my CFD is too low? Ok, go talk to the too-drunk-to-stand woman repeatedly until we're better", and that's ... boring? There's no variation in text or click pattern and not even any difficulty. I'm not certain how to fix this; gating things to make it not just a slideshow is clearly necessary to have it actually be game-like ...No worries. Actually, thanks! Can you tell me which part it is where it's == instead of >=? I'll see if I can find it, but it will be much easier than just looking through the whole thing and hoping to find it. x_x
Edit: I took a look, and couldn't find anything that's == instead of >=. There are certain things that have to be exact to trigger correctly, otherwise it's a mess.Spoiler (click to show/hide):I only have the public release 0.2, so you may have fixed it since.
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