Deep In Evil (Current version: 0.2.02)

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Deep In Evil (Current version: 0.2.02)

Postby D1er34 » Thu Dec 29, 2016 7:37 pm

Image

Hi there!
I want to introduce you game i'm working on. The game is side-scroller with RPG elements.

The story..
Main character, a girl, girl police officer, who will save the world from the invasion of creatures from the underworld. Creatures spread infection, it turns people into monsters, insane and lusty. Not everyone exposed infection, some survivors has immunity. Immunity protects not fully, but still helps resist infection. Heroine has immunity too. The survivors will help heroine in her adventure.

Features of game:
*In addition to the standard characteristic mechanics, the heroine has something like morality. Morality has two directions: the purity and naughtiness. It can grow only in one direction. Each new level will give specific bonuses.
*The typical role-playing dialog system, charisma level will open additional opportunities. Heroine's morale too will affect the dialogues. NPC may refuse to interact with the heroine, or give useful stuff.
*In game will be something like the hub-level, where you can buy supplies, take quests or get companions. The heroine gets into it after passing through the first intro level (at the moment it is demo level).
*Five locations in plans, with final boss in each. Since it's an RPG, hunt for these bosses is main story quest. but there are side quests.
*Heroine can't die. Instead it will be penalty and the dungeon. You need to escape from there for freedom.

Naughty stuff:
*with monsters: Infected humans, infected animals, infected insects, underworld creatures.
*with NPC: in quests and to earn some bonuses.
*with environment: traps, quests.
The fact is heroine can become very dirty.

Of course, this is not all, but all i could remember for now. I'll try to update information soon.

Screens:
Spoiler (click to show/hide):

ImageImageImageImageImage


Download link for latest demos:


Want to say something: Of course, the project still at very early stage of development. Foundation already been laid. But necessary to be prepared for possible changes, not critical, but still. For example, I do not like current visual style. When i began i thought it's good style. But now, want to make some changes. Working on it now.
Last edited by D1er34 on Sun Feb 05, 2017 9:25 am, edited 2 times in total.
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Re: Deep In Evil (Current version: 0.1.31)

Postby Gizmo1206 » Thu Dec 29, 2016 9:36 pm

a list of the controls would be nice,so far i only figured out moving,jumping and running, i got the knife and tried all the keys but i cannot figure out to use it
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Thu Dec 29, 2016 9:51 pm

Gizmo1206 Wrote:a list of the controls would be nice,so far i only figured out moving,jumping and running, i got the knife and tried all the keys but i cannot figure out to use it

You need to go into a battle stance. Hold Ctrl-key. There is a manual on the main menu.
But it seems that i should create some ingame tutorial. I think in the nearest update i will add it.
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Re: Deep In Evil (Current version: 0.1.31)

Postby Gizmo1206 » Fri Dec 30, 2016 7:36 am

ah i must of missed that thanks,but yeah ingame tutorial would be nice
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Re: Deep In Evil (Current version: 0.1.31)

Postby Akkin » Fri Dec 30, 2016 11:10 am

I find that the blue bar (stamina) is emptying a little too fast, or it does not fill up fast enough.

I tried several events. For example when the character is on the ground, surrounded by plenty of enemies. There we can release the keyboard, it is impossible for the character to rise because the blue bar fills slowly, and empties very quickly. And as we need it to get up, it's mission impossible.

Another example: the dog. I dropped to the ground to test. After the dog does what it needs to do, the blue bar fills up so slowly that it hardly reaches half of its bar. When pressed several times to raise the character, the green bars do not completely fill up that the blue bar is already empty. Result: we stay nailed to the ground, and the dog benefits. And of course, it goes on and on.

The only time I could raise the character is against a man in a one-on-one.
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Fri Dec 30, 2016 6:03 pm

Akkin Wrote:I find that the blue bar (stamina) is emptying a little too fast, or it does not fill up fast enough.

I tried several events. For example when the character is on the ground, surrounded by plenty of enemies. There we can release the keyboard, it is impossible for the character to rise because the blue bar fills slowly, and empties very quickly. And as we need it to get up, it's mission impossible.

Another example: the dog. I dropped to the ground to test. After the dog does what it needs to do, the blue bar fills up so slowly that it hardly reaches half of its bar. When pressed several times to raise the character, the green bars do not completely fill up that the blue bar is already empty. Result: we stay nailed to the ground, and the dog benefits. And of course, it goes on and on.

The only time I could raise the character is against a man in a one-on-one.

Tuning game balance one of the most difficult moment. What you see now is not a final look.
Lot of gameplay moments tied to each other. Some of them not showing in demo. But they exist and affect each other.
In any case, thanks for your comment. The balance will be adjusted on the basis of such opinions as yours.
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Re: Deep In Evil (Current version: 0.1.31)

Postby redplauge » Sat Dec 31, 2016 5:17 am

sry i cant pm yet in this forum. but i did find a small bug in your demo.
if you try and use the working phone, but while crawling, the game frezes.

other than that its a pretty decent game, cant wait to see how you develop it further.
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Deep In Evil (0.1.31) Thoughts

Postby ConstantCritic » Sat Dec 31, 2016 10:42 pm

I just played through the current working demo and I thought it was very well done for an early build; I will definitely follow the progression of this game.

-In future updates I would suggest adding a link to a file opener that can open a .7z file to negate the player from wasting time trying to do it.
-An explanation of clothing, health, and stamina in the manual seems necessary; for example, depleting stamina allows for the monsters to have sex with the player, eliminating armor will allow for penetration in new areas, and losing health will lead to losing the demo.
-An indication of how pure or naughty one is being is key. I can see the bar fill up per sexual act, but indicating how many times it has been filled up already and adding more pure and naughty acts per time would be awesome. Just a little number in the corner of each side of the bar would be fine.
-The ability to zoom in and out during a sex scene, even just a little bit, in order to see what is really happening.
-Dialogue variety during sex scenes.
-Maybe minor character customization such as hair color and starting clothing.
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Re: Deep In Evil (0.1.31) Thoughts

Postby Elaymidoray » Mon Jan 02, 2017 4:22 am

ConstantCritic Wrote:I just played through the current working demo and I thought it was very well done for an early build; I will definitely follow the progression of this game.

-In future updates I would suggest adding a link to a file opener that can open a .7z file to negate the player from wasting time trying to do it.
-An explanation of clothing, health, and stamina in the manual seems necessary; for example, depleting stamina allows for the monsters to have sex with the player, eliminating armor will allow for penetration in new areas, and losing health will lead to losing the demo.
-An indication of how pure or naughty one is being is key. I can see the bar fill up per sexual act, but indicating how many times it has been filled up already and adding more pure and naughty acts per time would be awesome. Just a little number in the corner of each side of the bar would be fine.
-The ability to zoom in and out during a sex scene, even just a little bit, in order to see what is really happening.
-Dialogue variety during sex scenes.
-Maybe minor character customization such as hair color and starting clothing.


I'm not sure about the rest, but if you pause, ye can see exactly what yer asking for in point 3 as there is a number over purity and naughty areas that reads as your current level. Presumably it was done that way so it wouldn't get in the way of immersion. I like it.
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Re: Deep In Evil (0.1.31) Thoughts

Postby D1er34 » Mon Jan 02, 2017 6:02 pm

redplauge Wrote:sry i cant pm yet in this forum. but i did find a small bug in your demo.
if you try and use the working phone, but while crawling, the game frezes.

other than that its a pretty decent game, cant wait to see how you develop it further.

Thank you. I already found and eliminated that bug. Fix will be included in the next demo version.
And thanks for the comment.

ConstantCritic Wrote:-In future updates I would suggest adding a link to a file opener that can open a .7z file to negate the player from wasting time trying to do it.

Very good advice. I don't even thought about it. Thank you.

ConstantCritic Wrote:-An explanation of clothing, health, and stamina in the manual seems necessary; for example, depleting stamina allows for the monsters to have sex with the player, eliminating armor will allow for penetration in new areas, and losing health will lead to losing the demo.

Planned that the game will be full of pleasant discoveries. But manual will be expanded in any case. And in some new update I will add ingame tutorial.

ConstantCritic Wrote:-An indication of how pure or naughty one is being is key. I can see the bar fill up per sexual act, but indicating how many times it has been filled up already and adding more pure and naughty acts per time would be awesome. Just a little number in the corner of each side of the bar would be fine.

Elaymidoray already answered your question. Thanks.
Level indicators of character, pure and naughty, displayed in the pause menu. But this is only for demo version. Already done normal character menu, with all the necessary information. As in any RPG.

ConstantCritic Wrote:-The ability to zoom in and out during a sex scene, even just a little bit, in order to see what is really happening.

Zoom - easy. Even more! X-ray. Already has prepared animations.

ConstantCritic Wrote:-Dialogue variety during sex scenes.

At the moment dialogue variety not very important. In the demo version I wanted to show that they are random. Later of course I make them even more varied.
However, there is the question. How will be better?

Heroine says nasty things aloud (to monsters).
or
Heroine comment events in her mind.

ConstantCritic Wrote:-Maybe minor character customization such as hair color and starting clothing.

At the moment, I draw new graphics for the game (Animations and interface). Disappointed in "picture" that exists now. And with the new animation system, will be available new opportunities. One of them is character customization.
In the near future will show how it will be look like. First of all i'll show arts. Later, a simple demo level, to test live.
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Re: Deep In Evil (Current version: 0.1.31)

Postby ConstantCritic » Mon Jan 02, 2017 8:48 pm

Thank you for replying, you certainly know what you are doing with this game and again, I commend you.

With regards to whether the heroine comments nasty things aloud or in her mind, I do not think it truly matters. Unless the monsters can understand what she is saying and reacte accordingly, then her dialogue is purely for the benefit of the player.
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Re: Deep In Evil (Current version: 0.1.31)

Postby redplauge » Tue Jan 03, 2017 1:16 am

i havnt seen any way to get the pure bar to fill up (otoh im usualy a naughty player anyway :twisted: ) but im wondering if there will be any visual changes to the pc as they become more twisted or pure?
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Re: Deep In Evil (Current version: 0.1.31)

Postby Dongman » Thu Jan 05, 2017 8:39 am

This game is amazing. The only real complaint I have is that you have to heavily invest in stamina, otherwise enemies stunlock you into h scenes way to easily and it becomes impossible to escape.
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Re: Deep In Evil (Current version: 0.1.31)

Postby savilian » Thu Jan 05, 2017 6:18 pm

Would there be pregnancy element in the future?
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Fri Jan 06, 2017 6:42 pm

ConstantCritic Wrote:Thank you for replying, you certainly know what you are doing with this game and again, I commend you.

With regards to whether the heroine comments nasty things aloud or in her mind, I do not think it truly matters. Unless the monsters can understand what she is saying and reacte accordingly, then her dialogue is purely for the benefit of the player.

Thank you.
I think to add something like the event console (like in Fallout 1 \ 2, and in some other RPGs). It will enable to describe the process.
But this is only an idea, the implementation will be later.

redplauge Wrote:i havnt seen any way to get the pure bar to fill up (otoh im usualy a naughty player anyway :twisted: ) but im wondering if there will be any visual changes to the pc as they become more twisted or pure?

At current stage impossible to fill the purity bar. Lacks of the necessary interactive events.

The visual changes will be, but not too noticeable for now(heroine's portrait). At the peak level possible: wings for Purity and tail and horns for Dirty. (yet it is only a concept art, need consider the implementation)
Gameplay changes much more. Example: at level 1 of Dirty, the heroine no longer shy and no longer hides her charms when stripped. At level 2 she can execute enemies in other way.
Something about the moral impact:
Comments about game events.
Special features in the dialogs.
New opportunities to kill enemies.
The ability to defeat bosses without a fight.

Yes, to be honest, at the moment line of Dirty better, and gives more opportunities. But I plans to seriously boost line of Purity.

Dongman Wrote:This game is amazing. The only real complaint I have is that you have to heavily invest in stamina, otherwise enemies stunlock you into h scenes way to easily and it becomes impossible to escape.

Yeah, many people notice it. So believe me, it will be left without attention. The difficulty is that stamina must keep influence on the high levels, so, difficulties at the beginning. But, I will seriously thinking about it.

savilian Wrote:Would there be pregnancy element in the future?

Will not deny that I thought about it, because I'm interested in it. But at this stage I do not want to be distracted by it. In future…
(Who follow the Patreon's page may remember that at the beginning, there was a goal for it. But I turn it off for now.)
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Fri Jan 06, 2017 8:14 pm

Totally forgot what i came for...

New visual style!
Spoiler (click to show/hide):

Image
Image

Add some new features. Such as character customization. Hairstyle, hair color and skin tone.
Work in progress. New update soon.
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Re: Deep In Evil (Current version: 0.1.31)

Postby redplauge » Sat Jan 07, 2017 12:07 am

ooh updates on progress. the pics look pretty good. cant wait to see them in action.

as for my question (about visual changes) i did notice that at corruption lvl 1 she was less inclined to cover herself. and of course at 2 there was the non-kill "fatality" used it to bump up to lvl4 after they stopped respawning. the changes sound very interesting! tho i can wait for that to come out for when you get most of the backend and gameplay ironed out.
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Re: Deep In Evil (Current version: 0.1.31)

Postby sinhunter » Sat Jan 07, 2017 12:40 am

It is certainly ambitious project you have but I will wait for a more complete version before testing things since the game is still in the stage of constant changes.

Also I am mostly waiting to see how this develops because most ambitious games like this never make it to completion here.
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Re: Deep In Evil (Current version: 0.1.31)

Postby D1er34 » Sat Jan 07, 2017 9:24 am

sinhunter Wrote:It is certainly ambitious project you have but I will wait for a more complete version before testing things since the game is still in the stage of constant changes.

Also I am mostly waiting to see how this develops because most ambitious games like this never make it to completion here.

I understand your side. Will try not to disappoint you.
Anyway, sometimes we all want to believe in miracle. ;)

2redplauge Thank you for the advice. Very useful information. (Can't PM yet.)
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Re: Deep In Evil (Current version: 0.1.31)

Postby chickenmccluckcluck » Sun Jan 08, 2017 3:53 am

I really like what you have so far. I'm always a fan of games of this type, and look forward to seeing what you do with it. Your future plans to add zooming and xrays sounds great (and the potential pregnancy sounds great too!). I do hope we get an audio component to the game though, it always helps to add to the experience. Even if it isn't anything high end, it's better to have something than nothing, I say.

Keep up the good work!
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