Actually, I just had an amazingly vivid idea for a LoZ style game. (and when I say LoZ I mean mostly Link's Awakening)
You start out at a cosplay convention. 4 girls are on stage for the final sexy cosplay showdown, when all of a sudden a real-life wizard appears and sucks them into an alternate dimension where they have to fight their way out. You select one girl to play as at the beginning, and the other 3 are imprisoned in separate dungeons. Each time you rescue a girl, they join your party, like extra lives.
So there's a LoZ type wilderness where you run around finding the dungeons, 3 dungeons to clear and then a final dungeon where you beat the wizard and go home. Probably also some kind of hub town where you can buy upgrades and do sex things.
Combat will be pretty simple, each girl has a simple button-mashy attack and a hold-down attack, like Link's spin-slash. You'll have some sort of ammo-based attack that's different for each character. You'll be able to jump,
because I'm not an animal, Miyamoto, god! like in Link's Awakening or Shock Troopers. I might also give you a guard/dodge button, I'll have to think about it.
Since I'm crazy paranoid about doing parodies of actual characters, each "costume" is named something like "Timeless Hero" instead of "Link". I'll name what they actually are here so that you know what I'm talking about.
Characters would be:
Female Link "Timeless Hero"
Normal Attack = Sword Slash, wide arc, slowish speed
Hold Attack = Spin Slash, Attack in 360 arc
Ammo Attack = Bow and Arrow, quick, low damage
Tifa Lockhart "Bouncy Bouncer"
Normal Attack = Punch, short range, very fast
Hold Attack = Dolphin Kick, knocks things far away
Ammo Attack = Grenade, explodes
Yoko Littner "Bikini Sniper"
Normal Attack = Whack with Gun, a bad attack, encouraging you to use the Hold Attack and Ammo
Hold Attack = Shoot, relatively fast for a hold attack, but
Ammo Attack = Not sure yet, something that's close range to get you out of trouble so you can back up and use the gun. Maybe to do with drills.
Sailor Saturn "Saturn Scout"
Normal Attack = Glaive Stab, Long reach, but no arc
Hold Attack = A slow but powerful chop with the glaive
Ammo Attack = Discus Throw, homes in on enemies
There were other characters that I considered, like Kasumi or Ayane from Dead or Alive, Pikachu or Charizard, Rainbow Dash, Powergirl, one of Josie and the Pussycats. One thought was to do all rule-63 characters, but that's a little too many options for me. Right now I think that the 4 above will be the most balanced team, but I might switch things up if it doesn't work out (Like I don't know if Yoko as a shooty character would be fun). There's obviously no shortage of material to choose from, but I want to keep it manageable.
Since I'm still crazy paranoid about making parodies of actual characters, and I like anthro characters, I might do anthro characters cosplaying. That would also help me balance original characters with recognizable famous ones. No ASV sketches yet, but thank the gods the internet has provided us with some ideas of what that might look like:
Spoiler (click to show/hide):
For sex scenes, instead of enemies immediately dropping health or cash when they die, a defeated enemy will randomly "pass out" instead of die, stars buzzing around their head, and you can walk up to them and engage them in sex. Once you've had your way with them, they are defeated and you get their health and cash. There would also probably be things like Great Fairies or Wall Masters that turn sexual. In town, there will be some option to get laid, based on how far you've progressed through the game.
This project has a few advantages over doing an ASV Splatformer. Top Down environments would be easier to make, especially if I can "copy" Legend of Zelda style. (Counter argument: there are plenty of side scrolling environments I could copy too, but that's not how I envisioned doing it for Splatformer) This would have a very clear cut ending, which I don't have for Splatformer. (Counter argument again: I could just use this same plot for sidescrolling instead of doing whatever Corta was going to do) Doing a project like this would bring me closer to games that I would like to make, like a beat 'em up game, or a Pokkoloh exploration game. I can tolerate platformer games, but I don't especially like them.