Dusty's Castle (Finished)

Re: Dusty's Castle

Postby Crossbow1701 » Sat Nov 26, 2011 6:44 am

Gorepete Wrote:
Crossbow1701 Wrote:gore you added endings for different numbers? Shit now it's gonna take for ever trying to figure out which numbers give you different endings.


There are only 5; all good, all bad, most good, most bad, tied


when you say most good you you mean like pick 4 good and 3 bad, vice-verse for the other way to? Also Damn it another game i can't put on my hard drive, I get the Next on the screen but when I press it it turns red then nothing. I can't continue.
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Re: Dusty's Castle

Postby blackharu » Sat Nov 26, 2011 7:07 am

Bug: There is a lag/control issue in the plant room at times, as well as a layer issue that hides an interaction marker in the right half of the room. I'm trying to be as vague as possible to avoid spoilers. If you have any questions, please send me a message.
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Re: Dusty's Castle

Postby 12eku » Sat Nov 26, 2011 11:15 am

Ok, gorepete, you're gonna aboslutely love this <3

I did a lil' more digging, and, it turns out araphel is more fit to be a deamon name :lol: !

It translates to:

deep darkness (1), gloom (1), gloomy (1), thick cloud (3), thick darkness (7), thick gloom (2).

gross, thick dark cloud,

Probably from araph; gloom (as of a lowering sky) -- (gross, thick) dark (cloud, -ness).

see HEBREW araph


Got mah data from nyah:
http://concordances.org/hebrew/6205.htm

So epic lolz fail. Another by the way BS for you: the suffix -el is attatched to the end of the name of one who has ascended as an angel. Like Pete would be Peteel, or Ann would be Annel (<-- lol thats a phun for you). All the same, more fun facty things.
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Re: Dusty's Castle

Postby Lucky777 » Sat Nov 26, 2011 12:42 pm

Crossbow1701 Wrote:when you say most good you you mean like pick 4 good and 3 bad, vice-verse for the other way to?


IF it's still like he described it earlier, then it goes

+7 ending , ONE ending for +6 all the way to +1, 0 ending, ONE ending all the way from -1 to -6, -7 ending.
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Re: Dusty's Castle

Postby Sync » Sat Nov 26, 2011 1:03 pm

This is prolly gonna seem like a dumb question, but...

How do you get a tied ending when there are 7 sins/scenes? You can't get 3.5 / 3.5 ...
If you notice this notice, you will notice that this notice is not worth noticing.
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Re: Dusty's Castle

Postby CactiKillsPorn » Sat Nov 26, 2011 1:09 pm

Hey Gore, apon replaying a few times I've found that the plants wont activate at all anymore, am i doing something wrong? because i'm doing the same as i did roughly a week ago
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Re: Dusty's Castle

Postby Lucky777 » Sat Nov 26, 2011 1:27 pm

Make the sloth beast but neither trap it nor fuck it. It's an optional scene.
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Re: Dusty's Castle

Postby DaBigMunny » Sat Nov 26, 2011 6:27 pm

demon general ending
SWEET
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Re: Dusty's Castle

Postby Lucky777 » Sat Nov 26, 2011 6:56 pm

Finally checked out all the endings. None of 'em seem glitchy, but you should make the "ending scene progression" thing show a spacebar or something more obvious. It currently shows a right arrow, exactly like the "go down" option showed a down arrow, but while hitting down made you go down, hitting right does not progress the scene. I think "counter-intuitive" is the word used to describe the current situation, but a safer bet is probably plain old "misleading".

Anyway

-7 is totally the only ending, man.
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Re: Dusty's Castle

Postby GMasta » Sat Nov 26, 2011 7:22 pm

Hey guys when i click on the next the screen stays black. Is this suppose to happen? Its happend with me for awhile even before some of the updates. Thanks
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Re: Dusty's Castle

Postby Zeus Kabob » Sat Nov 26, 2011 9:31 pm

Okay, zero ending is hilarious. I was expecting something completely different, so the ending took me off guard.
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Re: Dusty's Castle

Postby Lucky777 » Sat Nov 26, 2011 9:35 pm

...Maybe GP should add a line saying "If the screen goes blank, make sure you have the latest version of Flash" or something like that to the opening post. If you update fully and it doesn't cure the difficulty, say somethin', or else I'll assume that was the problem.
It happened to me too, but I've said it about 3 times in just this one thread.
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Re: Dusty's Castle

Postby GoRepeat » Sat Nov 26, 2011 9:44 pm

Lucky777 Wrote:...Maybe GP should add a line saying "If the screen goes blank, make sure you have the latest version of Flash" or something like that to the opening post. If you update fully and it doesn't cure the difficulty, say somethin', or else I'll assume that was the problem.
It happened to me too, but I've said it about 3 times in just this one thread.



Generally, I ignore those comments just because there isn't really anything that I can do about it. If the game isn't loading for whatever reason then it probably has something to do with the user's computer setup, what browser they are using, what system they are using, what version of flash... etc etc etc. It sounds kind of dickish, but I can't fix people's computers so its not really a problem I care about.
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Re: Dusty's Castle

Postby Lucky777 » Sat Nov 26, 2011 9:58 pm

It doesn't sound particularly dickish, but something as simple as updating flash is a quick-fix that you could mention in the first post, I think. If a game doesn't run in Internet explorer, Firefox, Opera OR Chrome, when a person HAS flash fully upgraded, then it's time to shrug and say "I dunno lol, check out a FAQ somewhere maybe", but I don't see one single line as being too difficult or taxing to add to the opening post. Stops me from spamming the same response over and over in the thread, too.
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Re: Dusty's Castle

Postby webought » Sat Nov 26, 2011 11:51 pm

posts can have a dickish feel to them even though they weren't intended to be as such, as for this game



im just sad it HAS to have a end.. D;
Image
c:<
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Re: Dusty's Castle

Postby bob12321 » Sun Nov 27, 2011 12:47 am

I used to be able to play this game and I have enjoyed seeing it grow to completion, but this recent update is not playable on my browser. I have tried downloading the adobe flash player from the link you provided but it still stopes at 88%. Also I'm not sure if it is even loading at all because it instantly says 88% when the screen loads. I hope you have an update for this problem.
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Re: Dusty's Castle

Postby Lucky777 » Sun Nov 27, 2011 1:20 am

The "Stopping before full loading" is a flaw that afflicts this forum, and which should probably be up in some faq somewhere. I haven't noticed it much nowadays, but the cure is reloading repeatedly until the thing loads fully instead of going to 88 or whatever other sub-100 percentage it loads to.
You might or might not have to clear cookies and all that shiz between reloadings, but I suspect you don't have to.
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Re: Dusty's Castle

Postby GoRepeat » Sun Nov 27, 2011 4:33 am

Start: Sep 28, 2011 10:33 pm
End: Nov 26, 2011 10:31 pm


Not bad for a two month effort!
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Re: Dusty's Castle

Postby OMGTANGERINES » Sun Nov 27, 2011 5:11 am

Gorepete Wrote:Start: Sep 28, 2011 10:33 pm
End: Nov 26, 2011 10:31 pm


Not bad for a two month effort!

Time for sakyu? ^.^
Gorepete Wrote:Kidneys and other internal organs are over rated. As long as she has a womb and rectum we are good to go.
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Re: Dusty's Castle (Finished)

Postby TedFallenger » Sun Nov 27, 2011 5:20 am

Hmm, I was somehow expecting more at the end...
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