[VX ACE RPG] Aylia's Story - English H-RPG Goodness!

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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Tue Aug 29, 2017 10:08 pm

*super sad face*
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Tue Aug 29, 2017 11:51 pm

Changelog for 0.10 for those interested. Everything is chugging ahead right now, alphas for Chapter 1 should start next week (FUCKING FINALLY!). Enjoy, and let me know if you have any questions!

Aylia's Story Changelog (Beta Releases)

RELEASE - Version 0.10
DATE - Our lifetime?

Systems
- Database organization reworked (Will break prior saves)
+ Skills, Items, Weapons, Armors, Switches, Variables, Common Events all renamed and moved into appropriate groupings. This broke A LOT.
+ Iconset updated with weapon and armor variations
+ States defined and created in preparation for the final battle system
+ Drastic changes to common event organization and moved a lot of map events to the common event system to better enable dynamic eventing
+ Gold became "Bits" to reflect that Talyron's currency is based on gold bits. Currencies differ between regions, but all are based on bits.
+ Finalized terminology through for HP, MP, Stamina, Stats, etc.
+ Updated scripts (BlackMorning, MOG, OvertureAce,)
* Added FullScreen++, Bug fixes for pictures and Yanfly's battle system
- Mapping
+ Chapter 1 maps added (Northern and Southern road, Zalran Lake, Zalran hills)
+ Maps reorganized in preparation for Chapter 1 release. Many maps will now be chapter specific to prevent overwhelming number of events

Game Script
- Massive changes throughout. Nearly every written aspect of the prologue has been updated or rewritten. This was done to better transition to Chapter 1 content.
- Nearly every dialogue event modified to change upon multiple interactions. Meaning, you don't get a repeat of an initial dialogue repeating itself as it typical in JRPGs
- Many events now controlled with global switches and variables so they can effect each other
- Changed gem retrieval event line in Zalran mines
- Added minor events
+ Zalran mines
+ Foreman's cottage
+ Zalran Hills
+ Zalran outskirts
+ Zalran Proper, Mayor House, Lida's Shop, Doan's Inn
+ Zalran Fields (Church plaque is a notable addition for those interested in lore)
- Made a number of interactions more dynamic by referencing past choices/interactions
+ Example would be referencing Dirk's interaction with Lida or checking the old Inn before talking to Doan. This is an example of where I'd like the script to go. They are minor little additions, but I feel they go a long way in make the world "living and breathing."
- Added a lot more of Aylia reminiscing about her past throughout. You should now have a better understanding of WHO she is.

Artwork
- CGs
+ CG 1 (crystal) - added panties
+ CG 2 (Mine changing) - 90% revamped
+ CG 3 (Gem searching) - redrew that beautiful, bodacious butt.
+ CG 4 (Standing on cliff) - 50% redrawn (Hair, lower body, panties)
+ CG 5 (Potato Sack pulldown) - completely redrawn
+ CG 6 (Peasant Dress introduction) - redrawn to make the peasant dress more of a sundress, and less of a formal gown.
+ CG 7 (Night conversation) - cleaned up significant, face and hair redrawn, facial expressions added.
* Night conversation changed significantly and moved to Chapter 1. It was only added to the prologue before to test this type of branching dialogue and get feedback.
- Facesets
+ Reorganized facesets to bring consistency throughout.
* Aylia will have 3 full facesets (Primary emotions, secondary emotions, sex emotions)
* Rivals will have 2 full facesets (Primary emotions, secondary)
* Bogwort will have 2 full facesets (Primary, secondary)
* Major characters will have 1 full faceset (Dirk and Tian are the 2 currently in game)
* Minor characters of note have custom faces now (Zalran outskirts and Zalran proper residents)
+ Aylia, Bogwort, Kira, Triste, Tian, Mayor, Doan, Wanda, Voran, Drake, and Saladin faces redrawn or added
+ Vane, Joseph, Dirk, Lida, Goddess faces cleaned up and neck/shoulders added
- Standing Portraits
+ Aylia standing portraits revamped
* Panties High Pride (3 emotions)
* Panties Low Pride (2 emotions)
* Potato Sack (4 emotions)
+ Bogwort standing portrait revamped (7 emotions)
+ Kira standing portrait cleaned up and left arm changed (5 emotions)
+ Triste standing portrait revamped (3 emotions)
- Sprites and tilesets
+ New sprites commissioned for most characters
+ Tilesets added for Divine statues and lore established for each Divine
- Menu artwork updated to reflect revamps
- Enemy battlers created
+ Beholder (H planned)
+ Giant Bug
+ Knockers (H planned)
+ Water Slime (H planned)
+ Mangy Mutt
+ Stickler
+ Fanged Snail
+ Slithering Slime (H planned)

Music and Sound
- Music normalized throughout
- Sound effect normalized throughout
- Music added from the Community RPG Maker Pack
+ Enjoy the Life
+ The Ritual
+ Hamlet
+ Mellow Darkness
- Music removed due to copyright concerns
+Troublemaker
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby BlackDread » Wed Aug 30, 2017 5:43 am

A fanged snail? This game really will have everything!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Wed Aug 30, 2017 7:09 am

Alpha...next week, alpha...BEGINS?

BEGINNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNS?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Wed Aug 30, 2017 8:19 am

Image
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Soru » Wed Aug 30, 2017 10:23 am

Wait, is chapter one going to be available to the public next week or is it just the updated prologue?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Wed Aug 30, 2017 3:16 pm

What he's saying is, that the Alpha of Chapter 1 is going to release.

Version 0.10

Alpha is starting. STARTING. Which means the game isn't anywhere near ready. Likely won't see it this year.

Jesus.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Wed Aug 30, 2017 7:25 pm

RandomGuy2599 Wrote:What he's saying is, that the Alpha of Chapter 1 is going to release.

Version 0.10

Alpha is starting. STARTING. Which means the game isn't anywhere near ready. Likely won't see it this year.

Jesus.


I'm not sure I follow? This is not a large company running alpha tests that go through a huge QC process. This is one guy with a few people assisting putting finished images and scripts into an RPG Maker game, then releasing that game in chunks to test it. There will be an alpha in the first week, one in the second, then a Beta release in mid-late September. That will represent about the same amount of content that Chapter 1 was originally meant to be (around 3 hours, with about 7-8 scenes and other artwork). Then, there will be another set of alphas, and another release in early October. This will happen 3 times for the full chapter, because the chapter is as big as most DL Site games.

The final chapter release will be version 0.20 and represent about 20-25% of the entire game. Then, we move onto Chapter 2.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Wed Aug 30, 2017 8:51 pm

ALRIGHT BOYS HAND ME THE BLEACH. GONN FUCK MESELF UP
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Soru » Wed Aug 30, 2017 9:21 pm

So wait...is this chapter one that's coming out or is it part of chapter one? Sorry, I might just be misreading it or something but I am kind of confused.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Wed Aug 30, 2017 10:21 pm

Soru Wrote:So wait...is this chapter one that's coming out or is it part of chapter one? Sorry, I might just be misreading it or something but I am kind of confused.


The version number is as follows:
0.10 - Prologue
0.20 - Chapter 1
0.40 - Chapter 2
0.60 - Chapter 3
0.80 - Chapter 4
1.00 - Final Game (5 Chapters)

This release is 0.10, which is the prologue with the changes in the changelog above. This version will stop at the end of the prologue.

Over the next few weeks, I will release 0.11, 0.12, 0.13, etc. They will represent me inputting Chapter 1 content that is ready to go. Given Chapter 1's size, there will be 3 Beta releases (which are essentially releases ready to play). Those will be 0.13 and 0.16, and finally 0.20. The biggest hurdle at this point is the battle system. I'm having outside scripters work on it, so it's not completely in my hands. There is not a ton of work to be done, but it must be done. Also, version .20 must be save compatible, which is another hurdle that I've been dealing with for awhile. As an aside, a lot of the organizational changes in this release were in a effort to get to save compatibility.

I get that it's frustrating to see a release of the prologue, even if it is quite a bit different. There is new artwork there, for veterans, but if you've waited this long, it might not be a terrible idea to keep ignoring this thread until chapter 1 releases go public.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Soru » Wed Aug 30, 2017 10:31 pm

Yup, that's what I thought. I knew it was too good for chapter one to be out this soon but I guess we'll settle for an updated prologue for now I suppose.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby nad destroyer » Thu Aug 31, 2017 4:25 am

I'm just happy there is going to be a release. Anyone else would have quit by now.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Thu Aug 31, 2017 7:23 pm

You have made me so happy, Yummy, I want you to have John's babies.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Sat Sep 02, 2017 9:37 am

Yummy quick question since obviously the 0.10 release has been delayed again, are we going to get some actual hentai gameplay in this? like are Aylia's tits going to be molested by enemies and shit?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby BlackDread » Sat Sep 02, 2017 11:27 pm

as far as i know its the updated prologue, but has more scene variations
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Soru » Sun Sep 03, 2017 2:10 am

Essentially 0.10 is the updated prologue meant to flow better into chapter one, which is 0.20. The prologue as updated art so it'll better match to chapter one's I assume. I'm not sure how much more there is in the updated prologue but it seems that the chapter one might come out this year so maybe the updated prologue will satisfy us till then.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Sun Sep 03, 2017 3:50 am

JohnCollins5091 Wrote:Yummy quick question since obviously the 0.10 release has been delayed again, are we going to get some actual hentai gameplay in this? like are Aylia's tits going to be molested by enemies and shit?


0.10 was released on Patreon a few days back. I'm working on 0.11 now. The 0.10 release was not perfect, I didn't get the church scene ready to go, but it was close enough that I was okay with it. I plan to release 0.11 as the next public release based on feedback. While the update prologue has updated art and completely new dialogue throughout, I agree with patrons that the next public release really should have some chapter 1 in it. So, 0.11 will have that.

@Soru and BlackDread - The changelog for 0.10 is above. That is what is different, and there was a lot of work that went into it. It was more than just redone art, even though that itself was time consuming.

I'll post 0.11 here when it goes public. It should be at some point in the next two weeks. Thanks!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Mon Sep 11, 2017 2:29 pm

Spoiler (click to show/hide):

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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Tue Sep 26, 2017 10:55 pm

A strange air of calm permeated a dreadful view of pain and misery. Brothers and sisters in arms muttered words of uncertainty, of despair, of fear. A strange air of calm and silence, whispered words of vain death unto their ears.

"General. It has been a year. Our supplies run short. We cannot continue this siege for much longer", explained one of the officers, with a face that knew all hope was lost.
"I understand our situation, Lieutenant. Check the Patreon. What's the situation?" replied the exhausted, yet determined general.
"No updates so far, my general. I fear we will not see a free release this Christmas eve", the lieutenant's voice cracked. Panic settling in.

"Fear not, Lieutenant. We rose up in arms for a well worth reason, and we will not rest until our demands are met. No wall, no weapon, and no enemy shall dissuade us of our cause, of our destiny. We shall win this war or die trying, and if we do die, posterity will do us justice. The world shall remember the few brave men and women who fought hell on earth for their right to witness glorious Eliandre titties. Remember the cause, Lieutenant, and the fear shall fade away."
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