Kavaa7 Wrote:Here's a thought: if the heroes are setting up a colony away from the regime, they probably don't have access to sci-fi materials: lots of infrastructure required. Instead, they would have some to start with (whatever they took with them), but would then need to start using locally gathered, lower tech materials. This would allow you to use the more abundant fantasy/low tech prefabs, while keeping it set in a sci-fi setting.
As for the dungeons, justifications can be made for almost any setting, especially if they are gathering rare materials to help build a base. Want a jungle? They were gathering wood and were suddenly ambushed. Want a city? They are sneaking into a different planet to buy/steal a tv/computer/holoprojector/etc. Want a cave? Mining for a mineral, hit a hostile colony of underground beasts. As long as there's something they might need, any thing goes, and building a nice home in the wilderness requires a lot of stuff.
WonderGamer Wrote:I believe I read you were moving this to Unity, are you going to provide us with a link to that thread once you have something available for testing?
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