Sex Zombie [RPGMaker MV]

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: Sex Zombie [RPGMaker MV]

Postby Architect » Fri Jun 02, 2017 10:27 am

Hi guys! Here is the 0.5.1 release!

https://mega.nz/#!ZNgTTZbC!tfKIVQBh9CvS ... gjymiumi7o

I highly advise starting a new game since 0.4.1 was very buggy and we spent a lot of our time tackling the bugs and fixing it up in 0.5.1. To make things easier to you, you can skip the Prologue stage by interacting with the toilet at the start in Juno's apartment. A full list of changes can be found on our Patreon.
Architect
 
Joined: Sun Jun 12, 2016 2:00 pm

Re: Sex Zombie [RPGMaker MV]

Postby Darthjake » Sat Jun 03, 2017 4:20 am

Alright, where the heck is the axe, I remember finding it the first time I played way back when, but I've been all over trying to find it in this version, and am having no luck.

Other then that the game looks great, no crashing on the save before doors, and I like the skip options for the intro. Have not skipped the prologue yet, I guess I'd like to know what choices it makes before doing that.

My heart was pounding as I maneuvered in-between zombies trying to collect all the goodies in the house with the door sign that reads do not open. :D
Darthjake
 
Joined: Fri Apr 01, 2016 7:30 pm

Re: Sex Zombie [RPGMaker MV]

Postby Architect » Sat Jun 03, 2017 5:59 am

It's a crowbar now! But still same location as last time's axe!
Architect
 
Joined: Sun Jun 12, 2016 2:00 pm

Re: Sex Zombie [RPGMaker MV]

Postby nad destroyer » Sun Jun 25, 2017 6:18 am

Just played the recent public release. I have to say you guys made a great game. First H-game I can recall in a long time where I played completely for the gameplay and not the hentai. Didn't even lose deliberately once to find H-scenes. Got sucked into it trying to survive. You guys are onto something. Now to play Claire's quest where it'll definetly be about finding H-scenes lol.

My only complaint is to make the dogs slightly slower. I literally can only get one bullet off before I get swarmed lol. Or maybe thats how you guys want it? I found myself hugging walls so I could shoot dogs as they came around the corner.
nad destroyer
 
Joined: Tue Apr 19, 2016 3:57 am

Re: Sex Zombie [RPGMaker MV]

Postby Zyphrum » Mon Jul 10, 2017 1:56 am

How far has the game progressed? I'm stuck at the boat and wondering if that the end of current content or if I'm missing something.
Zyphrum
Newly Registered
 
Joined: Fri May 20, 2016 12:42 am

Re: Sex Zombie [RPGMaker MV]

Postby Architect » Tue Aug 29, 2017 2:55 am

- Yes, I reduced the hound speed! I'm keeping the ability to kill them easily by exploiting struggle though.
- The game is now past the boat with the latest update!

0.06.3 public release! Link:

https://mega.nz/#!4UAgSYgD!sV3CR0WyojrW ... La9IVgO7uE

Full changelog can be found on my Patreon!
Architect
 
Joined: Sun Jun 12, 2016 2:00 pm

Re: Sex Zombie [RPGMaker MV]

Postby Architect » Wed Oct 18, 2017 3:54 am

Architect
 
Joined: Sun Jun 12, 2016 2:00 pm

Re: Sex Zombie [RPGMaker MV]

Postby Saphartlantis » Wed Oct 18, 2017 2:05 pm

Hello Architect, can you tell me how can I repair the water treatement plant ? I can't find it by myself it seems -_-

Ah, and I will also tell you some bugs I have noticed too : 1. I have the maintenance south key in my inventory since the start of the game, and when I collect it, I have two of them. 2. When I climb down a ladder in the sewers (the small room and the water treatement plant), the crawlers are already here, they jump on me and swarm me before I can move, it's very annoying 3. I meet the runner doll event, and when I understand that his daughter is dead, the background screen turn black. The dialogue box his fine, but you can't move after this. Even a quit/reload don't solve the problem.
Sorry to give you more work.
Saphartlantis
Newly Registered
 
Joined: Wed Oct 18, 2017 2:02 pm

Previous

Return to Non-Flash Projects



Who is online

Users browsing this forum: No registered users