[Ren'Py] AOB: Monster Rising - 18+ Breeding game

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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Hallucination » Fri Nov 25, 2016 5:09 am

So after some more testing, I don't know how to activate traits. They're always inactive on any children of my monsters. I made sure to breed together monsters that have the same trait, and no matter how many times I do it the trait is always inactive.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby ValturNaa » Fri Nov 25, 2016 6:52 pm

Yes, you can, but the encounter chance at the moment is rather slim. Also the encounters you see at the moment are placeholders (except for that one). In the future, there will be non-combat explore events, combat events you can back out of, and ambushes you can't avoid.

As far as traits go, try breeding two monsters with the same inactive trait. It's difficult (maybe impossible, I'm not sure) to get an active trait with one parent who doesn't have it. I've been able to unlock several different active traits during testing but it may take a few generations. Laird says it works on the same principles as real genetics, which I'm not real clear on, but thanks to the team I'm starting to learn.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Hallucination » Sat Nov 26, 2016 6:09 am

ValturNaa Wrote:Yes, you can, but the encounter chance at the moment is rather slim. Also the encounters you see at the moment are placeholders (except for that one). In the future, there will be non-combat explore events, combat events you can back out of, and ambushes you can't avoid.

As far as traits go, try breeding two monsters with the same inactive trait. It's difficult (maybe impossible, I'm not sure) to get an active trait with one parent who doesn't have it. I've been able to unlock several different active traits during testing but it may take a few generations. Laird says it works on the same principles as real genetics, which I'm not real clear on, but thanks to the team I'm starting to learn.


I've been breeding monsters that have the same trait, their children only show an inactive trait.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Code Bunny Studios » Thu Dec 01, 2016 11:03 pm

Hey, how goes things?

Well in the art department, the artists are working hard on getting things to look their best and since Christmas is coming up, it'll be neat to give a few little presents to everyone. Here's one in the form of the female claw wolf, looking fierce and sexy! She's certainly ready to head on out to the battlefield and slice people up and then come back to have some fun in bed!

Spoiler (click to show/hide):

Image


Anyway this should be it for now. We're continuing to work on the game and improve on many things.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby musical74 » Fri Dec 02, 2016 2:24 am

*Wolverine, meet claw wolf* Wonder who would win, Wolverine from the X-men of this lovely lady?
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Code Bunny Studios » Mon Dec 05, 2016 7:31 pm

musical74 Wrote:*Wolverine, meet claw wolf* Wonder who would win, Wolverine from the X-men of this lovely lady?

So about that...

In terms of a one-on-one battle, hands down Wolverine. It's going to be rather difficult dealing with someone with the adamantium skeleton and regeneration powers.

But put the two in bed, that's a different story. Even with the regeneration, it's probably won't help keeping him going for hours keeping up with the claw wolf, so she gets the win there. Although the bedroom will be a disaster zone, so it's not a winner there. :P
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby notaweaboo » Mon Dec 12, 2016 12:37 pm

There's a problem with launching the game you might want to look into; if the file path uses any nordic letters (åäö), the game won't launch, giving this error:

Code: Select All Code
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/initialization.rpy", line 1, in script
    init -999 python:
  File "game/initialization.rpy", line 43, in <module>
    devlog.info("game directory: %s" % str(gamedir)) # Added str() call to avoid cp850 encoding
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe4' in position 12: ordinal not in range(128)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/initialization.rpy", line 1, in script
    init -999 python:
  File "D:\username\Hämtade Filer\Installationsprogram\Program\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\username\Hämtade Filer\Installationsprogram\Program\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\python.py", line 1641, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/initialization.rpy", line 43, in <module>
    devlog.info("game directory: %s" % str(gamedir)) # Added str() call to avoid cp850 encoding
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe4' in position 12: ordinal not in range(128)

Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
 


Not a huge deal, but I figure it's an easy fix?
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby porne » Mon Dec 12, 2016 6:20 pm

Have you tried other Ren'Py games? That seems like a Ren'Py level bug, but I could be wrong.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby kvier » Tue Dec 13, 2016 2:02 am

Get rid of the "ä" in Hämtade in your path. Renpy is apparently using old pre-unicode ASCII strings and as a result it's flailing.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby porne » Tue Dec 13, 2016 4:00 am

Hah! Got it on a first guess.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby notaweaboo » Thu Dec 15, 2016 2:45 am

Nope; I can run renpy just fine and i can launch and play the demo game "The Question" without problems. But AoB won't launch.

Using a path name that doesn't use "åäö" makes the game work fine, but considering The Question works in the original directory it would seem it's something with AoB, not RenPy.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby evildumdum » Thu Dec 15, 2016 8:29 am

Thanks for notifying us. We've modified ren'py significantly and it looks like this is something we'll have to have a look at.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Code Bunny Studios » Sat Dec 17, 2016 2:12 am

So, just a friendly little head's up, we do have a Tumblr blog that you can check out, where there are weekly updates pertaining to the game and artwork and we got a couple of pieces there that we're sure you'll enjoy.

So check it out right here!
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Code Bunny Studios » Wed Dec 21, 2016 1:18 am

Another post, this one concerning something rather important about the game and the history of BS. It's something we need to address as people will ask about BS in some capacity and we laid everything you should know about our game and what we are doing to prevent another BS situation from happening.

Please read it here and hopefully that answers some questions!
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Wee » Wed Dec 21, 2016 11:18 am

One of the thing that I liked very much in Breeding Season was... the fishing. It was very relaxing, and a nice distraction from the daily grind of picking breeding partners and breeding them. Plus you could make a little money at it, by selling your fishing haul too boot!

RenPy might not be ideal for incorporating it, and there may not be much interest in adding a fishing feature, but it was fun.

It looks like you guys are off to a good start. Best of luck with this project, I'll be keeping tabs on it!
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Yamemai » Wed Dec 21, 2016 12:53 pm

lol, it's kind of funny/ironic how people are skeptical of you, when you made a pateron after you had a working demo, while CM was only a concept page but got around 1k support nearly right after it open (Currently making around 11k); not to mention how one of the team members had a big part in BS's collapse.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby evildumdum » Wed Dec 21, 2016 6:00 pm

Yamemai Wrote:lol, it's kind of funny/ironic how people are skeptical of you, when you made a pateron after you had a working demo, while CM was only a concept page but got around 1k support nearly right after it open (Currently making around 11k); not to mention how one of the team members had a big part in BS's collapse.


Sods law my friend. And i guess all publicity is good publicity in the end, tens of thousands have heard of Cloud Meadow. Not many people even know we exist right now. I'm happy we even have $1 support on patreon at this point. That being said, I hope the support for this team will grow. It would be lovely to spend all our time on making games XD Ah... wishful thinking.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Hallucination » Thu Dec 22, 2016 9:19 am

evildumdum Wrote:
Yamemai Wrote:lol, it's kind of funny/ironic how people are skeptical of you, when you made a pateron after you had a working demo, while CM was only a concept page but got around 1k support nearly right after it open (Currently making around 11k); not to mention how one of the team members had a big part in BS's collapse.


Sods law my friend. And i guess all publicity is good publicity in the end, tens of thousands have heard of Cloud Meadow. Not many people even know we exist right now. I'm happy we even have $1 support on patreon at this point. That being said, I hope the support for this team will grow. It would be lovely to spend all our time on making games XD Ah... wishful thinking.



I hope you get more patrons as well, unfortunately I'll be using a similar metric I used for BS before I donated any money. That is to either wait until you have completed an entire set of animations for some monsters, or until I am just plain satisfied with the number of animations overall. (saved me from ever donating money to that clusterfuck of a business dispute.)
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby evildumdum » Thu Dec 22, 2016 6:03 pm

I wouldn't expect anythings else fella. Check out our blog over the next few week and you'll be able to see some of the animation groundwork. Art gets updated sometime around wednesday usually.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby ValturNaa » Thu Dec 22, 2016 7:40 pm

A similar measurement saved me from losing money down that rat-hole also. We actually encourage people not to donate if they aren't satisfied with what we've got. I personally feel that the phenomenal success of BS (at least in money terms) went to H-Bomb's head and contributed to the whole "we'll do fuck all and still make money" situation. If we actually risk losing people, or not gaining people, that gives us motivation to do our best and keep pushing out content.
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