Totemist Wrote:So, the demo looks great. Animation, art, both stellar. One thing I will say is that the demo is pretty heavy on exposition, actually to infodump levels, so some suggestions [NITPICKING MODE ENGAGED]:
Strip the dream sequence down to what Krystal actually sees: the gem glowing, maybe a reflection of a vague, almost abstract, scifi city that grows mightier as the crystal glows brighter and is shown burning as the crystal turns red and shatters. Inspiration can be drawn from this: https://en.wikipedia.org/wiki/The_Cours ... intings%29
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Sivi Wrote:When you left-click on the markings in front of the village, Krys seems to always turn to the left, no matter where you stand.
Firefall Wrote:Is Krystal's last fling on the ship gonna get worked on anytime soon, or are you going to focus more on the sharpclaws for now? Also, that's a *loooot* of jungle maps lol. We going to be doing stuff out there with those later?
Totemist Wrote:On another note for Kuja et all, have you considered changing the leathers purpose from armor to shields?
Bathers107 Wrote:I'm running an Intel I3 5005U CPU clocked at 2.0 GHz integrated graphics at 1024 MBytes at 847MHz and 16GB of DDR3 Ram. I've tried with v-sync both on and off and windowed and fullscreeen.
I know this is a pretty low end system but sadly laptops are hard to upgrade so would need an entirely new system to get any hardware improvements.
Sivi Wrote:Krys turns If you doubleclick anywhere on the background while being in the transition from walking to standing (the mini in place moon walk)
Sivi Wrote:Once I also had a small bug when triggering the Placeholder for ship activities after talking to the commander.
It didn't give the usual smoothed out screen with the placeholder text, but it kicked me out of the dialog window instead with the text being on top of the "normal screen" with everything visible.
FuzzFace Wrote:One problem though, but it may have to do with my mouse. When I click to go to the next dialogue, it would double, meaning I would accidentally skip some parts of the story. Like I said, it could be my mouse, but perhaps there could be something like a one second or two second delay until the player can click to proceed through when they are talking.
FuzzFace Wrote:Alright, I'm going to be going through the save/load bug tests. In these tests I will be saving before, and after each event/screen. And after each save, I will load and record here the results, (or if something odd happens during a save, I will record that anomaly as well.) It will be time consuming, But I hope to be as detailed as possible
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I hope this helped.
Totemist Wrote:Moonwalked when encountering the trap
Totemist Wrote:At one point could not move after double-clicking to "run" immediately on entering a new screen, went back to previous screen and then back again and it worked.
Totemist Wrote:More of me giving my un-asked-for two cents, I was kind of sad that Krystal didn't have to talk to the Chief naked and that you couldn't get her nude *and* groped. Maybe in a future update where whether or not she gets off on the ship effects her behavior? Either way the demo still looks gorgeous.
Totemist Wrote: The original LoK was one of the first pornographic anythings I ever viewed and I've always sort of had a love/hate relationship with it and this forum, so it's really exciting to finally see a quality project getting headway.
Verun_RT Wrote:But If you run everywhere Krystal is (still) sometimes facing in the wrong direction, especially if you run to the village and start the scene with the guard Krystal will also start moonwalking to the guard.Spoiler (click to show/hide):
Verun_RT Wrote:I also have some suggestions: It will be great if you add some more capabilities for sightseeing in the ship, and Krystal would allso have sex with her commander.
Verun_RT Wrote:If you planned to add any tittyfuck action in the village it would be really great
kvier Wrote:Linux build works beautifully.
FuzzFace Wrote:This might sound a bit morbid, but will Krystal starve to death if she doesn't get her daily "good job" from the razerclaw tribe? Like if she didn't do an adiquit job in her performance, she doesn't get fed over so many days, leading to a game over.
Also, will it be possible to have her die if a different clan comes in to raid? Or they could just take her prisoner, idk. I'm just wanting to get a feel of the game over endings, if there will be any.
FuzzFace Wrote:This might sound a bit morbid, but will Krystal starve to death if she doesn't get her daily "good job" from the razerclaw tribe? Like if she didn't do an adiquit job in her performance, she doesn't get fed over so many days, leading to a game over.
Also, will it be possible to have her die if a different clan comes in to raid? Or they could just take her prisoner, idk. I'm just wanting to get a feel of the game over endings, if there will be any.
Totemist Wrote:So, I saw that there's a thread up on U18chan about this (lost the link), it basically turned into a huge argument about whether supporting projects on Patreon and the like is ever a good idea. Before that though, the main points of criticism I saw were "This is a porn game, why is there so much talking and so little porn" and "I'm not getting my hopes up for another LoK game." I disagree with the first criticism to a point, but I stand by my suggestion that spreading out the hefty exposition dump at the beginning as the game is expanded and condensing some scenes while dispensing with words altogether in others would do a lot to improve the gameplay, such as it is.
Krymon Wrote:Totemist Wrote:So, I saw that there's a thread up on U18chan about this (lost the link), it basically turned into a huge argument about whether supporting projects on Patreon and the like is ever a good idea. Before that though, the main points of criticism I saw were "This is a porn game, why is there so much talking and so little porn" and "I'm not getting my hopes up for another LoK game." I disagree with the first criticism to a point, but I stand by my suggestion that spreading out the hefty exposition dump at the beginning as the game is expanded and condensing some scenes while dispensing with words altogether in others would do a lot to improve the gameplay, such as it is.
Also the game is in development, its only a intro so far. People just need to be patient that's all.
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