Ivan-Aedler Wrote:Samus85aran Wrote:
And this one is only a doubt, if peach, rosalina or daisy, left to have anal sex for a while it's possibly that her ass hole closed again ?
Hmm it supposed to work when she loses a life or gets a new powerup.
FIXED!
Foolishguy Wrote:I asked this before but.. There used to be an amazing history and origin of the word 'mathematics' in this game. I was hoping to find it again but the game is too laggy for me to play on my laptop (it's pretty basic), could maybe somebody screenshot it for me? I know before you found it in the closet, I made it to the first closet and all there is is a gremlin in there lol. If somebody could get it for me or remind me of the button press that opens it up (if that's still a feature).. it was like how mathematics meant "to learn" in Greek and was derived from the words astronomy and astrology I believe.. It was a goldmine and I would like to see/hear of it again. Thanks
www.porncritique.lol Wrote:Man, it's been a while since I checked this game out and there's just so much content. I have to applaud your dedication to this project.
www.porncritique.lol Wrote:Just a little question that will have some actual bearing, since I haven't really gotten too far into the game. At some point will Daisy, Rosalina and Krystal have their dialogue? I think it would be cool if the different characters acted differently rather than just being visual differences. Getting different voices would also be nice, and probably a lot less work than new dialogue.
xellos49698 Wrote:Just want to say WOW, you come back here after a long time and this has really grown up. Ivan-Aedler I take my hat off to you. Great job.
Samus85aran Wrote:Finally i have 2 new bugs. Luigi have invisible pants
Samus85aran Wrote:other bug is when Rosalina Die during the act you can see she has invisible hands the same happen in the last sex scene of the little fish Big bass when they are sucking by everywhere
Samus85aran Wrote:Thank you for this but i think that if she gets a new powerup no have sense to close her ass hole, it's better only if she loses a life
HugelDude Wrote:Spoiler (click to show/hide):I've noticed that with the new model while facing forward somethings seem to be a little..off like her stomach being a different color than her legs, boobs and arms. It's almost as if the old model is overlapping the new one. Maybe it's just me.
WonderGamer Wrote:FYI: I think you screwed up on the update notification in the title... I'm pretty certain you meant June 28/17 not 38...
palmer_aif Wrote:Wow this has developed so nicely! Well done!
flamelord786 Wrote:I've been getting a minor problem for a few versions now and, unfortunately, I can't remember when it started. When the princess' belly size increases, it doesn't show the change until after a sex scene has finished (if it happens during a scene) or until you take a step (if you use the cheat to increase it). I don't know if it's an issue with the game itself or something on my end because it used to work just fine. Either way, I miss it. I'm using the standalone flashplayer version 26 if that makes any sort of difference.
HugelDude Wrote:I've noticed that with the new model while facing forward somethings seem to be a little..off like her stomach being a different color than her legs, boobs and arms. It's almost as if the old model is overlapping the new one. Maybe it's just me.
Ivan-Aedler Wrote:WonderGamer Wrote:FYI: I think you screwed up on the update notification in the title... I'm pretty certain you meant June 28/17 not 38...
FIXED! Now please edit your post and fix it as well, hehepalmer_aif Wrote:Wow this has developed so nicely! Well done!
Thank youflamelord786 Wrote:I've been getting a minor problem for a few versions now and, unfortunately, I can't remember when it started. When the princess' belly size increases, it doesn't show the change until after a sex scene has finished (if it happens during a scene) or until you take a step (if you use the cheat to increase it). I don't know if it's an issue with the game itself or something on my end because it used to work just fine. Either way, I miss it. I'm using the standalone flashplayer version 26 if that makes any sort of difference.
Not really a problem. Since update 3.32, the code is faster.
Update 3.32 (29th April 2017) - SERVICE FIXES
- IMPROVED Princess pose code. Less CPU usage!
The problem is that in certain scenes, I need to 'spark' the princess state in order to show her belly being changed.
Actually, there are situations we still need 'an enterframe', like her belly.
I have taken note on that, and I'll fix it!HugelDude Wrote:I've noticed that with the new model while facing forward somethings seem to be a little..off like her stomach being a different color than her legs, boobs and arms. It's almost as if the old model is overlapping the new one. Maybe it's just me.
Hmmmmmmmmm its really hard to notice, but you might be correct, due to the vectorization of TripFlip art.
I'll check the hex code again.WonderGamer Wrote:Your screenshot makes it look like the arms & breasts are a slightly different color than the rest of her body, just my 2 cents. However you're only looking at one model here, what about the others?
The other models were untouched. This is a new model from scratch.
Hmm but I am noticing she is using the older breast. The new one is like the below.
CHECKING!
PS: I havent forgotten Tovi post. I'll read it up later.
Ivan-Aedler Wrote:PS: I havent forgotten Tovi post. I'll read it up later.
Kelsanator Wrote:which level are the jellyfish girls in
Litty Wrote:So......ass size is coming?
Tovi Wrote:Hello again! Thanks for the advice last time. Saving to clipboard actually worked! it was a bit wonky considering I save after every single level (because I don't trust your game one bit), but it got the job done! Now that I've actually played through all that's available in all 8 worlds I feel like it's finally time to put together my thoughts on your game so far, Ivan! Brace for impact, this will be a MASSIVE post, detailing everything I took notes of as I played through the whole game for the first time in years upon years.
Tovi Wrote:It really is absurdly big. Never seen an adult game like this one. The amount of animations and dialogue and areas, just wow. But on the other hand: Those same animations often glitch out. Pretty much every single finished scene loops awkwardly, bobbing between two frames in a hilarious, but unnatural way.
Tovi Wrote:I also notice a distinct bump in general quality between the first two worlds' encounters and the following 6. Hard to specify details due to the sheer amount of scenes. But in summary: Stiff lifeless 'in and out' without any real life to it, and oddly drawn angles not really portraying the scenes properly.
Tovi Wrote:My second biggest concern is the dialogue. Not gonna lie, as someone who even prefers written erotica over animated, I felt forced to skip pretty much all dialogue thanks to all the strange formulations and grammatical errors. If words are your turn on, you won't find any of it in this game I'm afraid. The exception to this feedback is again the first two worlds. Those worlds' encounters are in general better written, and line up with the scenes in a far more immersive way.
Tovi Wrote:One of the quickest fixes I can come up with off the top of my head would actually be to remove the nymph commentary. It clashes at least 70% of the time with the scene that's actually occuring, and if you reach nymphhood early you'll be condemned to read the same 5 lines throughout the REST OF THE GAME. It grew exceedingly boring after a while I'm afraid.
Tovi Wrote:Now on to the biggest issue if you ask me: Movement. To put it quite bluntly: you're gonna have to make a choice between gameplay and scenes at some point, Ivan. I'm talking primarily about the farts. First of all they are an extremely odd addition in the sense that they're an awfully specific thing to have permanent, no? Like, as fun as farts are, they are kind of a turn off. So having no way to get rid of them grew infuriating after a while. And that's just the kink-aspect. Then comes the fact that they cancel the player's movements. That simply won't do. You can't make a platformer and expect the player to be ok with completely random dead halts. That animation has gotten me killed and bubbling with anger more times than I can count on two hands. Seriously, it's not funny. At all. Your game plays extremely stiffly in general and I'll continue to list trouble areas and potential fixes. The farts are easy. Just remove them, or change them so they never impede the player in any way. They can not be allowed to cancel your movement, that simply won't do at all. Have her fart on the go if you really must keep them.
Tovi Wrote:Then there's the odd pause whenever you land after a jump. For a split second you'll be locked in place and break momentum, something that plays extremely wonkily in platforming scenarios. And it also gets in the way when you try to run and jump repeatedly. It's a strange hickup in the plameplay that only confuses player timing. I presume this is just a bug, so no real need for further feedback here I guess.
Tovi Wrote:I've noticed another discrepancy with your engine. Peach can't seem to keep her feet planted on the ground. Whenever there's a slope, or those dreaded waterfall logs in Subcon, she will repeatedly get stuck in the air and land over and over. This is a big issue, because as soon as Peach is considered in the air, her jump won't work. The log sections of the game almost had me quit the game entirely. They played ridiculously poorly. You would just get stuck on them, bouncing up and down slightly as you're lowered to your doom. Not sure how to do it code-wise, but seeing how this has been an issue haunting me from the very start of this whole project back when Subcon was still new I urge you to find some way to make her stick to the ground until she actually jumps. Either that or make the jump more forgiving: letting Peach do her jump even when slightly off the ground. Because the game is next to unplayable as is.
Tovi Wrote:Another stiff gameplay aspect is attacks with Leaf or Racoon. It freezes the player in place, and leaves them open for ambushes from behind for waaay too long. I remember mentioning this back in the day, but that's a really poor design choice for so many reasons. It feels less like an attack and more like just another animation like the fart that for some reason actually affects gameplay. Letting her move while spinning, even at a slower speed, would mimmick actual Mario games much better, and play a lot smoother. Balance-wise tail whips would still be really underpowered compared to spamming fireflower even with this change.
Tovi Wrote:Other miscellaneous issues: Masturbation. The second animation, the one that barely arouses Peach at all, needs to change. The punishment for being semi-aroused is far too big to just have active in the background. But you can't also expect players to first press 'masturbate', then realize they got the dysfunctional scene, make them cancel the animation, and press 'masturbate' again. I like the idea of alternative animations, but for it to work as a game mechanic you need to make them equally effective at getting the job done and reset her arousal.
Tovi Wrote:Enemies without clear indication will remove peach's outfits. I don't like being randomly hurt by enemies that don't display spikes or other hurt-inducing things. Jumping into enemies that would normally just initiate a scene, will in the air just damage Peach, something that I find a bit strange and kind of out of place, considering you'd never get hurt by them on the ground. It's hard enough to hold onto your clothes as it is, and in this latest version I've found it even harder to the point that it can barely even be done.
Tovi Wrote:The entrance to the sky section of Cuddly Skies seems to be broken. I reached a cloudy room with a pipe in the ceiling, and what I presume is a '!' block that spawns a vine. Problem was that I couldn't seem to find a way to trigger the vineblock. So instead I just bypassed the puzzle with Leaf.
Tovi Wrote:Similar trouble with the opening to the pirate cave on Flavio's Island. I couldn't quite figure out how to get the skull door to open and let me into the cave itself. Instead I found a glitch! Turns out that if you masturbate peach when you stand as close to the skull door as you can, once you're done and stand up, you'll clip through the skull and end up inside! Neat huh? Super helpful, but probably not intended right? xD
Tovi Wrote:Accumulating lag. No seriously. After about 3-5 stages or so there's a noticeable frame decay that only keeps on growing. I got around this by simply making a save, and refreshing the webpage. Running Chrome on windows if that's of any help!
Tovi Wrote:Edit: On a similar note, in the current version I'm unable to reload the game. Once I refresh the webpage, and click play once the loading is done, I'll get a blackscreen. It can be avoided by pressing 'reset saves' first. So far this bug seems constant, so unless there's something wrong with my computer this one should be easy to replicate.
Tovi Wrote: Forgive me if all of this seems harsh. In the end I'm just passionate about seeing this game becoming properly playable! I think it says a lot when this was the first time in at least 2 years that I could play all the way through. In the past I've always been blocked mid-playthrough by either a game-breaking glitch, or randomly reset saves, or both. For the record, I reckon this playthrough took me about 7 hours. A lot of time was spent saving and reloading I'm afraid. And yelling at farts. Because honestly Ivan. They suuuuuuuuuck.
Tovi Wrote:That's enough nagging I think. Now on to praise! As I said last time, the game is impressively big. But I feel like that might've spread out attention to detail and general smoothness a bit too thinly. Regardless of that however it's still a very fun game! You've struck an interesting balance between punishing the player and rewarding them. And as an aspiring game dev myself I've always been fascinated by adult games, and yours stands out in a number of ways! If I had more time I would volunteer to help rewrite the dialogue, because it's in dire need of it. But I hope you'll find someone who can better help you! Much of the humor in this game is really well done. It's such a nice and light-hearted adult game, I love the tone! This is sadly also something that would be better pronounced with proper dialogue but what you have is enough to convey the intent. I think one of the highlights is how Peach had changed by the time she reached Roy. Don't know if this had anything to do with my early nymphhood, but the way her personality had grown and changed over the course of the game really stood out to me. I hope that this gradual transformation will be better illustrated in time, because I think it is one of this game's strong sides.
Tovi Wrote:Thanks so much for the game, Ivan! Hopefully at least some of all of this will be of help! I tried being as thorough with my feedback as I could, seeing as I haven't given any for a loooooooong time! ^^
branw3n Wrote:Ivan, Peachy doesn't show the "You're Pregnant" screen anymore! It's just a border, as with the other princesses.
Gengu Wrote:Peachy model...her pussy on the front side look like she have another new layer of pussy cover the old one.
Gengu Wrote:front side sex scene with toadsworth and toads her pussy color change to grey and her another pussy showing up and double pube XD .
Gengu Wrote:and this pose her pussy look like upside down.
Gengu Wrote:The last one is her lip when speaking look weird it look like scarry puppet mouth XD
Gengu Wrote:But i really like her new face and expression keep it up Ivan.
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