Soo Cubus (December 3, 2016)

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Re: Soo Cubus (November 25, 2016)

Postby Sexums » Sat Dec 03, 2016 10:41 pm

Superminion Wrote:So, found a bug in the latest public build. So far, at least with ChrBeast it pushes your strength down to a low number after it visits you. It's happened multiple times.
I will add it to the bug list. Thanks.

CaptchasAreHard Wrote:Can we get a game over/ restart save button(maybe unlocks after unlocking sandbox mode or something)? It would have been nice when I was still searching for endings
Ehhh... I'll consider it. Soo Cubus is already kind of an easy game in the final analysis, and I was trying to avoid save scumming as much as possible. We'll see.

New build, y'all. It only really has the last two endings, so I'm not going to add a big feature list update. Go, play, enjoy. And, just to avoid imminent questions, you need all the keys to make them happen.
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Re: Soo Cubus (December 3, 2016)

Postby CaptchasAreHard » Tue Dec 06, 2016 7:32 pm

Anyone want to try and explain the new ending to me? I feel like I'm missing some context.
Spoiler (click to show/hide):

I'm assuming the current "king" is the son of the old king who got murdered but is there more to it?
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Re: Soo Cubus (December 3, 2016)

Postby erana » Sat Dec 10, 2016 4:15 am

Playin the latest build (4.0). Unable to get the beasts to visit me (even after >100 nights), not of getting characters killed, even after multiple gameplays and getting all the endings. Are those features disabled or broken by the last build? Or am I getting bad luck and/or not doing something that was supposed to be normally done?
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Re: Soo Cubus (December 3, 2016)

Postby musical74 » Sat Dec 10, 2016 6:52 pm

Regarding the beasts, you first have to meet them, then they will visit you AT HOME. They will only visit you at home, but it seems to be pretty random - there are times the beast won't show up at all, and other times the beast shows up a fair amount. My guess is bad luck, but Sexums will know for sure.
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Re: Soo Cubus (December 3, 2016)

Postby DevilRo » Sun Dec 11, 2016 7:44 pm

CaptchasAreHard Wrote:Anyone want to try and explain the new ending to me? I feel like I'm missing some context.
Spoiler (click to show/hide):

I'm assuming the current "king" is the son of the old king who got murdered but is there more to it?

Finally managed to see that ending and from what I can tell (keep in mind these are just speculations an my part) Soo used to be the former quine that got killed by Little D, send to hell, brainwashed and turned into the succubus we all know and love. The same thing is happening to Mindy in the new game. Check the dev blog.
As for the rest, Little D killed the king and took they're child under his wing, classic story, we've seen it happen Game Of Thrones and movies, shows and other stuff.
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Re: Soo Cubus (December 3, 2016)

Postby Totsboy » Mon Dec 19, 2016 6:04 pm

Hey latecomer here xD, amazing game gonna follow your next works for sure :D
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Re: Soo Cubus (December 3, 2016)

Postby javin » Thu Dec 29, 2016 7:31 pm

DevilRo Wrote:
CaptchasAreHard Wrote:Anyone want to try and explain the new ending to me? I feel like I'm missing some context.
Spoiler (click to show/hide):

I'm assuming the current "king" is the son of the old king who got murdered but is there more to it?

Finally managed to see that ending and from what I can tell (keep in mind these are just speculations an my part) Soo used to be the former quine that got killed by Little D, send to hell, brainwashed and turned into the succubus we all know and love. The same thing is happening to Mindy in the new game. Check the dev blog.
As for the rest, Little D killed the king and took they're child under his wing, classic story, we've seen it happen Game Of Thrones and movies, shows and other stuff.


how did you beat the final secret boss?
Spoiler (click to show/hide):

i keep asphyxiating in space
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Re: Soo Cubus (December 3, 2016)

Postby Misanth » Fri Dec 30, 2016 2:32 am

javin Wrote:how did you beat the final secret boss?
Spoiler (click to show/hide):

i keep asphyxiating in space


Well, it's basically just grinding stats until you're good enough. But I did the math, so for the specifics, see the spoiler:
Spoiler (click to show/hide):

Basically, this guy has 4000 health, and deals linearly scaling damage to you. Assuming you attack as fast as you can, you'll take 4 hits of asphyxiation damage while you're attacking, and then he'll up the amount of damage per hit by 1, and then you'll take another 4-5 hits before you can attack again. Looking at it another way, you'll take 4 1-damage hits before your first attack, and then it's just multiples of ~8.5 from then on. So this isn't 100% accurate, but as a result, we can model his damage output as an arithmetic series: 4*1 + 8.5*2 + 8.5*3 + 8.5*4 + ... + 8.5*X, where X is the number turns you fight.

Thus, we have:
f(X) = 4*1 + 8.5*1 - 8.5*1 + 8.5*2 + 8.5*3 + 8.5*4 + ... + 8.5*X
f(X) = 8.5*(1 + 2 + ... + X) + 4 - 8.5*1
f(X) = 8.5*(1 + 2 + ... + X) - 4.5
f(X) = 8.5*( X*(X+1)/2 ) - 4.5
f(X) = 4.25*X^2 + 4.25*X - 4.5

However, though that is the damage dealt by the end of your Xth attack for most of the fight, your final attack will be instantaneous due to a glitch(?) where no animation is played for the finishing blow in a fight. Thus, a more accurate formula will need to give us the damage you take before your Xth attack. As ~4 hits are dealt to you during your attack animation, you can simply subtract 4*X from f(X) to get:

f(x) = 4.25*X^2 + 0.25*X - 4.5

Using this formula, we can calculate the rough amount of charisma you'll need to survive long enough to make the Xth attack in this fight:
1: 0
2: 13
3: 35
4: 65
5: 103
6: 150
7: 206
8: 270
9: 342
10: 423
11: 513
12: 611
13: 717
14: 832
15: 956
First number is the amount of turns, the second number is the amount of damage you'll take before your attack. These numbers are fairly accurate. I tested it only once because it takes a while, but after 15 turns, I had taken precisely 951 damage. However, numbers may vary based on the rapidity with which you attack; if you are slow to click, you will take more damage.

Now, you really don't need more than 1000 Cha, so you should be able to end the fight in less than 15 turns. In order to do this, you need to deal 4000 damage in the number of turns which corresponds to your charisma - though it's always better to be safer, so try to get more Cha and Str/Int than is necessary. I personally advise Str, as it deals more damage per point invested and gives you extra stamina at around 35 and 70 str, which increases the amount of stat points you can gain per day. However, requirements for both are listed, given X turns, and assuming that the damage dealt is roughly equivalent to 1.5*Str or 1*Int.
1: 2667 4000
2: 1334 2000
3: 889 1334
4: 667 1000
5: 534 800
6: 445 667
7: 381 572
8: 334 500
9: 297 445
10: 267 400
11: 243 364
12: 223 334
13: 206 308
14: 191 286
15: 178 267
First number is the number of attacks you need to kill with a given Str/Int stat, second number is the Str stat, last number is the Int stat. These numbers are also fairly accurate, though you may actually require less Str/Int to win in X turns than listed, since you appear to deal slightly more damage than 1.5*Str or 1*Int once you've raised them high enough - though I'm less sure of that.

Lastly, I advise to try to go a couple levels higher in both for the stats you shoot for. For example, if you want to win in 10 turns, make sure you can survive for 11 (500 Cha) but kill in 9 (300 Str or 450 Int). So long as you can get your stats to around that threshold, you'll do fine.
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Re: Soo Cubus (December 3, 2016)

Postby javin » Fri Dec 30, 2016 5:40 pm

Misanth Wrote:
javin Wrote:how did you beat the final secret boss?
Spoiler (click to show/hide):

i keep asphyxiating in space


Well, it's basically just grinding stats until you're good enough. But I did the math, so for the specifics, see the spoiler:
Spoiler (click to show/hide):

Basically, this guy has 4000 health, and deals linearly scaling damage to you. Assuming you attack as fast as you can, you'll take 4 hits of asphyxiation damage while you're attacking, and then he'll up the amount of damage per hit by 1, and then you'll take another 4-5 hits before you can attack again. Looking at it another way, you'll take 4 1-damage hits before your first attack, and then it's just multiples of ~8.5 from then on. So this isn't 100% accurate, but as a result, we can model his damage output as an arithmetic series: 4*1 + 8.5*2 + 8.5*3 + 8.5*4 + ... + 8.5*X, where X is the number turns you fight.

Thus, we have:
f(X) = 4*1 + 8.5*1 - 8.5*1 + 8.5*2 + 8.5*3 + 8.5*4 + ... + 8.5*X
f(X) = 8.5*(1 + 2 + ... + X) + 4 - 8.5*1
f(X) = 8.5*(1 + 2 + ... + X) - 4.5
f(X) = 8.5*( X*(X+1)/2 ) - 4.5
f(X) = 4.25*X^2 + 4.25*X - 4.5

However, though that is the damage dealt by the end of your Xth attack for most of the fight, your final attack will be instantaneous due to a glitch(?) where no animation is played for the finishing blow in a fight. Thus, a more accurate formula will need to give us the damage you take before your Xth attack. As ~4 hits are dealt to you during your attack animation, you can simply subtract 4*X from f(X) to get:

f(x) = 4.25*X^2 + 0.25*X - 4.5

Using this formula, we can calculate the rough amount of charisma you'll need to survive long enough to make the Xth attack in this fight:
1: 0
2: 13
3: 35
4: 65
5: 103
6: 150
7: 206
8: 270
9: 342
10: 423
11: 513
12: 611
13: 717
14: 832
15: 956
First number is the amount of turns, the second number is the amount of damage you'll take before your attack. These numbers are fairly accurate. I tested it only once because it takes a while, but after 15 turns, I had taken precisely 951 damage. However, numbers may vary based on the rapidity with which you attack; if you are slow to click, you will take more damage.

Now, you really don't need more than 1000 Cha, so you should be able to end the fight in less than 15 turns. In order to do this, you need to deal 4000 damage in the number of turns which corresponds to your charisma - though it's always better to be safer, so try to get more Cha and Str/Int than is necessary. I personally advise Str, as it deals more damage per point invested and gives you extra stamina at around 35 and 70 str, which increases the amount of stat points you can gain per day. However, requirements for both are listed, given X turns, and assuming that the damage dealt is roughly equivalent to 1.5*Str or 1*Int.
1: 2667 4000
2: 1334 2000
3: 889 1334
4: 667 1000
5: 534 800
6: 445 667
7: 381 572
8: 334 500
9: 297 445
10: 267 400
11: 243 364
12: 223 334
13: 206 308
14: 191 286
15: 178 267
First number is the number of attacks you need to kill with a given Str/Int stat, second number is the Str stat, last number is the Int stat. These numbers are also fairly accurate, though you may actually require less Str/Int to win in X turns than listed, since you appear to deal slightly more damage than 1.5*Str or 1*Int once you've raised them high enough - though I'm less sure of that.

Lastly, I advise to try to go a couple levels higher in both for the stats you shoot for. For example, if you want to win in 10 turns, make sure you can survive for 11 (500 Cha) but kill in 9 (300 Str or 450 Int). So long as you can get your stats to around that threshold, you'll do fine.

thank you for the explanation and formula to go along with it now i have every ending
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Re: Soo Cubus (December 3, 2016)

Postby MrReus » Fri Dec 30, 2016 9:06 pm

One of the bonuses says "Unlocks Sewer/Hobo Gallery". Where is that gallery?
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Re: Soo Cubus (December 3, 2016)

Postby MrReus » Thu Jan 05, 2017 4:50 pm

It seems as though the keys and endings have been updated for 4.0, so I thought I'd make a quick list: (When I say "finish" an area, I mean visit it repeatedly until you get a cutscene.)

Keys:
Spoiler (click to show/hide):

  • Finish the Library (increase Int to unlock)
  • Finish your Jail time (hook in public to unlock)
  • Complete the top layer of the sewer (increase all stats to unlock)
  • Finish the Strip Club (increase Str to unlock), sleep with Sew too much, don't date her, have the whipped cream.
  • Finish the Cars (increase Cha to unlock), then finish the Theater.
  • Finish the Church (lose a bunch at the Track to unlock)
  • Win lots of Hobofights, beat the boss, and ignore the Hobos.
  • Get the frog (buy it or beat middle sewer level), beat the landlord.
  • Get anti-tentacle spray, finish bottom level of the sewers, beat the tentacles.
  • Bonus from 66 66 66 ending.


Endings
Spoiler (click to show/hide):

  • Run out of time (101 days).
  • Sleep with landlord too much, fight him, lose.
  • Sleep with landlord too much, fight him, win.
  • Win lots of Hobofights and lose to the boss.
  • Win lots of Hobofights, beat the boss, and become Queen of the Hobos.
  • Don't get anti-tentacle spray, finish the bottom level of the sewers.
  • Sleep with Sew too much, don't date her, and don't have the whipped cream.
  • Get anti-tentacle spray, finish the bottom level of the sewers, try to stay in hell, lose to Big D.
  • Get anti-tentacle spray, finish the bottom level of the sewers, try to stay in hell, beat Big D.
  • Get four keys, visit the king, lose.
  • Get four keys, visit the king, win.
  • Get six keys, visit the king, lose.
  • Get six keys, visit the king, win.
  • Get the frog (buy it or beat middle sewer level), lose to landlord.
  • Have anti-tentacle spray bonus, finish bottom level of the sewers, lose to tentacles.
  • Get all your stats to 66. (Be careful of random bonuses!)
  • Get all ten keys, lose fight.
  • Get all ten keys, win fight. (You'll need RIDICULOUS stats, see posts above.)
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Re: Soo Cubus (December 3, 2016)

Postby Tues1999 » Sat Jan 07, 2017 5:43 am

MrReus Wrote:
Keys:
Spoiler (click to show/hide):

  • Get anti-tentacle spray, finish bottom level of the sewers, beat the tentacles.


Endings
Spoiler (click to show/hide):

  • Have anti-tentacle spray bonus, finish bottom level of the sewers, lose to tentacles.


I need some help.

I already have bonus.
Spoiler (click to show/hide):

But when i go to bottom of sewer,I didn't got boss fight with slime but i alway go to talk with BigD and got choice[leave/fight].
So i try other way for 6 time. (actived/unactived slime bonus but result is same.)
How i can got slime/tentacle boss fight tell me please,Can you give me information.


Sorry my English language Skill is so weak.
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Re: Soo Cubus (December 3, 2016)

Postby MrReus » Tue Jan 10, 2017 9:59 pm

If that's the case, them I'm not quite sure how to trigger that ending. :-(

Spoiler (click to show/hide):

I thought it was the difference between buying the anti-squid spray and the one you get with the bonus. Maybe you have to beat the other two levels of the sewers first?
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Re: Soo Cubus (December 3, 2016)

Postby panslayer » Sun Feb 12, 2017 12:19 pm

I am also having the same issue where I can't trigger the tentacle boss fight. Is there something wrong with the newest version of the game?
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Re: Soo Cubus (December 3, 2016)

Postby panslayer » Mon Feb 13, 2017 6:08 am

Well, I figured that out, but I have another questions. How do you trigger the gallery for the hobo fights and the sewers? I tried fighting both but I couldn't find it.
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Re: Soo Cubus (December 3, 2016)

Postby musical74 » Fri Mar 10, 2017 1:39 am

I know you are working on Simply Mindy but is Soo Cubus essentially done now? I thought you had some loose ends to tie up...
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Re: Soo Cubus (December 3, 2016)

Postby Shimaraito » Sun Mar 12, 2017 3:25 am

Are there cheats or anything? A lot of stuff is super expensive, kinda want to play around with a lot of money to see how things go
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Re: Soo Cubus (December 3, 2016)

Postby Sexums » Sun Mar 12, 2017 9:39 pm

I am a neglectful dev. Don't have time to answer all the questions, but it looks like most of them were content-related, so I'll skip to the last few.

panslayer Wrote:Well, I figured that out, but I have another questions. How do you trigger the gallery for the hobo fights and the sewers? I tried fighting both but I couldn't find it.
The Gallery appears on the Options screen once you have the proper achievement triggered. Top-right. Click the gap between the other two buttons if it doesn't show up for some reason.

Shimaraito Wrote:Are there cheats or anything? A lot of stuff is super expensive, kinda want to play around with a lot of money to see how things go

Nope. Sorry. Though the achievements make getting money a lot easier. Snag some endings and the game gets easier and easier.

musical74 Wrote:I know you are working on Simply Mindy but is Soo Cubus essentially done now? I thought you had some loose ends to tie up...

The original plan was to devote most of my time to Simply Mindy and then put in, say, an hour or two each day on Soo Cubus, polishing and revamping and whatnot. Problem is, maybe three days after I started Simply Mindy I got an offer to write another porn game, and the money was good enough that I couldn't really turn it down. March is my last month working on that game (might be some pickup later on, but I blasted through the script at lightning speed), so I'm planning / hoping to finally return to Soo Cubus and fix all the goddamned bugs that are still in there. Also need to start making music for both games, which, again, I haven't really had time to do.

Gonna be hard going back to Soo, though. Having worked on Mindy for as long as I have, I'm finding the art in Soo to be kinda fugly. Think it has to do with the four times magnification on the sprites. Might consider going back in the far-flung future and redoing a lot of the assets.
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Re: Soo Cubus (December 3, 2016)

Postby titanium » Fri Mar 24, 2017 5:51 am

The tentacle monster still isn't appearing for me, it just goes directly to Big D after getting the last level of the third floor of the sewers. Is there some other requirement? I'm using the anti squid spray achievement perk
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Re: Soo Cubus (December 3, 2016)

Postby ckid15213 » Tue Jul 18, 2017 4:54 pm

titanium Wrote:The tentacle monster still isn't appearing for me, it just goes directly to Big D after getting the last level of the third floor of the sewers. Is there some other requirement? I'm using the anti squid spray achievement perk


Sorry to bring up an old topic, but did we ever find out if this ending is glitched? Or are there other requirements besides using the anti-squid perk?
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