Update 3.31 (21th April 2017) - IN PROGRESS- Please reload an external XML (english or other) to refresh the language of the game! Use the ones in my GITHUB (
https://github.com/ivanaedler/MIMPUT/). Or you can just click RESET SAVES in the first screen if you dont have saved games and you dont want to mess around the XML files (English only!)
- NEW: DoopLiss creature! For now, he will inhabit the ghost castle. But he will only appear in certain days. A tip to see him more often is to detect the pattern of the day. (For example, perhaps he appears in each 4 days). You can talk to him, but no scenes yet!
- NEW: 'Mario?' scene. I wont say what he will really do. The princess can find him in a random level of world 7 and in 8-2. A tip: he usually appears in a forest/grassy area. He's also in the gallery.
- NEW: Peach and Blooper Gangbang art by TripFlip! To unlock it, just fuck all of Bloopers (Squids) unicque scenes.
- Rule Change: MIPS (the rabbit) will appear in more areas of the game. He prefers underground areas.
- Rule Change: in HARD game mode, 50% of 1up mushrooms will be Poison mushrooms instead. It's a random occurrence, so when you punch three 1up blocks in your journey, you may find 1up three times in a row, then poison four times, then 1up just one time, then a poison, etc (it's unpredictable).
- Rule Change: in HARD game mode, pregnancy will happen more often, even if you configure it as 'LOW' in the options. But if you choose NONE, of course she wont get pregnant even in HARD mode.
- Rule Change: in HARD game mode, the princess will be a nymph of the level after 8 scenes instead of 10, and a nymph of the game after 60 scenes instead of 80.
- Added the current game version info in Debug screen (when you press PAGE DOWN key), just to ease my job when people help me find the bugs.
- BUG FIX: When the princess used a bomb to explode the rocks (levels like 3-1), she was locking herself up. And sometimes, the rocks werent exploding normally.
- Glitch Fix: Adjusted blue 'descent' text (It was too stretched horizontally)
- Glitch Fix: When the princess is in a scene with another female like Chompette or Toadella, she wont say something like 'Wow! What a dick!' and 'Ohhh he doesn't stop cumming!' anymore.
- Glitch Fix: When going to the prologues screen until reaching the train one, both the train music and 'happy mushroom' music were playing at the same time.
- Glitch Fix: Level 9-1 (X-naut base) not playing in the beginning (the player needed to press / button to restart the sound/music)
- Glitch Fix: Certain princess hands were with a wrong color.
- Glitch Fix: The LEVEL names (when you change the translation to another language) remained English. The problem happened because 'variables' file (even in Flags file) loaded BEFORE the XML file was read (I dont know why). So I created a function that returns the current level/world name, going to the current XML.
HugelDude Wrote:I would suggest instead of replacing all 1-up mushrooms with poison ones, just make it a random 50/50 chance. So it'll either be a 1-up or a poison mushroom.
OK! DONE!abcder733 Wrote:In a recent update, it seems Rosalina has lost her arms. I'm playing on Flash Projector 25 and on the most recent version of the game. It seemed to only be a problem with powerups without gloves, such as the regular dress and the frog. It persisted over both saved games and completely new ones.
PROBABLY FIXED NOW (Version 3.31) I say probably because I have tested the main princesses and the problem doesnt occur again so far!
Samus85aran Wrote:Hi Ivan i have a Bug in World 2-5. When you go to the white door with the red key you can't use the warp, here is my images
Cant reproduce in version 3.30 and in the newest one so far, 3.31.
What I did: I started the game in hard mode, then I went to 2-5, I've took the first key, and Phanto got me twice (one before the locked door, the other near the 'sand boxes'). I removed the sand boxes, then jumped down. I've took the red key and I could enter the door. The princess can enter the door by pressing UP or clicking the blue button that appears when you touch the door.
If the blue button isnt appearing, something else might occurred in this level. Have you done something different?