Deep In Evil (Current version: 0.2.02)

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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Mon Jan 09, 2017 8:06 am

chickenmccluckcluck Wrote:I really like what you have so far. I'm always a fan of games of this type, and look forward to seeing what you do with it. Your future plans to add zooming and xrays sounds great (and the potential pregnancy sounds great too!). I do hope we get an audio component to the game though, it always helps to add to the experience. Even if it isn't anything high end, it's better to have something than nothing, I say.

Keep up the good work!


Add audio component is not difficult. Much more difficult to find all the necessary sounds. Actually it's not difficult, but it's takes a huge amount of time. I was planning to add sound, but decided to postpone it. Reason is that I decided to change the visual style of game.

The plan is:
1. A new visual style.
2. New interface (including a new customization menu).
3. inGame Menus Inventory and Character.
4. Debugging gameplay.
5. Intro level with interactive tutorial.
6. And Audio.

PS: Create The Blog of project. Will try to collect all development information in one place. Blog will allow you to follow project's life and keep abreast recent events.
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Wed Jan 11, 2017 9:53 am

Today I decided that possibility to get pregnant will be available in the nearest update. Because... why not?
I advise you look into the blog. There's fresh information and examples of new sprites. Pregnancy, Zoom, and something else... ;)
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Re: Deep In Evil (Current version: 0.1.31)

Postby lovelesspoison » Thu Jan 12, 2017 5:41 am

D1er34 Wrote:Today I decided that possibility to get pregnant will be available in the nearest update. Because... why not?
I advise you look into the blog. There's fresh information and examples of new sprites. Pregnancy, Zoom, and something else... ;)

Hell yes. I just got 1000 times more excited for this game. And I already thought it was awesome.
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Re: Deep In Evil (Current version: 0.1.31)

Postby Gidshiri » Sat Jan 14, 2017 12:38 am

I just seen the new design in the blog. Seems interesting! This game reminds me some of really good games from this forum. Sadly, some of them will be never finished. I really hope, that this game avoid the same fate.
I will wait for a new versions, for sure!
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Re: Deep In Evil (Current version: 0.1.31)

Postby sinhunter » Mon Jan 23, 2017 6:23 am

I see you are going for more new systems.

It will of course increase work load when it comes to possible bugs with this game.
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Re: Deep In Evil (Current version: 0.1.31)

Postby savilian » Tue Jan 24, 2017 5:19 am

Could next build change the key mapping? Ctrl+Space and Ctrl+Shift would likely be conflict with IME and stop keyboard input detections in the game.
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Re: Deep In Evil (Current version: 0.1.31)

Postby Gidshiri » Fri Jan 27, 2017 8:06 am

Eeh... so, what about game? Author only can be seen on patreon now?
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Wed Feb 01, 2017 1:30 pm

Gidshiri Wrote:Eeh... so, what about game? Author only can be seen on patreon now?

Of course not. All simple. I finished with painting and dove into coding. And coding has some effects. Often person begins to afraid of daylight, other humans, and forgets how to communicate. ;)

savilian Wrote:Could next build change the key mapping? Ctrl+Space and Ctrl+Shift would likely be conflict with IME and stop keyboard input detections in the game.

Kaymaping – Checked!

sinhunter Wrote:I see you are going for more new systems.

It will of course increase work load when it comes to possible bugs with this game.

https://www.youtube.com/watch?v=S9RVS8cjNN0


Unfortunately I could not prepare a stable build in January. Didn't have enough time to debug new game mechanic. Sorry for that. Will be in early February.

Published mini demo.
Spoiler (click to show/hide):

You can download it from Patreon, Blog or Direct link.


You can see some differences, big differences. No playable level, because a lot of changes and new features are not working right.
Like always waiting for your comments and suggestions.
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Re: Deep In Evil (Current version: 0.1.31)

Postby Gidshiri » Wed Feb 01, 2017 2:21 pm

Looks cool.
The only thing that i wanna notice - legs looks a little bit weird for me. I'm not sure 100% - maybe the whole legs too big for body or feet just too small for the whole legs. Don't know where the problem exactly. Anyway - it maybe just features of your drawing style. So - it's okay, i think.
The other thing that i want to say. I have question about heroine's race. I mean, in last build she was a human, but in new she can be some kind of drow or dryad. It's not the problem, i think. Juuust... the first variant of game reminds me about Silent hill or Resident Evil atmosphere. It's like "The ordinary police girl drove down the road, but had an accident and now she in a strange place. She don't know anything about it and don't know what shit happens around her".
But with other races, it looks like fantasy world or something like that, where zombies and some paranormal shit maybe the most common phenomenon.
Eh, hope you understand that i mean. I mean i like the non-human girls, but how it will connects with horror atmosphere, game's world and the plot? Just my opinion. Not sure that i'm right... considering the fact that we do not know much about the plot.

Anyway, i'm really excited and intrigued. Hope we will see some more news soon :D
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Sun Feb 05, 2017 9:13 am

Gidshiri Wrote:Looks cool.
The only thing that i wanna notice - legs looks a little bit weird for me. I'm not sure 100% - maybe the whole legs too big for body or feet just too small for the whole legs. Don't know where the problem exactly. Anyway - it maybe just features of your drawing style. So - it's okay, i think.
The other thing that i want to say. I have question about heroine's race. I mean, in last build she was a human, but in new she can be some kind of drow or dryad. It's not the problem, i think. Juuust... the first variant of game reminds me about Silent hill or Resident Evil atmosphere. It's like "The ordinary police girl drove down the road, but had an accident and now she in a strange place. She don't know anything about it and don't know what shit happens around her".
But with other races, it looks like fantasy world or something like that, where zombies and some paranormal shit maybe the most common phenomenon.
Eh, hope you understand that i mean. I mean i like the non-human girls, but how it will connects with horror atmosphere, game's world and the plot? Just my opinion. Not sure that i'm right... considering the fact that we do not know much about the plot.

Anyway, i'm really excited and intrigued. Hope we will see some more news soon :D


In the original conception of the world already been different races. But the main character was a human, just because I am fan of games such as Silent Hill and Resident Evil.

The main idea of ​​the game world that the typical fantasy race live in the usual world without fantasy elements. But after the unexplained events, into this world come monsters from another world. World where magic is commonplace.

When I decided to add the charceter customization, possibility to change race of main heroine seemed the obvious. It doesn't affect on game world structure. And I try to keep a pleasant connection with old survival horror games.

And yes, the fact that the game is created under obvious influence of the old survival horrors, affected on game's slowness and hardcore. But, what's was found out during tests? That it's not a good idea.
But, I still try save the idea that heroine is girl, not the unstoppable marine.

Moreover, when I finish with the basic stuff (entry level,hub level, first full level) I will add the full intro. That intro will slightly answer what happened before the main heroine had an accident. Already sketched some art for the intro.
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Sun Feb 05, 2017 9:22 am

And about the legs...
I like Bayonetta. And I like slightly curvy girls.
I have a pen, I have a Bayonetta... Ahhh...
Continue? :D
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Re: Deep In Evil (Current version: 0.2.02)

Postby Gidshiri » Sun Feb 05, 2017 10:48 am

Okay. Looking forward for a new version :)
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Re: Deep In Evil (Current version: 0.2.02)

Postby Elaymidoray » Mon Feb 06, 2017 5:50 am

Tiny error fix for yeh, when ye select your race, all it does is add variable points to the respective columns, not raise the minimums, so ye can just take away the points added to, say charisma to bring it down to a 1, and add those to strength to make the most butch elf alive.

Second, while on the topic, I think it would be a neat idear to give each race a weak stat as well, as in like lower the max for the stat to an 8, as opposed to a ten, like strength for elves, for instance. Your average elf is never gonna be as strong as a human, or even a drow.
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Re: Deep In Evil (Current version: 0.2.02)

Postby D1er34 » Tue Feb 07, 2017 11:06 am

Elaymidoray Wrote:Tiny error fix for yeh, when ye select your race, all it does is add variable points to the respective columns, not raise the minimums, so ye can just take away the points added to, say charisma to bring it down to a 1, and add those to strength to make the most butch elf alive.

I know about that. Not an error. Freedom of choice. ;)
But I think I understood you. And yes, perhaps it would be right to set minimum values for each race.

Elaymidoray Wrote:Second, while on the topic, I think it would be a neat idear to give each race a weak stat as well, as in like lower the max for the stat to an 8, as opposed to a ten, like strength for elves, for instance. Your average elf is never gonna be as strong as a human, or even a drow.

Really great idea. Definitely yes. Thank you.
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Re: Deep In Evil (Current version: 0.2.02)

Postby savilian » Thu Feb 09, 2017 12:50 am

BTW, would there be a menu that directly showing X-ray and other body related data? Like the one in violated heroine (VH01)?
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Re: Deep In Evil (Current version: 0.2.02)

Postby Gidshiri » Thu Feb 09, 2017 4:29 pm

Ah, i have a question.
What about different ways to finish off enemies? I mean, blowjob and knife stab are cool... but will we see something more in future? Like more sex poses or another ways to kill monsters? For example, different finish moves can give player different bonuses, different amount of morality points or something like that. How about this?
Anyway, what about the experience system in general? Or morality system, if you want so? I'm really excited about this. :D
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Re: Deep In Evil (Current version: 0.2.02)

Postby Dongman » Sat May 13, 2017 9:48 pm

I really hope this project isn't dead. It really has a lot of potential.
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Re: Deep In Evil (Current version: 0.2.02)

Postby redplauge » Sun May 14, 2017 2:41 am

its been 3 months since anything has happened. i have seen games that have been inactive for much longer suddenly be updated. and ive seen games that have year long update cycles. also the op's paetron still has 9 ppl on it.

and yet neither this site, the blog page, nor the patron have had any activity after early feb. now im not a patron so i cant see any of those feeds. but from the lack of anything i almost want to say it is.
this is a sig. there are many like it, but this one is mine
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Re: Deep In Evil (Current version: 0.2.02)

Postby Dongman » Wed Jul 12, 2017 8:38 am

what a shame
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Re: Deep In Evil (Current version: 0.2.02)

Postby chickenmccluckcluck » Fri Jul 14, 2017 1:27 am

i saw this thread had a new message and i got excited but i got my hopes up for nothing. sad.
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