World Map
Spoiler (click to show/hide):
Group Monster Intro:
Spoiler (click to show/hide):
You're not entirely sure how long you've spent walking through this forest. Especially since the height of the trees seems inconsistent, some plants are entirely foreign to the region, and you still hear rushing water that doesn't have a source. But that 'haven' has to be here somewhere. The rumours of a Monster Army, one that the 'sensible' types ignored, ultimately came from this location. Everyone knows about the hidden village within the Woods of Woe. It's been here for centuries. It couldn't possibly be fake... right?
All of a sudden, you find that it is certainly real. Just... smaller than you imagined.
You stumble (or slither awkwardly, in Slyvia's case) through the brush and find a sizable clearing. A small collection of buildings is just a few meters away. Maybe 5 or 6 of them. You can see a stream running through the clearing, part of it splits off into a small pond where you can see a pair of identical harpy girls bathing. The trees are noticeable different, some bearing fruit that normally would be out of place in this area.
You see... a pair of bows pointed at you.
The two holding the bows are, judging from the pointed ears, dark skin and green hair poking out of their masks, Wood Elves. Both are wearing leather and hide armour (think skyrim guards) that serves to hide most of their features. You can tell that one of them is female, from the rather... ill fit her armour gives her. Those tits are enormous.
Before they can say anything, a high pitched and cracking voice rather painfully interrupts them.
"What'ye think yer doing, kiddos? We got guests, don't need ta' point sharp things at guests."
A hunched over mound of a woman hobbles up to you. As she approaches, any semblance of lust you had at the moment is replaced by... a rather uncomfortable lack of sexual feeling. Magical in nature and emanating from the old woman. She's old, like really old. As she hobbles she gives a rather stereotypical witchy cackle. Yep, this was a Crone. Not quite a monster, but they're practitioners of ancient magicks. Her skin was green and suffering from advanced age. But she still looked like she'd stop and give a child candy at a moment's notice. The two elves put away their bows.
"I am Granny Gertrude. With a capitaaaal G. If yer here for that army, then ya came ta' the right place. Ain't much yet, but we can only grow. That said... my hamlet ain't the place to raise soldiers, we ain't got many weapons. I know an ol' castle, worn down and abandoned, hidden inside've the forest, which yall're welcome to use. But first, stick around here, Ol' Granny's here to help you. Get rested, get fuckin'. It's mating season for you lot, ain't it? The kind of special one'll last all year round. You can stay and hit up the others who came 'er."
She gives the unknown-gendered elf a poke in the ass with her stick, to their annoyance.
"This one'll go down at the moments notice. Really needs a good beddin', she does."
The Elf slouches somewhat and looks away. They probably had this talk before, so she doesn't even try to argue with Granny.
What an odd place.
The old woman turns back around and starts hobbling back into the collection of houses, cackling all the while,the busty elf following her. The other one sighs and follows them. The feeling of heat and lust again fills your form.
You all, individually, take notice to the other monsters around you who had that odd introduction. An odd collection, that was for sure. It was time to introduce yourself to the people who already lived here, this would be your new home for the time being. Hopefully one filled with love.
Lots of sweet, juicy love.
Now then, you have some options. Do you pursue Granny to talk with her, or chat with the elven guards? Do you explore the clearing and introduce yourself to the other, yet to be seen inhabitants. Maybe you want to make a good impression and go find someone to help, gather water or wood. Maybe the elves will need help in scaring off/capturing some human patrols in the fores. Who knows, an architect could be hidden inside you. Maybe you want to build your own home?
Those are just some suggestions, it's up to you from here. Welcome.
You're not entirely sure how long you've spent walking through this forest. Especially since the height of the trees seems inconsistent, some plants are entirely foreign to the region, and you still hear rushing water that doesn't have a source. But that 'haven' has to be here somewhere. The rumours of a Monster Army, one that the 'sensible' types ignored, ultimately came from this location. Everyone knows about the hidden village within the Woods of Woe. It's been here for centuries. It couldn't possibly be fake... right?
All of a sudden, you find that it is certainly real. Just... smaller than you imagined.
You stumble (or slither awkwardly, in Slyvia's case) through the brush and find a sizable clearing. A small collection of buildings is just a few meters away. Maybe 5 or 6 of them. You can see a stream running through the clearing, part of it splits off into a small pond where you can see a pair of identical harpy girls bathing. The trees are noticeable different, some bearing fruit that normally would be out of place in this area.
You see... a pair of bows pointed at you.
The two holding the bows are, judging from the pointed ears, dark skin and green hair poking out of their masks, Wood Elves. Both are wearing leather and hide armour (think skyrim guards) that serves to hide most of their features. You can tell that one of them is female, from the rather... ill fit her armour gives her. Those tits are enormous.
Before they can say anything, a high pitched and cracking voice rather painfully interrupts them.
"What'ye think yer doing, kiddos? We got guests, don't need ta' point sharp things at guests."
A hunched over mound of a woman hobbles up to you. As she approaches, any semblance of lust you had at the moment is replaced by... a rather uncomfortable lack of sexual feeling. Magical in nature and emanating from the old woman. She's old, like really old. As she hobbles she gives a rather stereotypical witchy cackle. Yep, this was a Crone. Not quite a monster, but they're practitioners of ancient magicks. Her skin was green and suffering from advanced age. But she still looked like she'd stop and give a child candy at a moment's notice. The two elves put away their bows.
"I am Granny Gertrude. With a capitaaaal G. If yer here for that army, then ya came ta' the right place. Ain't much yet, but we can only grow. That said... my hamlet ain't the place to raise soldiers, we ain't got many weapons. I know an ol' castle, worn down and abandoned, hidden inside've the forest, which yall're welcome to use. But first, stick around here, Ol' Granny's here to help you. Get rested, get fuckin'. It's mating season for you lot, ain't it? The kind of special one'll last all year round. You can stay and hit up the others who came 'er."
She gives the unknown-gendered elf a poke in the ass with her stick, to their annoyance.
"This one'll go down at the moments notice. Really needs a good beddin', she does."
The Elf slouches somewhat and looks away. They probably had this talk before, so she doesn't even try to argue with Granny.
What an odd place.
The old woman turns back around and starts hobbling back into the collection of houses, cackling all the while,the busty elf following her. The other one sighs and follows them. The feeling of heat and lust again fills your form.
You all, individually, take notice to the other monsters around you who had that odd introduction. An odd collection, that was for sure. It was time to introduce yourself to the people who already lived here, this would be your new home for the time being. Hopefully one filled with love.
Lots of sweet, juicy love.
Now then, you have some options. Do you pursue Granny to talk with her, or chat with the elven guards? Do you explore the clearing and introduce yourself to the other, yet to be seen inhabitants. Maybe you want to make a good impression and go find someone to help, gather water or wood. Maybe the elves will need help in scaring off/capturing some human patrols in the fores. Who knows, an architect could be hidden inside you. Maybe you want to build your own home?
Those are just some suggestions, it's up to you from here. Welcome.
Human Intro - Soref12
Spoiler (click to show/hide):
The grand Capital is coated with splendor and gold, the blessed light of your lord spilling from the heavens. You take a moment to breathe in the wonder... then set yourself to the task at hand. While your tendencies to kill rather than purify has been brought forth to the Inquisitors before, they seem willing to let you continue. The task of the Inquistors and Clergy are the same: The destruction of all monsterkind, whether it be through purification or death.
You are being sent out on your first assignment in a while. Your body aches for violence... in a good way. To the east is a mountain range with various villages spread throughout it. There is one in particular at the foot where you are being sent to. The report is that there is a huge source of corruption in that area, and you must dispose of it and purify the infected villagers. The report was given to the Church by an inhabitant of the town, who spoke of some force spiriting away the locals. The journey would take several days, but it would be worth it to end some corruption. However, to your annoyance, you wont be going at this alone. A young cleric boy, a something Whitestone, would be accompanying you. From the document you were given for this quest, it is to be understood that you are being given the boy to show him first hand experience. The Paladins and Clerics of Yadbarath can only effectively fight corruption after seeing it themselves.
It is some time before you are to meet with him at the city gates. You are prepared to leave on your quest, your horse already stocked by servants and stable-hands, armour and weapons cleaned. You can either advance to the gates and meet the boy, or spend time in the city.
For example:
You could speak with your instructors, enter the shopping district, visit the lower sector, try again to convince Inquisitor Horace to send you alone on this mission or at least with more experienced individuals...
You get the picture
What will you do?
Also! Add Relationship: 'Capital of Yadbarath' - 30 to your character sheet.
The grand Capital is coated with splendor and gold, the blessed light of your lord spilling from the heavens. You take a moment to breathe in the wonder... then set yourself to the task at hand. While your tendencies to kill rather than purify has been brought forth to the Inquisitors before, they seem willing to let you continue. The task of the Inquistors and Clergy are the same: The destruction of all monsterkind, whether it be through purification or death.
You are being sent out on your first assignment in a while. Your body aches for violence... in a good way. To the east is a mountain range with various villages spread throughout it. There is one in particular at the foot where you are being sent to. The report is that there is a huge source of corruption in that area, and you must dispose of it and purify the infected villagers. The report was given to the Church by an inhabitant of the town, who spoke of some force spiriting away the locals. The journey would take several days, but it would be worth it to end some corruption. However, to your annoyance, you wont be going at this alone. A young cleric boy, a something Whitestone, would be accompanying you. From the document you were given for this quest, it is to be understood that you are being given the boy to show him first hand experience. The Paladins and Clerics of Yadbarath can only effectively fight corruption after seeing it themselves.
It is some time before you are to meet with him at the city gates. You are prepared to leave on your quest, your horse already stocked by servants and stable-hands, armour and weapons cleaned. You can either advance to the gates and meet the boy, or spend time in the city.
For example:
You could speak with your instructors, enter the shopping district, visit the lower sector, try again to convince Inquisitor Horace to send you alone on this mission or at least with more experienced individuals...
You get the picture
What will you do?
Also! Add Relationship: 'Capital of Yadbarath' - 30 to your character sheet.
Village Stats
Spoiler (click to show/hide):
Waheeee, time for more tutorials! Each village/city/whatever has a set amount of resources and housing available. Granny's Hamlet, as it is, can support up to 40 people, but as she pointed out in the intro - she doesn't have that many houses around. By building more and helping out with farming (of sorts), you can increase that number.
The Resources is based on the area around them, how good is the farming or fruit picking/whatever. It can go from Poor, Unstable, Stable, Good, Abundant.
Security is how defensible the location is. While Granny's is just a collection of small houses, she is using some powerful nature magic to hide and protect it, so that gets you a starting score of 50. If the Hamlet was just on its own without that, the score would be 0.
The current leader is the current leader. Now, Monster Characters, add 'Relationship: Granny's Hamlet - 50' to each of your character sheets. Out of 100, that is your relationship with the town and its people. At 50, you can talk to or try to seek an audience with a current leader. They'll give you some quests or something. Probably sex. At 100, congrats you're the new leader and well on your way to be the Monster Lord.
Increase relationships by interacting with people in the area and helping out.
You would all have a first quest of sorts, 'Settle In'. Find a place to stay or try to build your own home. Maybe... 'convince' some of the locals to help you or let you shack up with them. Don't worry too much about all of this, I'll keep track of the local stats and who gets pregnant or not. Normal NPCs and your children NPCs will manage the place without you.
Waheeee, time for more tutorials! Each village/city/whatever has a set amount of resources and housing available. Granny's Hamlet, as it is, can support up to 40 people, but as she pointed out in the intro - she doesn't have that many houses around. By building more and helping out with farming (of sorts), you can increase that number.
The Resources is based on the area around them, how good is the farming or fruit picking/whatever. It can go from Poor, Unstable, Stable, Good, Abundant.
Security is how defensible the location is. While Granny's is just a collection of small houses, she is using some powerful nature magic to hide and protect it, so that gets you a starting score of 50. If the Hamlet was just on its own without that, the score would be 0.
The current leader is the current leader. Now, Monster Characters, add 'Relationship: Granny's Hamlet - 50' to each of your character sheets. Out of 100, that is your relationship with the town and its people. At 50, you can talk to or try to seek an audience with a current leader. They'll give you some quests or something. Probably sex. At 100, congrats you're the new leader and well on your way to be the Monster Lord.
Increase relationships by interacting with people in the area and helping out.
You would all have a first quest of sorts, 'Settle In'. Find a place to stay or try to build your own home. Maybe... 'convince' some of the locals to help you or let you shack up with them. Don't worry too much about all of this, I'll keep track of the local stats and who gets pregnant or not. Normal NPCs and your children NPCs will manage the place without you.
- Population: 18/40
Security: 50
Current Leader: Granny Gertrude
Resources: Abundant