LOK: Rebirth v0.4e (updated July 26th)

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Re: LOK: Rebirth [UNITY] Demo (d - bugfixed) (updated Jul 22

Postby Totemist » Mon Jul 24, 2017 11:23 am

Minor bugs (still on the earlier Linux build, pre-save update, so some of these may no longer apply)

When clicking to exit the CIC, the cursor flickers back and forth between the in-gaame cursor and normal

Moonwalked when encountering the trap

At one point could not move after double-clicking to "run" immediately on entering a new screen, went back to previous screen and then back again and it worked.

More of me giving my un-asked-for two cents, I was kind of sad that Krystal didn't have to talk to the Chief naked and that you couldn't get her nude *and* groped. Maybe in a future update where whether or not she gets off on the ship effects her behavior? Either way the demo still looks gorgeous.
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Re: LOK: Rebirth [UNITY] Demo launched! (Jul 16th)

Postby Abelius » Tue Jul 25, 2017 3:20 pm

Hi guys, I've been out of the loop for the weekend and yesterday. First due to one of my 36 hours headaches, and then because of my PC dying on me. Don't worry, nothing's being lost but I needed to reinstall everything and troubleshoot the element at fault.

Anyway, it's time I reply to your comments...

Totemist Wrote:So, the demo looks great. Animation, art, both stellar. One thing I will say is that the demo is pretty heavy on exposition, actually to infodump levels, so some suggestions [NITPICKING MODE ENGAGED]:
Strip the dream sequence down to what Krystal actually sees: the gem glowing, maybe a reflection of a vague, almost abstract, scifi city that grows mightier as the crystal glows brighter and is shown burning as the crystal turns red and shatters. Inspiration can be drawn from this: https://en.wikipedia.org/wiki/The_Cours ... intings%29
---------

I agree on the demo being very text heavy, but that was the only way so it came out with some decent length. Moreover, I wanted players to have a plausible explanation at why Krystal will need to stay in the village, and I also wanted to include that 'flashback' scene with the Lust Demon, so all these kind of forced me to do it that way.

Environmental storytelling is a good idea, ofc. But again, we were on a limited schedule. Nevertheless, I agree that some of these things could be changed when the game has more content and it can be spread out.

Sivi Wrote:When you left-click on the markings in front of the village, Krys seems to always turn to the left, no matter where you stand.

That should be fixed in the (e) version.

Firefall Wrote:Is Krystal's last fling on the ship gonna get worked on anytime soon, or are you going to focus more on the sharpclaws for now? Also, that's a *loooot* of jungle maps lol. We going to be doing stuff out there with those later?

Yeah, the plan is to continue with the Razorclaw village story for now. About all the 'empty' space, those scenes are only there to convey the size of the place. If some of you have actually get lost in those 13, then I suppose that effect has been achieved. :P We may run some event there anyway, in the future.

Totemist Wrote:On another note for Kuja et all, have you considered changing the leathers purpose from armor to shields?

Not really, no. It shouldn't be difficult at all, ofc. But consider that, at this moment, weapons and armor don't play any role apart from being a way to aesthetically differentiate characters.

I've also seen these guys as strong but agile fighters that prioritize a strange mix between finesse and recklessness over a more tactical way of understanding warfare. In other words, they're not Spartans at all.

Anyway, there's a lot to cover until we reach the combat stage. We'll see.

Bathers107 Wrote:I'm running an Intel I3 5005U CPU clocked at 2.0 GHz integrated graphics at 1024 MBytes at 847MHz and 16GB of DDR3 Ram. I've tried with v-sync both on and off and windowed and fullscreeen.
I know this is a pretty low end system but sadly laptops are hard to upgrade so would need an entirely new system to get any hardware improvements.

Well, around a 68% of the workload in this game goes to character rendering so the bottleneck, in this case, is your integrated video card without a doubt.

I know this may sound a little weird being a 2D game, but these models are rigged to a ridiculous amount of detail, so they look good enough when the zoom feature is implemented.

What I'll try is to make some automated culling function... I guess this is going to be needed at some point in the future.

Sivi Wrote:Krys turns If you doubleclick anywhere on the background while being in the transition from walking to standing (the mini in place moon walk)

I can't reproduce it, but I believe you. :P

Moonwalking issues are bound to happen at times because the method I use to change K's facing is not fail-proof at the moment. I have my... reasons. But I'll try to fix this.

Sivi Wrote:Once I also had a small bug when triggering the Placeholder for ship activities after talking to the commander.
It didn't give the usual smoothed out screen with the placeholder text, but it kicked me out of the dialog window instead with the text being on top of the "normal screen" with everything visible.

This should be fixed since (d) version.

FuzzFace Wrote:One problem though, but it may have to do with my mouse. When I click to go to the next dialogue, it would double, meaning I would accidentally skip some parts of the story. Like I said, it could be my mouse, but perhaps there could be something like a one second or two second delay until the player can click to proceed through when they are talking.

I can't do that, sorry. If I do there will be no way for anybody to skip messages in a timely manner.

It must be a problem with your mouse or its configuration though because, in dialogues, mouse clicks are only sent when the button is released.

FuzzFace Wrote:Alright, I'm going to be going through the save/load bug tests. In these tests I will be saving before, and after each event/screen. And after each save, I will load and record here the results, (or if something odd happens during a save, I will record that anomaly as well.) It will be time consuming, But I hope to be as detailed as possible
.....
I hope this helped.

Wow, I'm at a loss for words. You did an awesome work there! :mrgreen: Indeed, it was very VERY helpful. That 'crystal sound bug' is something I didn't get because I usually skip the intro when I'm debugging.

So that's fixed now, as well as the characters and camera filter being active when they shouldn't, among other things. I think I'll try to upload an (e) version that should be 'final'.

Thanks really. Being so methodical goes a long way when beta-testing. ;)

Totemist Wrote:Moonwalked when encountering the trap

I've never been able to replicate this, but you're not the only one. Even though I've put two 'Face Right' events at the start and end of that walk. It's frigging stupid to be honest. :roll: But I'll try to come up with some kind of additional failsafe.

Totemist Wrote:At one point could not move after double-clicking to "run" immediately on entering a new screen, went back to previous screen and then back again and it worked.

Well, that's weird. I'd blame the fact of you playing the Linux version, but who knows... :roll: The only way for that to happen is that the Nav Mesh is not changed when doing the scene transition, so... did you save/load that very instant?

Totemist Wrote:More of me giving my un-asked-for two cents, I was kind of sad that Krystal didn't have to talk to the Chief naked and that you couldn't get her nude *and* groped. Maybe in a future update where whether or not she gets off on the ship effects her behavior? Either way the demo still looks gorgeous.

Well, someone's horny around here, uh? :lol:

Not there but yeah, let's start spicing this up a little more from now on. :P
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Re: LOK: Rebirth [UNITY] Demo (d - bugfixed) (updated Jul 22

Postby Totemist » Tue Jul 25, 2017 11:34 pm

I'm still on the version before the update with the save/load system, the Linux link for the update was dead last time I checked. It only happened the once, and the trap moonwalking hasn't recurred either.

I've got no problems whatsoever with you guys frontloading the story for the purposes of the demo, that was just a suggestion for later on when you've expanded things a bit and have room to play. On shields, that's exactly how many civilizations that didn't use a lot of armor utilized them: if you use a lighter shield to protect your body, all you'd need are protective coverings your your foreward shoulder and upper arm, like you see on a lot of barbarian art, and shins with maybe a light helmet, covering the rest of your torso with the shield and fighting around it. This gives you good protection, particularly against arrows, without weighing you down and still giving you some armor to customize plus a shield to paint neat designs on. This is especially useful in hot, humid weather where heavy armor can be a liability or on swampy terrain. The Zulus before Shaka basically created a disciplined army from scratch and conquered all his neighbors comes to mind when you describe these dudes, along with some depictions of tribal Picts and others.

I'm cool with buildup, just impatient like a kid when the Christmas noose begins to tighten. The original LoK was one of the first pornographic anythings I ever viewed and I've always sort of had a love/hate relationship with it and this forum, so it's really exciting to finally see a quality project getting headway.
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Re: LOK: Rebirth [UNITY] Demo (d - bugfixed) (updated Jul 22

Postby justedufun » Wed Jul 26, 2017 1:23 am

Hello :D First of all, don't blame me if i do misstakes in my sentences, i'm french so not the best english speaker :lol:
I wanted to tell you that i just registered to lok forum because of your project, i know this forum from 3 month ago but your game made me register just to tell you you are making a GREAT job ! I was despaire to see there was no new project of game with krystal, and one day i saw one of your post speaking about your project.
So i tried the demo, everythings was amazing, well, the only bad thing is that there is no sex scene yet, but it's only a demo hehe :)
At the end of the demo, i think i never been so sad that a demo end :D
And now i can't wait to see the next version of the game you will release *-* just like i'm as much impatient as the upcoming of monster hunter world in 2018 :lol:

So i just want to give you all my wish and all my support about your game and hope you will manage to finish game in the end, no matter how many times it need :)

Spoiler (click to show/hide):

I hope your eyes didn't burnt by reading my post :mrgreen: I'm sorry about that i did my best.
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Re: LOK: Rebirth [UNITY] Demo (d - bugfixed) (updated Jul 22

Postby FuzzFace » Wed Jul 26, 2017 2:43 am

Totemist Wrote: The original LoK was one of the first pornographic anythings I ever viewed and I've always sort of had a love/hate relationship with it and this forum, so it's really exciting to finally see a quality project getting headway.

I hear ya. I am a fan of the original LoK as well, and it does hurt to see so many projects go under that try to replicate what Playshapes did. Now, that's not to say there hasn't been LoK content made new already, there has been a lot of other non (and not non!) Krystal protagonist games made by the community that have been great fun. But from what I have seen here there has been a lot of upside down pyramid functionality going on, meaning there's a lot of "Oh we should ad this and this!" with out anybody hardly doing the work. I've been on other sites that say the LoK forums have a poor track record, as far as completing games. But really, How many non-LoK games are attempted every day that doesn't get finished? It's just a matter of the right people/person that has the determination to bring a game to life, and I'm seeing good things so far. I've been hurt too, But I hope that this will be a testament to those that would say games here have a poor track record. Not saying that sucseful ones here don't but I just want those nay sayers to have thier smug nay says wiped off because of certain doubts about the game.
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Re: LOK: Rebirth [UNITY] Demo (e) (updated Jul 26th)

Postby Abelius » Thu Jul 27, 2017 1:50 am

Demo updated to (e) version.

I hope this is the last before I really plunge into making new content.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 26th)

Postby Abelius » Sat Jul 29, 2017 4:43 pm

Good news everyone!

I'm happy to announce that this morning I've tried again to compile a Mac build and, to my utter shock, it didn't throw me any errors at all. :mrgreen:

So... could you take a test drive for me? I don't own a Mac and to be honest, I can't provide support related to platform specific problems apart from Windows. But I also don't expect to use many other plugins from now on so, if this version works fine, it may be the case for future versions as well.

There's also a Linux version. Thanks!



LoK Rebirth - Demo (e)

Windows
https://mega.nz/#!QxESlYQZ!08VJsZhYMR3q6uUO1hcxiDrfGbRSRxN8Li_MbItOuh8
Mac
https://mega.nz/#!g8cxxITa!A4iXtPbq9qnNleIcpKZQDbtWc2shHHRR3jBstMgbqII
Linux
https://mega.nz/#!FslGiQzZ!nl2SQZtN1Fv2KGnviTAmtc4WeW_Ltkyhhf263NqBdxE
Last edited by Abelius on Sat Jul 29, 2017 11:18 pm, edited 1 time in total.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Verun_RT » Sat Jul 29, 2017 9:09 pm

Hey, first of all sorry about my English because i'm using it occasionally.
I'm really exited about your project, you're doing a really great job.
I'm reading about this project since September 2016, and 'im registred today.
I'll help you if i can and if i can. And i played the latest version (for Windows) of your game, it's really awesome demo.
But If you run everywhere Krystal is (still) sometimes facing in the wrong direction, especially if you run to the village and start the scene with the guard Krystal will also start moonwalking to the guard.
Zrzut ekranu (13).png
Zrzut ekranu (14).png

I don't really know is it my graphic settings or my computer but try it by yourself, and everything else is working really great.
My graphic settings is on the highest level in the 4K (3840x2160) resolution, and my graphic card is the Nvidia GTX 1060 from Asus in the Strix version.
I also have some suggestions: It will be great if you add some more capabilities for sightseeing in the ship, and Krystal would allso have sex with her commander.
The living in the village could look like in the LOK vG (http://www.newgrounds.com/portal/view/632041).
If you planned to add any tittyfuck action in the village it would be really great :D

Keep The Great Work UP!
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby kvier » Sat Jul 29, 2017 10:11 pm

Linux build works beautifully.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Abelius » Sun Jul 30, 2017 12:37 am

Verun_RT Wrote:But If you run everywhere Krystal is (still) sometimes facing in the wrong direction, especially if you run to the village and start the scene with the guard Krystal will also start moonwalking to the guard.
Spoiler (click to show/hide):

Zrzut ekranu (13).png
Zrzut ekranu (14).png

Indeed. Your report confirmed what I already suspected this morning: that she "rebounds" when she needs to stop too suddenly. And that change in direction makes her change her facing also, due to the automatic code I have in place. So this is a good find and I'll try to find a solution with the movement plugin author. Many thanks for your feedback. :mrgreen:

Verun_RT Wrote:I also have some suggestions: It will be great if you add some more capabilities for sightseeing in the ship, and Krystal would allso have sex with her commander.

There are plans for her to return to the flagship when she's done in the village. Only that just at the start of the story is not coherent that she get personal with her superior... :roll:

Verun_RT Wrote:If you planned to add any tittyfuck action in the village it would be really great :D

That animation is already done in fact. ;)

kvier Wrote:Linux build works beautifully.

Happy to hear that.

Anyone with a Mac could confirm to me if it's working correctly?
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Ungawa » Sun Jul 30, 2017 1:05 am

What the...?

How did people get to the village? I got to the clearing and couldn't go any further and went all around the ship...

GRRRR!!!!
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Abelius » Sun Jul 30, 2017 1:24 am

There are two clearings. You need to left click on them in both. After the first you go left, and right on the second until you find the Gatekeeper.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby FuzzFace » Sun Jul 30, 2017 3:22 pm

This might sound a bit morbid, but will Krystal starve to death if she doesn't get her daily "good job" from the razerclaw tribe? Like if she didn't do an adiquit job in her performance, she doesn't get fed over so many days, leading to a game over.
Also, will it be possible to have her die if a different clan comes in to raid? Or they could just take her prisoner, idk. I'm just wanting to get a feel of the game over endings, if there will be any.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Krymon » Sun Jul 30, 2017 10:40 pm

FuzzFace Wrote:This might sound a bit morbid, but will Krystal starve to death if she doesn't get her daily "good job" from the razerclaw tribe? Like if she didn't do an adiquit job in her performance, she doesn't get fed over so many days, leading to a game over.
Also, will it be possible to have her die if a different clan comes in to raid? Or they could just take her prisoner, idk. I'm just wanting to get a feel of the game over endings, if there will be any.

This would be a nice touch to the game. If a opposing tribe raids the village and runs into Krystal, maybe they can offer her a choice. Like, if she is a slave, they can give her a choice of joining them or killing her, if shes a entertainer they can offer her a place to please their men, if she's a warrior they can enslave her. I would love to see this in game.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Abelius » Mon Jul 31, 2017 1:17 am

FuzzFace Wrote:This might sound a bit morbid, but will Krystal starve to death if she doesn't get her daily "good job" from the razerclaw tribe? Like if she didn't do an adiquit job in her performance, she doesn't get fed over so many days, leading to a game over.
Also, will it be possible to have her die if a different clan comes in to raid? Or they could just take her prisoner, idk. I'm just wanting to get a feel of the game over endings, if there will be any.

Mmm... considering that the Razorclaw tribe are not intrinsically evil, Krys starving to death seems too extreme. Let's say she would eventually be fed, but her morale and reputation would suffer greatly, affecting her interactions with other people to some extent. That's at least the plan...

About her being kidnapped when we implement raids, that would be a complex 'event'. It would be a different storyline in fact, so I suppose it's something to consider for a future poll.

Anyway, dying in combat... that would be as simple as toggling a 'hard-core' setting, I suppose.

I already thought about this, in fact, and I guess three possible outcomes could be 'rape on the spot', 'enslavement' or 'death'.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Ungawa » Mon Jul 31, 2017 3:02 am

Okay, played the demo (after realizing I had the old one... >_>;) and finished and I have questions...

1) How much will the military drop ship be expanded? From what's been stated, I don't know if we can really get into this aspect all that much given that our time will be majorly invested elsewhere.

2) How intricate will these tribes be? I'd probably suggest no more than 4-6 tribes to be honest and simply have them have their strong aspects. Seeing as how the Razerclaws are the "strongest", it'd be very interesting if the other tribes have other capacities they fight with that their brute force could steamroll until later on. Mental capacities, stronger weapons, etc could be up as different aspects, but tempered by the fact that Razerclaws had some sort of mystical as well as physical edge which made them the best. I'm still hoping that one group is Amazons, but that's just my fantasy... If you cut down on this, an option for Krystal could be that she's a diplomat to the tribes which could help them hold off on war and raids.

But of course this is down the line and even then the war aspect could become a thing to observe and change as needed. If you're entertaining the kidnapping idea, how would this pan out? The only thing that makes sense would be to have the demon have a tribe and try to force such a kidnapping and even then, for tribes, why would they do that if they realize (eventually) that there's a bigger threat out there? Not trying to dissuade you but it's certainly worth understanding that such issues are no laughing matter and probably are best near the higher stages of production of the game.

3) Will there be an ability to eventually look into other planets of this system? It seems that the prologue heavily implies such a thing. Might be interesting to see similar clans in a different setting if this is too much.

Anyway, I like the music, the animation is okay (except for the moonwalking thing.) and you guys have done a VERY good demo with a very convincing story that keep me interested.

Keep up the good work!
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Totemist » Tue Aug 01, 2017 1:16 am

So, I saw that there's a thread up on U18chan about this (lost the link), it basically turned into a huge argument about whether supporting projects on Patreon and the like is ever a good idea. Before that though, the main points of criticism I saw were "This is a porn game, why is there so much talking and so little porn" and "I'm not getting my hopes up for another LoK game." I disagree with the first criticism to a point, but I stand by my suggestion that spreading out the hefty exposition dump at the beginning as the game is expanded and condensing some scenes while dispensing with words altogether in others would do a lot to improve the gameplay, such as it is.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Ungawa » Tue Aug 01, 2017 3:59 am

Is it bad that I didn't even think this was a heavy exposition but thought it's not needed when we're shifting to the village soon anyway?
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Krymon » Tue Aug 01, 2017 4:07 am

Totemist Wrote:So, I saw that there's a thread up on U18chan about this (lost the link), it basically turned into a huge argument about whether supporting projects on Patreon and the like is ever a good idea. Before that though, the main points of criticism I saw were "This is a porn game, why is there so much talking and so little porn" and "I'm not getting my hopes up for another LoK game." I disagree with the first criticism to a point, but I stand by my suggestion that spreading out the hefty exposition dump at the beginning as the game is expanded and condensing some scenes while dispensing with words altogether in others would do a lot to improve the gameplay, such as it is.

Also the game is in development, its only a intro so far. People just need to be patient that's all.
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Re: LOK: Rebirth [Unity] Demo (e) (updated Jul 29th) Mac bui

Postby Totemist » Tue Aug 01, 2017 3:24 pm

Krymon Wrote:
Totemist Wrote:So, I saw that there's a thread up on U18chan about this (lost the link), it basically turned into a huge argument about whether supporting projects on Patreon and the like is ever a good idea. Before that though, the main points of criticism I saw were "This is a porn game, why is there so much talking and so little porn" and "I'm not getting my hopes up for another LoK game." I disagree with the first criticism to a point, but I stand by my suggestion that spreading out the hefty exposition dump at the beginning as the game is expanded and condensing some scenes while dispensing with words altogether in others would do a lot to improve the gameplay, such as it is.

Also the game is in development, its only a intro so far. People just need to be patient that's all.


I agree, I'm just saying that the prevailing non-dickish criticism should be taken into account, and maybe the intro and exposition text should be spread out along the game in bites as it expands, instead of being up front in a huge chunk. Now it's fine, I understand why Kuja and Co would want to frontload the story so we get an idea of what it's going to be, but when the game is longer breaking up the info would get us to the porn faster while also teasing us with the plot so players want to advance to see the story as well as new porn. Just my two bits.

EDIT: speak of the devil, it's August! Monthly update when? ;)
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