I've been lurking here about for years, but never bothered to make an account because I didn't really have anything to say that someone else hadn't said better.
Recently I started throwing a game together so I figured I'd sign up and share it, since that's something I could contribute. It's just a hobby project to file some of the rust off my scripting skills, but someone might find it interesting.
The game is called Demon Binder and is about a character who negotiates with demons of different sorts for power. You can give up moments of your life, let the demon into the world or owe it debts in exchange for special powers, servants, money or other favours. A lot of the game obtains acquiring and using these powers in order to force or trick people to give up their souls in order to satisfy the first demon you're obliged to deal with. I want something that offers more than one way to solve a problem and has a lot of optional branches and challenges that can be approached in different orders to different results - but of course that branching factor means a lot of extra work for each step forward, so it's likely to be a project that develops slowly (Especially as there's a lot of future proofing behind the scenes to make sure things work if you obtain new powers that aren't implemented yet and return to an earlier area).
It's got 167 images in it at the moment, mostly bondage, because that's what I'm into. It's built on the Quest engine which you can download here (http://textadventures.co.uk/quest).