ValturNaa Wrote:Yes, you can, but the encounter chance at the moment is rather slim. Also the encounters you see at the moment are placeholders (except for that one). In the future, there will be non-combat explore events, combat events you can back out of, and ambushes you can't avoid.
As far as traits go, try breeding two monsters with the same inactive trait. It's difficult (maybe impossible, I'm not sure) to get an active trait with one parent who doesn't have it. I've been able to unlock several different active traits during testing but it may take a few generations. Laird says it works on the same principles as real genetics, which I'm not real clear on, but thanks to the team I'm starting to learn.
musical74 Wrote:*Wolverine, meet claw wolf* Wonder who would win, Wolverine from the X-men of this lovely lady?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/initialization.rpy", line 1, in script
init -999 python:
File "game/initialization.rpy", line 43, in <module>
devlog.info("game directory: %s" % str(gamedir)) # Added str() call to avoid cp850 encoding
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe4' in position 12: ordinal not in range(128)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/initialization.rpy", line 1, in script
init -999 python:
File "D:\username\Hämtade Filer\Installationsprogram\Program\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\username\Hämtade Filer\Installationsprogram\Program\renpy-6.99.11-sdk\renpy-6.99.11-sdk\renpy\python.py", line 1641, in py_exec_bytecode
exec bytecode in globals, locals
File "game/initialization.rpy", line 43, in <module>
devlog.info("game directory: %s" % str(gamedir)) # Added str() call to avoid cp850 encoding
UnicodeEncodeError: 'ascii' codec can't encode character u'\xe4' in position 12: ordinal not in range(128)
Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
Yamemai Wrote:lol, it's kind of funny/ironic how people are skeptical of you, when you made a pateron after you had a working demo, while CM was only a concept page but got around 1k support nearly right after it open (Currently making around 11k); not to mention how one of the team members had a big part in BS's collapse.
evildumdum Wrote:Yamemai Wrote:lol, it's kind of funny/ironic how people are skeptical of you, when you made a pateron after you had a working demo, while CM was only a concept page but got around 1k support nearly right after it open (Currently making around 11k); not to mention how one of the team members had a big part in BS's collapse.
Sods law my friend. And i guess all publicity is good publicity in the end, tens of thousands have heard of Cloud Meadow. Not many people even know we exist right now. I'm happy we even have $1 support on patreon at this point. That being said, I hope the support for this team will grow. It would be lovely to spend all our time on making games XD Ah... wishful thinking.
Users browsing this forum: Google [Bot]