That would have been the first game that you tried in 2015, Let Me In. This is the first release for LMO. It's still very much in alpha, so it could use more content and I'd appreciate people sending me their transcripts as I mention in the game, because that way I can implement a lot more responses.
That said, while this game uses the same basic gameplay style, that first one was kind of the first game to use that kind of structure, so I've been playing around with a variety of methods to find what works in this kind of game genre. For example, now there's a 100 turn limit and even if you achieve basically nothing in that time you'll still get an interesting ending. The appeal of this gameplay style is intended to be that you use your own imagination and the game should hopefully be able to be very intuitive in responding to that - obviously building that kind of a game does take a lot of player data, though.
Unfortunately I haven't so far had a lot of transcripts from the public release, so either that means it's already so responsive that people think it doesn't need new transcripts, or (much more likely) so far people just can't be bothered. Send me those transcripts, guys! I'll use them to improve the game!
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