Story & IntroductionStrange tales are coming out of a local establishment known as the Midnight's Fire, a nightclub whose claim to fame are their weekly boxing matches featuring local talent hoping to get into the big league. Reports tell of supernatural occurrences happen during operation hours along with drug dealings and prostitution. These similar supernatural occurrences are also reportedly appearing all around the town of Rallyfield, causing some concerns for the residents. Only a few could report this to strange creatures that appear alongside the some people, but it's hard to confirm to be true...
Now comes a time for a group of strangers to come together, to learn about the mysterious beings that have been lurking around this town and seek the chance to better their future. Will they help stop the looming threat or succumb to desire? There is some secrets ready to be uncovered and battles to be fought... fate has plenty in store for you.OOOWelcome to this interesting RP project of mine. Lately I've been wanting to do another group project and given my own kick of things, I want to see if there's any interest for something like a JoJo RP. Basically in some odd essence this is a superhero RP given that you are using powers to fight your battles, but it's not quite due to how it's structured. But I want to try another story-based RP that does have an end goal for the players, while throwing in some kinky fun as this could open the door to possibilities. The thing to make note of just how kinky can you get with spirits...
Anyway the main thing about this RP: the goal is to solve a mystery and defeat the big bad. Do well, you get paid and live a happy life. Do badly and you will likely suffer consequences. Your actions will determine the fate of not only those living in the town but the other players in the game. Choose your path carefully and strive to live to the end!
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MechanicsNow for the main mechanic of the game:
STANDS!What is a Stand?Spoiler (click to show/hide):
The Stand is a supernatural power unique to JoJo's Bizarre Adventure. Generally, Stands are spirits of the user that defend and empower those that possess them (referred to simply as "Stand Users") in a variety of ways, and when revealed may be represented by figures hovering near to them, among a variety of other manifestations. Their name derives from "standing by" the user, behaving like a guardian that can occasionally act on their own accord to protect their user or themselves. They are extensions of the person, actual "life energy" as it were, so that if a Stand gets hurt, so does its user. The Stand can be created through either natural means, simply through a strong spirit and will, through inheritance, or through an artificial mean possessing supernatural abilities.
Stands will be used as your way of doing combat. You are free to fight battles by yourself, but Stands add a flavor that can change the course of events, depending on what you play as.
Now there are three basic types that you can use:
Spoiler (click to show/hide):
Close-Range Stands: known for being able to inflict powerful and/or swift attacks or deal close-range effects, with Destructive Power and Speed normally ranking between A-C. However, they are only able to move small distances from their users and/or have short-range attacks or effect radius.
Long-Range Stands: capable of long-range movement. These Stands normally have ranged attacks and/or attack from distances as far as being measured in kilometers, which is why most Stands of this type are typically ranked A in Range. On the other hand, they generally sport lower Destructive Power compared to Close-Range Stands.
Automatic Stands: Stands that act on their own. They follow a simple objective without being directly ordered by their Users, though they can be preset to follow orders before they are activated. Said users do not have to be present for the Stands to do anything, as these Stands have a range that is close to infinite, with no diminish in power relative to the distance from their user. The user will not receive any damage if the Stand takes any damage (in most cases). As an offset, since they are remotely controlled, automated Stands often lack precision and complex cognitive ability, and are clumsy compared to normal Stands.
There are also other type of Stands (not all them)
Spoiler (click to show/hide):
Bound Stands: aka Substance Assimilation Type, are bound to material objects, such as vehicles or dolls. Said Stands, if bound to fluid objects, may even be intangible. These Stands can be seen by ordinary humans. Although most of them vary in terms of statistics, they commonly have medium-to-no Development Potential due to these Stands only being able to manipulate the object they are bound to. They typically rank A in Durability, because they often do not take damage themselves, sometimes even having self regenerating ability; or because their ability is always active, being bound to objects.
Tool Stands: Stands that take the form of an object, used as a weapon, it is up to the User to directly wield/hold them. They may look like Bound Stands but it is the User that calls them, and they aren’t visible to non-Stand Users. Damaging them will not wound the User. They have high Durability and low Development Potential for the same reasons as Bound Stands.
Integrated Stands: Stands which give the User additional abilities. As the name suggest, they are actually integrated to their User’s body. The Stand User uses the ability without the Stand itself appearing corporeally. As such the Stand itself is never seen. They have high Durability since the ability is effectively always active.
Wearable Stands: cover their user like armor, defending them along with the use of their abilities. Because they are bound to their user, their Range is often short, though depending on the Stand they may be able to use projectiles, among other long-ranged attacks.
So how exactly are these Stands able to work in terms of this game? Well all Stands will be ranked based on certain types of Parameters, which are ranked from Grades A to E. Stands also have Abilities that range from the very basic fire manipulation to more complex powers. Depending on the build, you can have an Automatic Stand that can trap people inside of it and one person can pass through so long as another person is inside, or a Close-Range Stand that can break and repair stuff with relative ease. Of course there are limits to what you're capable of and your parameters will reflect this:
Spoiler (click to show/hide):
Destructive Power (or Power): Measures the Stand's strength and ability to cause destruction (physical injury or collateral environmental damage) in a given period of time. Not only limited to brute force, but also to its abilities combined.
Speed: Measures the Stand's agility and reflexes as well as performance speed.
Range: Measures a compromise of the Stand's range of manifestation, range of ability influence, and spatial mobility.
Durability/Staying: Measures the Stand's endurance and level of susceptibility to damage and attacks. This category may also gauge the effectiveness of their power's ability of binding toward physical objects.
Precision: Measures the Stand's accuracy and range of influence/effect of their abilities to specified targets.
Development Potential: Measures the Stand's possible functions, utilization of its abilities and powers, and capacity to improve its overall capabilities.
RankingsA: Excellent (
Range: 100m)
B: Good (
Range: 50m)
C: Average (Human) (
Range: 25m)
D: Weak (
Range: 10m)
E: Very Weak (
Range: 5m)
The only exception to this is Potential, it's actually reverse in terms of ranking. Rank A signifies that you have very much to learn about your Stand, leaving you with so much potential, whereas Rank E either has you fully mastered your Stand or you came in with so little abilities that you can't learn anything else (without outside interference but that's not happening in this story)
Down below you are going to fill in these parameters yourself. It's point based, so you are going to be making your parameters for your Stand. Just make sure you are balancing them right to whatever type you're going for and your Ability.
Now how exactly is combat works is through your Stand's parameters. Each Rank uses a d4 to determine the success rate of hits, with the better Ranks getting more die to their rolls. What determines hits is through Power vs. Durability and Speed vs. Precision. For example, you're running a Stand that has a Rank C in Power and D in Precision, vs a Stand that has Rank D in Durability and B in Speed. You can easily do some damage to your opponent should you win the rolls, but can miss thanks to them being faster than you. Or should you fail the roll in Power but hit anyway thanks to Precision, it'll just graze and do no damage.
For example of two in-game fight:
Spoiler (click to show/hide):
Regular Stand vs Stand fight:
Stand A Power (A), Precision (D) Roll: (4,4,4,1,3) = 16, (1, 1) = 2
Stand B Durability (C), Speed (C) Roll: (4,2,3) = 9, (3,2,1) = 6
Special: Close-Range vs. Tool fight
Close Power (B), Precision (D): (3,2,4,3) = 12, (3,3) = 6
User Durability (C), Speed (C): (3, 3, 3) = 9, (1,1,4) = 6
With how Bound Stands work, any damage done will go to the User. With how things work, everyone is at Rank C unless you gain an additional ability that could alter things. This will be determined by me first.
And due to the nature of Stands, should they take enough damage, you'll be taking the same damage. A punch to the gut, a burn to the leg, your hand gets chopped off, your head explodes... Whatever happens, you experience the pain. This leaves the off-chance that you dying in the process. The chances of this happening occurs either:
a) Your Stand experiences enough damage to the point of disintegrating, thus your spirit dies.
b) Enough physical abuse through known lethal methods, ie. blood loss, decapitation, etc.
Thankfully you do have saving graces in the form of being unconscious, thus giving you a chance to come back around and getting back into the game after a short period of healing. However don't let this be your lifeline all the time. Fate may have plans for you...
Finally, there's just cosmetics. These will help give your Stand its appearance, to help define who you are and what they're capable of. You got the following Appearance Types:
Spoiler (click to show/hide):
Natural Humanoid: Stands in this category have physical characteristics similar to human beings, most often their users. Obvious identifiable features include arms and legs, but the category distinctly specifies appendages that are reminiscent of the human muscular system as well as having working eyes and mouth.
Artificial Humanoid: While also having humanoid-like bodies, Stands in this category will often feature artificial or mechanical nuances that separate them from natural humanoids. This includes having completely non-humanoid facial features and mechanical joints. Appearances that resemble robots, cyborgs or androids are applicable here.
Natural Non-Humanoid: This category features Stands that, while not human-like, are reminiscent of other lifeforms or objects in nature. This includes basic organisms such as animals and plants, but also more unorthodox concepts such as fog. Stands that may be described as "monsters-like" are often applicable here.
Artificial Non-Humanoid: Stands comparable to instruments or mechanical objects are placed in this category. This includes vehicles, weapons, and machines.
Other: Stands in this category typically either don't have clear appearances or are integrated into their user's appearance.
Now since there's no real way to get good references of Stands, I'm going to throw in an additional detail: motif. This will help give your Stand a more unique appearance. It doesn't have to pertain to your own motif, but the Stand is your spirit so there will be some similarities. So you have a particular theme in mind for your stand, go ahead and put that down in the sheet below.
And then there's the name. Per tradition, all Stands here will be named after musicians, bands, albums and/or song titles. Why is this? Because the creator is a big fan of rock music and just went with naming Stands after various things in music. This is the ultimate bit of flavor, but you can get crafty with the naming to go along with your powers.
Now a couple of rules:
Spoiler (click to show/hide):
1) No multiple Stands to one player. This saves me some hassles down the line as working both at the same time could lead to some headaches. This includes Horde Stands, meaning multiple of the little buggers, Evolving Stands where your Stand changes appearances and gets stronger in the process, or Combined Stands where you take two Stands and make a new one (or hide one away inside to share powers). There's also Uncontrollable Stands and I rather have you control your powers...
2) No universal-range. This applies to Range, as giving you such a large area to work with is really not going to be a fun time. Granted I'm using points for you to spend on your Range, this is just a warning in case someone wants to get enough power to extend their ability to effect everything.
3) No additional Abilities. Again this saves me hassle when dealing with the mechanics, as there's not really something in-universe that can give you additional powers. However you will get some basic physical powers like super strength or speed, depending on how your parameters, personality and possible side-effects from your Primary Ability play out, and while this could mean not putting points into your Potential, you can learn new tricks with your current Ability to help you down the line. It just means you don't get another supernatural ability to your current power to do like combination powers. (ie. no Fire and Ice powers together)
4) All Abilities will need approval before you are allowed to use them, be they initial or learned through potential. This is to make sure that I have everyone balanced, to prevent any possible minmaxing, and can make it work for everyone here in the game.
5) Players' Stands will retain their User's personality. Certain Stands do have the ability to talk on their own, as like a conscience, but I will be limiting this to NPCs more for eliminating more work for me. If you do want a personality, so long as you have a compatible Stand for it, I can allow it and for you to control that personality.
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Character SheetSpoiler (click to show/hide):
Stand User (The Player)
Name:
Age: (18+)
Gender:
Nationality:
Occupation:
Bio/Personality:
Appearance: (written or picture, latter preferred)
Turn-Ons:
Turn-Offs:
User's Stand
Name:
Primary Ability:
Stand Type:
Appearance:
Motif:
Parameters (You get 20 points to spend, ranking each parameter from E to A)
Power:
Speed:
Range:
Durability:
Precision:
Potential:
I will start off with 4 players and will likely cap it at 6. I'm starting small to see if there's interesting and if more wants in, I'll get on a reserve list.