haunter894 Wrote:As for feedback, I'm not sure if this is entirely changeable but the talking animation feels pretty clunky as if Krystal is repeatedly mouthing "a-e-i-o-u" I'm not an animator myself so I don't know how difficult it would be to implement smoother animations but the difference between how smooth her walking/blinking looks and the way she talks throws me off a little.
haunter894 Wrote:Also, quick note, I'd be happy to help if you need it. I've got a drawing pad of my own if you need any help with art or such, I've worked a tiny bit in unity (emphasis on tiny), and if not then I'd love to help out with story/gameplay mechanics
Screwbucket Wrote:Let me know if you need another coder looking at this. I'm fresh out of college and looking for work...might as well do something to get better at coding. Even if it wont show up on my CV! XD
Abelius Wrote:My personal opinion is that conversations, in lack of an appropriate talking animation as of now, should use static expressions for the time being. I have a good amount of expressions I can use, accounting for mouths and eyes separately. I believe that if I use them wisely, characters will feel more... 'human', instead of robotic talking boxes.
Abelius Wrote:My personal opinion is that conversations, in lack of an appropriate talking animation as of now, should use static expressions for the time being. I have a good amount of expressions I can use, accounting for mouths and eyes separately. I believe that if I use them wisely, characters will feel more... 'human', instead of robotic talking boxes.
Abelius Wrote:BUT what we need most at this moment are ideas and feedback, though for those to happen we should launch something in the first place!
Aestral Wrote:The feature itself seemed cool at first, since not too many H-games have talking animations. After a while though, it slowly gets annoying, especially during long sentences. It's probably better to just have a static face with all the expressions you have.
Ungawa Wrote:The talking mouth is just so distracting when you have to focus on either text or the emotional state of Krystal in what she's saying.
Overall, with no voice, text and emotional output on the sentences should be fine. Less work for you too...
EliteMaster512 Wrote:Mwahahaha! I've found a bug.
I'm not much of a bug tester but this happened when I booted the app up in windowed mode (1680x1050):
Right side of the screen has a background clipping error... the spaceship just sorta ends.Spoiler (click to show/hide):
JJPG Wrote:problem i see krystal with a blue background
TheLuc Wrote:Is it possible to do anything in the Tech Demo so far ?
haunter894 Wrote:Abelius Wrote:My personal opinion is that conversations, in lack of an appropriate talking animation as of now, should use static expressions for the time being. I have a good amount of expressions I can use, accounting for mouths and eyes separately. I believe that if I use them wisely, characters will feel more... 'human', instead of robotic talking boxes.
Yea I feel like static expressions would convey the idea a lot better than the talking. Considering its frame by frame, I can't imagine you would keep your sanity if you tried to make it really dynamic.
Abelius Wrote:JJPG Wrote:problem i see krystal with a blue background
Oh? That's even more weird... Do you mean you get that just as you start the demo? Or you do something special for that to happen?
JJPG Wrote:Abelius Wrote:JJPG Wrote:problem i see krystal with a blue background
Oh? That's even more weird... Do you mean you get that just as you start the demo? Or you do something special for that to happen?
as soon i start the demo everything is blue except krystal
Totemist Wrote:I actually disagree, I don't mind the frame-by-frame talking animation at all and think it looks fine.
Totemist Wrote:JJPG Wrote:as soon i start the demo everything is blue except krystal
Weird, I didn't even get that on Linux. Could you get a screenshot for the gang?
Abelius Wrote:Totemist Wrote:JJPG Wrote:as soon i start the demo everything is blue except krystal
Weird, I didn't even get that on Linux. Could you get a screenshot for the gang?
Yup, that would help.
In Unity, a blue screen is consistent with the BGs not being rendered at all, because that's the default Skybox color.
I'm at a loss here, as you've been the only one reporting this issue. Could you download the v1.1 again and try? Something in your computer is definitely not common for this to happen, as Unity apps doesn't need special runtimes in Windows.
JJPG Wrote:Spoiler (click to show/hide):
maybe this would help
http://answers.unity3d.com/questions/89 ... ck-mo.html
porne Wrote:Maybe instead of static faces for dialogue, they just do emotional expressions?
Totemist Wrote:Can we eventually get the option to upgrade the villages technology, sort of like what we saw in the actual old Starfox Adventures game?
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