by AcetheSuperVillain » Sun Jul 02, 2017 2:22 pm
Alright, I feel like I'm on track to meet my goal of having enough artwork done to start programming by the end of July. (or rather, to start learning Unity by then) However, I realize that I maybe don't have a clear idea for the story this time. So here are some thoughts on that, eager for feedback, reactions, etc.
So the revised story for Astro Vulpus, which didn't make it into the Flash file, was that our protagonist, Renard, is joining the previously all-girl fighter squadron Astro Vulpus. Astro Vulpus was founded by Renard's older sister, Zorrita, who is now dead. Pepper, who was Zorrita's second-in-command, now leads the squadron and offers Renard a position in Astro Vulpus to save him from being drafted into a different branch of the armed forces. She feels that Renard has the makings of a good pilot, like his sister was, and Pepper thought of Zorrita as family and thus thinks of Renard as family. The other squadron members, Harriet and Slick, do not feel the same way about Renard and initially treat him with suspicion.
Renard is a fox, Pepper is a rabbit, Harriet is a harrier (hawk) and Slick is a frog. Fox people come from Fox-Star, Rabbit people come from Rabbit-Star, and so on. These four species and allegedly others are members of a Federation, which is under attack by the Robot Empire. We'll say that this is a force kind of like Star Trek's Borg, they are programmed to advance and conquer, and cannot be reasoned with. (but unlike The Borg, they do not assimilate people, and are at a similar technology level to the Federation) Astro Vulpus is an independent defense contractor which guards an outpost on the distant frontiers of federation space. The Robot Empire patrols this frontier, but it is not a high priority operation for them, thus a small squadron of 4 elite pilots is capable of providing sufficient defense. (Alternatively, Astro Vulpus is a special forces unit that gets better equipment and special missions, while the main Federation Space Force deals with a more realistic war effort)
In the original plot, Astro Vulpus notices increased Robot Empire activity in their area, and upon investigation discover the distress call of a Kyu-ubi escape capsule. The capsule belongs to none other than the Kyu-ubi Space Princess, Jewelia. The Kyu-ubi are a mysterious alien race to the Federation, but Jewelia reveals that they are both fighting the Robot Empire. Thus, Astro Vulpus' new mission is to guide Jewelia back to the Kyu-ubi home world and create an alliance between the Kyu-ubi and the Federation. Jewelia got canceled, mainly because 4 wingmen and 4 girlfriends all at once sounded like too much, but I never came up with an alternate plot line.
The different Federation planets have different cultures, with different ideas about sex. Fox-Star and Rabbit-Star have very open ideas about sex, but Renard has traveled to many worlds in the Federation and sees his native culture as somewhat abnormal, and Pepper initially sees Renard as a younger brother, off-limits both for his close family ties and because she thinks of him as younger than he really is. Hawk-Star is an amazonian world where women are stronger and men do the cooking and cleaning (because they lay eggs, suck it, mammals!), so Harriet is bothered by the notion of a male pilot (or at least a male elite pilot). Frog-Star has very complex mating rituals, and males and females are often segregated in society. As a scientific "Lucca-type" character, Slick is greatly curious about males, especially from other worlds, but she is also quite shy.
Pepper's reward scenes would start off with her getting into "accidentally" sexy scenes, like forgetting to bring a towel out of the shower, or getting too close during yoga or whatever. As time goes on, she sees Renard as more of an adult. Pepper also reveals that she had an intimate relationship with Zorrita (which is not abnormal for their cultures) and wants to do things with Renard that she should have done with his sister.
Harriet's reward scenes would start off confrontationally, like Harriet challenging Renard to a game of strip pong, thinking she can't lose to a male. Eventually Renard proves himself to be a decent pilot, and Harriet respects him as a very sexy equal.
For Slick, I was never sure, but probably starts with something like Renard walking in on her testing a masturbation machine, or Slick is curious to see what male genitalia looks like, so Renard offers to show her if she gets naked first. And this escalates into trying sex, trying threesomes, and so on.
So one approach is to simply use the exact same plotline and character profiles with the new Australian critters (rabbit -> kangaroo, hawk -> kookaburra, frog -> goanna, fox -> dingo), but some of the animal associations dont' make as much sense. While kangaroos absolutely fuck like rabbits, they aren't quite as famous for that. Amazonian kookaburras doesn't make quite as much sense as amazonian hawks. And a shy, scientific goanna would be weird to many people. But the overall world-building could stay the same, a Space Australian Federation Special Forces Squadron on the frontier of civilized space does battle with the unwavering Robot Empire.
There are also some new gameplay things I want to work in that would probably change the plot. I want to try a Gattai mechanic, that would work a lot like the Force from R-Type Final (and possibly other R-Types, but R-Type Final is my jam). Basically, you can either let the Force/Girl fly around on her own or call her to you and dock together to power up. As before, interacting with the girls should provide you with some sort of upgrade currency that you couldn't get otherwise.
And instead of a series of small missions, I want to give the player one long mission that you try again and again, and the point is to get farther every time, like games like Flight, Into Space, Toss the Turtle, Soda Dungeon, and many others. This might actually lend itself well to the idea of transporting an alien diplomat deep into space, although it would be a little weird if you are dying repeatedly. Maybe the idea is to set up a series of warp beacons that will allow future travelers to pass safely through a dangerous sector. There doesn't even have to be a war in that case, you could just be hired to build a hyperspace bypass through the Sector of Insane Robots by some construction company. Or maybe this sector of space was once filled with deadly robots during a war, kinda like land-mines, and your goal is to reach their base or homeworld and find the switch that shuts them all off for good.
I probably will make new personalities for the girls, but this will take some time to "get to know them". I already think of the Kookaburra character as a cheerful, genki-girl type. The Kangaroo girl was originally more of an athletic type, but that doesn't make as much sense in space. Maybe a personality kind of like Rainbow Dash or Applejack. The Goanna could be maybe a goth-girl or vampire-girl type. I guess I don't know what that means exactly, rebellious? darkly poetic? doomy and gloomy? The dingo will also require some thought. I also thought of Renard as being a quiet but skillful fellow, and simple though that sounds, I have a hard time thinking of a Dingo with that same personality. The new guy might be more of a fiery go-getter, although I'm not wild about the females all being won over by his manliness, that's been done too often. Maybe more of an Ash Ketchum or Sterling Archer type who's a bit of a bumbler, but pulls through when you need him most, although how to depict that in a scrolling shooter is a mystery. (Also wait, Ash Ketchum and Sterling Archer are the same character type? Oh my god, are they the same person??? Does that make Lana Kane a Pikachu?)