LOK: Rebirth v0.4e (updated July 26th)

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Re: Another LOK Attempt

Postby PeppermintEyes » Sat Dec 17, 2016 5:18 am

Don't forget the shemale Sharp Claws!
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Re: Another LOK Attempt

Postby Aestral » Sat Dec 17, 2016 5:33 am

"Moving it to CC will not change anything" he said. "It's pointless" he said... Nobody ever believes old Aestral's words, nobody!
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Re: Another LOK Attempt

Postby Zeus Kabob » Sat Dec 17, 2016 7:04 am

Moved by request. Since this game will be made in Unity, it's likely not fit for the Flash subforum.

Remember, games that run without error as embeds in the forum can be placed in the "Flash Projects" section.
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Re: Another LOK Attempt

Postby Kepler186f » Sat Dec 17, 2016 11:16 pm

Those are some amazing models keep up the good work.
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Re: Another LOK Attempt

Postby kuja » Sat Dec 17, 2016 11:40 pm

Aestral Wrote:"Moving it to CC will not change anything" he said. "It's pointless" he said... Nobody ever believes old Aestral's words, nobody!


Well, in terms of feedback, yes, things have changed but my main goal was to gather enough people to assemble a team, which was accomplished. That was what I meant with that comment of mine.
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Re: Legend of Krystal: Rebirth

Postby OwnerOfSuccuby » Tue Dec 20, 2016 8:11 pm

Now i am waiting news here like i do on OnePunchMan sites waiting 2 season :roll: :mrgreen: :lol: :oops:
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Re: Legend of Krystal: Rebirth

Postby Myuu » Wed Dec 21, 2016 12:14 pm

Oh my, this looks amazing!

While I'm not as savvy with coloring as I'd like to be, I can certainly help you out with designing, outlining, and drawing/sketching new characters/assets if you so desire.

Tiny site-related projects I've worked on and helped with are 'Mario is Missing' as well as 'Corta's Splatformer'~

I'm otherwise pumped for this!
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Re: Legend of Krystal: Rebirth

Postby Themasterninja » Thu Dec 22, 2016 1:21 am

That character sprites look great. Especially Krystal. Can't wait for you to release this.
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Re: Legend of Krystal: Rebirth

Postby CloudRipper » Sat Dec 24, 2016 5:53 am

The sprites look awesome so far. Cant wait to see the first demo unless its already been made
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Re: Legend of Krystal: Rebirth

Postby Abelius » Sat Dec 24, 2016 12:58 pm

CloudRipper Wrote:The sprites look awesome so far. Cant wait to see the first demo unless its already been made

Not yet. We're working hard to get there ASAP, but it'll be some time from now.

And we didn't really talked about publishing teasing materials in the meantime... kind of spoilers if you ask me. :?
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Re: Legend of Krystal: Rebirth

Postby SILBER129 » Tue Jan 03, 2017 2:03 pm

WOW!This is interesting. I will keep looking forward to future update!
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Re: [UNITY]Legend of Krystal: Rebirth

Postby VladimirRomanov » Wed Jan 11, 2017 5:40 am

I'd love to help with this any way I can. I'm not that great of an artist, unfortunately. Pretty terrible, to be honest.

I can write stories, though, that is, if you need help.
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Re: [UNITY]Legend of Krystal: Rebirth

Postby Gidshiri » Sat Jan 14, 2017 1:13 am

i don't really know that exactly it will be in future, but i definitely like the art. So, good luck! :)
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Re: [UNITY]Legend of Krystal: Rebirth

Postby Bluebeetle » Fri Feb 03, 2017 9:20 pm

Any update on this since December? Looks great so far.
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Re: [UNITY]Legend of Krystal: Rebirth

Postby Abelius » Sun Feb 05, 2017 1:47 am

Still working on it.

We're developing this from scratch (engine, graphics, animations...), so it will take months until ready.
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Re: [UNITY]Legend of Krystal: Rebirth

Postby Yawg » Thu Feb 09, 2017 9:30 am

Best of luck to you guys, excited to see something like this go ahead after all this time!

If you need any help, don't be afraid to let the forums know- If you need any help with art stuff, I'd be glad to throw in a few things if I can help!
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Re: [UNITY]Legend of Krystal: Rebirth

Postby Firefall » Mon Feb 20, 2017 5:47 am

Love the art, can't wait to see what you guys put together.
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Re: [UNITY]Legend of Krystal: Rebirth

Postby Aestral » Mon Feb 20, 2017 11:34 pm

Son of a... I saw the new logo and I got excited thinking that we're getting a demo. Well, the logo's extra-fancy, I'll give you that :D
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Re: [UNITY]Legend of Krystal: Rebirth

Postby kuja » Tue Feb 21, 2017 4:17 am

Aestral Wrote:Son of a... I saw the new logo and I got excited thinking that we're getting a demo. Well, the logo's extra-fancy, I'll give you that :D

soonish
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Re: [UNITY]Legend of Krystal: Rebirth

Postby Spartacus » Thu Mar 09, 2017 11:13 am

Hi Guys,

coder and writer for the project here (in that order, so bear with me as I improve my writing skills :? )

We envision the project slightly different from the initial release ... ducks for cover and waits for the booing to stop.
Now gentlemen and ladies, if you would put your pitchforks and torches down, I'll explain :D

We still envision Krystal getting into sexy situations and the first world is still going to be the Sharpclaw village.
But we wanted to have (A) a better overarching story and (B) slightly more involved game mechanic then just walking from animation to animation.

To this end I crafted a story where Krystal actually has a reason to travel from planet to planet (yes, this thing will be huge) as part of a galactic law enforcement agency.
She will be hunting a series of specialist criminals that have an impact on every world she visited.
Fe. is the sharpclaw village she is hunting a lust demon that uses her pheromones to induce higher lust levels in the warriors so that they are more interested in having sex then stopping her, so that she is free to get to her target.
Obviously when Krystal lands at the outskirts of the village she finds an entire village filled with horny lizards between her and her target. Needless to say, sexy times follow.

To make the game experience more involved we have made improvements to the art (Kuja) and animations (Abelius). I have tried to write some funny branching dialog, so you can have a laugh before sexy stuff inevitably happens.
I can only hope to one day match the mastery presented by my other team companions, story wise that is. The engine I build is pretty robust :D

Where are we at in relation to demo release time frame. Well I wont give any hard dates, as they are notoriously difficult to predict. Remember we are a small team that is doing this pro bono for now.
Story: I have the entire story for the first level mapped out and have informed the others and they agree on it. So I just need to write out a couple of dialogues and we are good to go
Engine: I need to implement the final NPC boss fight mechanic. This is rather simple, so shouldn't present me with to much trouble.
Art: Kuja needs to draw the Lust demon, the cave and there are some props still needed for the level. Think BG items, clothing items, tattoos, scars. Fortunately Kuja is an excellent combination of talent and speed, so it won't take forever.
Animation: Abelius is mostly done animating Krystal and the warriors. He is now in the process of animating the Female lizards so we can have some hornyness going on in the BG/FG. Then the demon will need to be boned, meshed and animated. It is all sorts of dark magic to me, but he creates some amazing stuff for me to play around with.

tldr; it is going to be epic, but it wont be next month. soonish(TM) though :ugeek:
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