[electron] FertileWilds

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[electron] FertileWilds

Postby herod.basil » Sun Oct 09, 2016 5:28 pm

Heres some stuff I've been working on. Everybody seems to like monsters these days huh.

Thinkin' these the romances?
Spoiler (click to show/hide):

monsters.jpeg
How romantic

Here's a gif clumsily scraped from one of the WIP anims
Spoiler (click to show/hide):

lyette_01.gif
Example anim
lyette_01.gif (546.77 KiB) Viewed 3212 times

Heres a worldmap in progress
Spoiler (click to show/hide):

the_wilds_00.jpeg
What a homey place to live.
the_wilds_00.jpeg (35.71 KiB) Viewed 3212 times


And then here are some standalones.


No game yet. Just testing asset loading, cacheing, and scene transitions

It's been mentioned folks are having trouble getting the windows one to work? Issues?
Last edited by herod.basil on Tue Jan 31, 2017 2:16 am, edited 2 times in total.
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Re: FertileWilds

Postby gearsky » Mon Oct 10, 2016 8:52 pm

Well, I definitely like your art style. I look forward to seeing what you do with this.
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Re: FertileWilds

Postby Weirdo » Mon Oct 10, 2016 10:55 pm

You dont like big breasts do you? ^^
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Re: FertileWilds

Postby Darthjake » Tue Oct 11, 2016 1:32 am

Small breasts, large breasts and all breasts inbetween are just fine. :D
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Re: FertileWilds

Postby Hruma » Thu Oct 13, 2016 5:18 pm

Link for file isnt work
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Re: FertileWilds

Postby samagon22 » Fri Oct 28, 2016 8:50 am

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Re: FertileWilds

Postby Willow » Wed Nov 02, 2016 3:34 am

Hi!
The art work is really original and interesting, love the sketch already! (Lack of boob though…)
I’m curious which direction this game will take! Adventure, quest, exploration? Play one character at a time, both at same time? Main story line? Etc.
Hope to see more future development!
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Re: FertileWilds

Postby Kyn » Wed Nov 02, 2016 11:08 pm

Love the smaller breasts, would like one character with larger breasts thou
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Re: FertileWilds

Postby snakevenom386 » Thu Nov 03, 2016 8:58 am

I like the concept art, though the mega link seems to have died. I personally favor canines (i.e. the warg) over anything else in the initial post, but I'll reserve judgement until I see the final product, which I am quite looking forward to.
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Re: FertileWilds

Postby Kumokumo » Thu Nov 10, 2016 6:58 am

Yea, monsters are currently IN these days, and it probably doesn't help that we're all starving for the "Next Breeding Season". Anywhoooo.... I like the concepts you have there; great monster designs, i particularly like the wasps and wargs. And i'm cool with you breaking the big-boob meta, i can appreciate some bitty titties. That said, it may actually be a good idea to add someone else (if that's in your plans otherwise nvm.) with average to mid-large breasts. I might be ok with the cup sizes here, but not everyone would agree, and i do think that someone average or above in the chest department would give a good contrast to the to other girls. But that's your call :)
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Re: FertileWilds

Postby WonderGamer » Fri Nov 11, 2016 8:12 am

untitled1.jpg
Download error
untitled1.jpg (26.22 KiB) Viewed 2549 times
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Re: FertileWilds

Postby herod.basil » Mon Jan 30, 2017 10:52 am

Update.
Very little progress.
Working on asset cacheing, delivery, configuration

Spoiler (click to show/hide):
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Re: [electron] FertileWilds

Postby GateKeeper_A » Tue Jan 31, 2017 5:26 pm

Its possible that I'm doing something wrong. I'm opening up the game and everything seems to load correctly. I can enter the hut and exit the hut at the middle of the screen, but I can't find anything other interactive content. I'm using the windows version of the project.

Enjoyed the concept art in the first post of this thread. Hope to see the game fully realized some day.
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Re: [electron] FertileWilds

Postby herod.basil » Wed Feb 01, 2017 3:29 am

Oh no, I'm not exposing very much content at all right now. I have a couple of lewds which are rigged up with a very limited set of simple animations, but they're not exposed in game. I'm going to hold off on putting explicit content into the public build until I've gotten the engine to the point that there's some actual gameplay/story/whatever.

It's largely just a test of some cacheing strategies I have running in the back end. Quick question though, there's an animated character in the hut right? Otherwise could be there's an issue with the animation library.

Here's my plan right now:

basic dialogues
then game 'state'
then paralax+ mouse 'tilt' for layered scene backgrounds
then 'decisions'
then menus
then some kind of either inventory or other way to clearly quantify progress
then animations engine stuff
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Re: [electron] FertileWilds

Postby Random2Action » Fri Feb 03, 2017 2:30 pm

Hi I love your art style man. I think I used to follow your stuff on Hentai Foundry actually. Haven't been able to find the comic you did on their site in awhile though. D: It's nice to see your still around, if your the same guy.
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