Anime* not animals, dapper
. And yeah, would you believe there's only an 8% chance per movement tile of generating an encounter? I think I knocked that down to 5 or 6 in the latest version, but somehow humbird's engine counts steps multiple times and seems to be stuck on the low numbers in the RNG, which not only gives us far more than an 8% chance, but occasionally forces us through *back-to-back* encounters (one tester told me he experienced no less than 6 battles before he could return to the overland map). I'm very strongly considering restricting movement to tile centers in the next version, and performing the encounter check in the player movement code, just to fix that. Unfortunately I've been running into problems building that engine, so it's still nowhere near ready. I have to somehow make an easy-to-build map that runs off a tile and not sprites, which might involve creating an editor...and I'm no programmer. A scripter, at best. So all I can do is keep trying, or hope that someone with more coding qualifications comes to my aid.
@Humadragon - in that eevee picture, eevee has already morphed.
So, I've been feeling overwhelmed by all the crazy crap that I need to do, both online and off, and at Dapper's suggestion I've been taking a couple weeks off from the games. I'm feeling better now and super psyched to get back to work (just watch; that will last for about two hours of wrestling with humbird's editor to make things work right).
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.