kvier Wrote:Tiny little wishlist item:
Reverse the order of the stances. So that when you press left/right it moves the blue "this stat is improved" symbol the same direction as the key
musical74 Wrote:Went through the latest build and here are my thoughts
I'll agree that the dullahan is overpowered, especially since soul splitter halves whatever your current HP is. Tackle helps, but without defensive stance plus regeneration, it's HARD.
Personal things: when the slime catches you (or you are chasing it!) have the pose turn to her front so we can see if the slime is enjoying her tits too! Think for the flower-plant trap in addition to enjoying her pussy/ass there should be a flower sucking on her tits too - but then, I like it when tentacles are ravishing all parts of a woman, not just her pussy. Think when the spider-gal embraces the heroine, have her kissing the heroine in addition to fondling her! Take these ideas with a grain of salt since it is preference, I like seeing a woman's tits get abused with tentacles in addition to her pussy/ass, and it is, after all, YOUR game!
The map makes it SOOOOOOOOOOO much easier, don't have the *have I been here yet?* problem!
I didn't notice a lewd attack for the stone golem, does he have one outside of the *boring monologue*? (That makes me think you have played Final fantasy tactics at some point!)
I don't know how hard it would be to implement, but for the lamia, have a special lewd attack to follow glare if it works, so that the heroine wakes up being ravished by a lamia!
Are you intending for the bosses to not have lewd attacks? It's fine if you aren't, it just means making sure to have some lewdness in reserve!
I do like where this is going, my main gripe is the OP dullahan, the rest are just suggestions!
Mithril001 Wrote:Yo.
Love the game. I've got a couple thoughts.
-Does raising my enemies LP even do much? Taunt feels more like an LP dump than a skill.
-Speaking of LP dumps a higher level skill that basically just burns like 50 LP for a cool effect would be nice.
-On a purely aesthetic level enemies feel like enemies are divided into two categories. Pure combat(Stone tablet and Dullahan) and Tease(pretty much everything else.) It'd be nice if there were enemies that gave the impression of "Yeah I'm just here crank your LP up and plow your brains out."
-Soul splitter is annoying, manageable but annoying.
-A gallery would be nice.
Overall great job and thank you.
KissandraKerticana Wrote:I created an account just to give feed back I love this game!
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musical74 Wrote:Personal things: when the slime catches you (or you are chasing it!) have the pose turn to her front so we can see if the slime is enjoying her tits too! Think for the flower-plant trap in addition to enjoying her pussy/ass there should be a flower sucking on her tits too - but then, I like it when tentacles are ravishing all parts of a woman, not just her pussy. Think when the spider-gal embraces the heroine, have her kissing the heroine in addition to fondling her! Take these ideas with a grain of salt since it is preference, I like seeing a woman's tits get abused with tentacles in addition to her pussy/ass, and it is, after all, YOUR game!
mminit Wrote:Hey guys, I uploaded a new version of the game (version 3).
Full changeling and download can be found at the same place: https://mminit.itch.io/lewdest-labyrinth
For convenience I’ll put the changeling here as well.
Version 3 Change Log:
-New enemies, traps and area added.
-Battle speed increased. your skills will no longer be announced and the time between actions has been reduced.
-Select enemies now have grapple attacks - the chance of this happening is determined by the amount of LP you have and how long a battle has been going on for. When this happens you will receive continuous damage until you break free, breaking free is quick, simply press the movement keys. You will be released even faster when alternating the keys, and since it’s very easy to break free from these they are more of reaction ime thing.
mminit Wrote:-Clothing loss added, this will happen if you are caught by a trap or grabbed in battle, gameplay will change as such:
--You will be locked into a special stance that increases the damage of LP skills but reduces HP skills.
mminit Wrote:--Your attacks will no longer fail due to too much LP.
mminit Wrote:--You and the enemy will both gain LP every turn
--Strength and defense will be reduced.
--Weapons cannot be used. if you have one equipped it will be removed, and attempting to use another will toss it.
mminit Wrote:--Enemies will be more aggressive and the ones that can grab will do so more often, they won’t try to raise your LP.
mminit Wrote:--***It is not recommended to stay nude until you’ve learned some LP abilities (should you want to). Nevertheless this makes the game much harder, especially in the starting areas.
mminit Wrote:-Added new skills and reorganized the level up screen, new abilities will now appear more frequently.
-Changed the existing LP skills so they are more useful. Taunt now also debuffs the enemy strength stat in addition to increasing enemy LP, and Yell now deals low damage and reduces enemy defense even more.
-The wait command now also functions as a mapping tool. Using it will reveal minimap tiles you would be able to travel to on your next move. Any tile that can be stepped on can be mapped, tiles that traps or water sit on do not need to be mapped.
-Heal ability added - It uses 30LP to recover a small amount of HP and repair clothing, you can only use this once after every battle so it’s good to be careful. I’m trying this out by giving it an LP cost first, it’s possible that it may be free in the future
mminit Wrote:-Consumable items like berries/antidote will no longer be capped at 3 turns and will stack if more than one is used. using a different item will still overwrite it.
-Increased durability of weapons.
mminit Wrote:-Added a new status ailment “sticky” - this reduces damage done by HP skills.
mminit Wrote:-The steel panties item now has multiple uses and will also protect you in battle from being grabbed.
mminit Wrote:-Overall difficulty increased throughout. Also, with the new clothing loss mechanic the starting areas can be pretty unforgiving, prioritize your LP to use heal if you’re having trouble.
mminit Wrote:The first boss is now also more dangerous.
mminit Wrote:Some new enemies may be too strong or weak, this is something I’ll be tinkering with until the game is done most likely. Your feedback is appreciated and can help.
Darthjake Wrote:Explain this a bit more please, seems like I am taking more damage while nude.
Darthjake Wrote:Not working as intended, I still have attacks fail, and I lose strength (gained from uppercutting).
Darthjake Wrote:When can weapons not be used? I've been able to equip weapons while not in combat, but when I try to equip one in combat it vanishes and never makes it to my "use" toolbar.
Darthjake Wrote:I had to stay in the initial area until I had all the first tier skills, as the Wurm kept kicking my ass. I must say, once I got counter I used offensive stance, which I hardly ever did in the old games.
I still found the first boss easy compared to the Wurm, or the thrashing vines, the spider woman can be a pain too. Any enemy that thrashes, pummels or mass gropes you can be dangerous, moreso it seems after your clothes are gone.
Darthjake Wrote:It seems like this does not work all the time, I've gotten out of battles and been nude and could not heal to repair my clothes, and then have to wait to heal / restore clothes after the next mob.
Darthjake Wrote:Have not really noticed this effect for the berries yet, as the only item I've had multiple of is the healing berries early on in the game, I had like 4 prior to hitting the spider woman area of the map, but it seems after the area with the roaming slimes that strip you I've only seen the items that heal and add def / str / etc, and those not very often. I've died several times in the area with the floating tentacles due to being stripped of clothing and then thrashed by the vines.
Darthjake Wrote:I don't think I've seen that ailment yet.
Darthjake Wrote:True statement! You might want to consider a scaling heal as your HP increases, or maybe a skill to improve HP healing if you have not already, I was playing fairly conservative, but losing my def stance while clothes are off really hurts in terms of HP regen, and some of the attacks just seem to outstretch your healing, and I don't dare taunt, because I'm on the edge of dying if I don't heal.
Darthjake Wrote:I can't say I agree with this statement.
Darthjake Wrote:Not working as intended, I still have attacks fail, and I lose strength (gained from uppercutting).
mminit Wrote:To clarify, your skills won't fail due to too much LP only when you're nude. If it’s still happening to you when nude then that is indeed a bug. Those double hyphen changes relate to the clothing loss mechanic.
musical74 Wrote:YAY! New version!
Something I've noticed is that you can't die if a monster is actively sexing you - you'll go down to one hp but you can't die that way. You can, however, die from poison (not sure if you could before) Not sure which of them all have grapple attacks - I KNOW the wurm and the blob do, thinking the eye-goo doesn't.
Biggest problem is the game overall is more difficult - have to slow down a bunch to be able to succeed easier. I definitely like where this is going!
Briheas Wrote:Regarding the clothes loss, I think there needs to either be some way to be strategically immune to it or a way to fix it in battle.
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tontoman Wrote:Yeah going to need some balance, or bigger intro level. Lost instantly once moving from starting area (worm). Ok, did a bit of grinding, got some herbs and LP. And lost almost instantly after leaving start area![]()
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redplauge Wrote:lets see... i did find the new mechanics a little difficult at first. but second go round, i ground out a bit more with the eyes. and while the difficulty is still harder, its not imposibly so.
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musical74 Wrote:Something else that might be a good idea (although I don't know how hard it would be to implement) - RUN AWAY! The living vines are just way too hard in their current form, getting two attacks if they aren't trying to grapple you - and while it's relatively easy to escape it puts you at a disadvantage the rest of the battle.
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mminit Wrote:Glad you like it. Plot isn't something I've really focused on, since starting this game the majority of my focus is on the art and gameplay. Maybe I'll get someone to help me with some kind of story later down the road of try to come up with something simple myself.
Katarina Wrote:I feel called!
Holy smokes, I just pulled the game up and it's all kinds of fun =) Plenty of kudos!
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Briheas Wrote:I got to the end of this build, and I have 2 things to say:
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-Lost Survivor:Spoiler (click to show/hide):
-THE QUEST!:Spoiler (click to show/hide):
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