[Ren'Py] AOB: Monster Rising - 18+ Breeding game

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[Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Code Bunny Studios » Sat Nov 05, 2016 11:36 pm

"I don’t remember much about my early childhood. Just a vague sense of fear and unfamiliarity. I think we moved a lot.
But I remember the wolves. They were big, and they were scary, and I thought they were going to kill me.
Then she came. I can’t describe her, except that she was beautiful, and they were afraid of her. Her hands were gentle, and her voice was soft, and she promised me I’d be safe.
The next thing I remember were the bellhorns. There were a lot of them at my family’s farm. I liked the bellhorns. They could look at me without judging me, and they never called me a freak.
It’s funny. I spent most of my life looking over my shoulder, afraid that the wolves would come back for me. Who knew, one day, it would be me who came back for them
."

OOO


banner_patreon_2.png


Our Blog (and where to Download): https://monsterrising.blogspot.co.uk/

Overview
Ashes of Bavan is an adult monster breeding and battling game inspired by Breeding Season and patterned after various tactical RPGs and strategy games. You begin as a monster trainer, displaced by war, who is given a farm and the singular task of breeding monster soldiers for battle. Explore an extensive kingdom, fight off bandits and imperial soldiers, and become involved in the story of Duke Fentler, the last high noble of the dying kingdom of Bavan. Breed strong warriors, unlock new upgrades and new monster types, and watch them fucking one another senseless! Join in the fun both at the farm and in the field, with fun explore events and powerful rape attacks! Meet quirky new NPCs, discover bizarre shops, study the budding field of alchemy, and take on a variety of challenges to hone your skills as a breeder! Perfect your art and you may become the king of monster breeding!

This is a demo version of the game
What you can expect from this demo is a solid breeding engine and a tactical combat engine especially geared for small-scale battles. We have just one monster type, with a few animations, and an almost fully animated battle engine featuring both monsters and bandits. In game dialog will be limited, and the story will only progress through its introduction. There may be bugs we have not yet worked out, so please report these to us and we will squash them as quickly as we can.

Please be aware that this is still in beta and will be limited in features. We are working to add more to improve the overall quality and enjoyment of the game!

About Us
Code Bunny Studios is an indie game studio that gathered around the Ashes of Bavan's original concept, as a remake of the popular but fractured Breeding Season. Both the game and the studio have grown into their own entities, and we intend to continue making hot monster breeding action even after Ashes of Bavan has been completed. We listen to your feedback and will be as transparent as we can be, in order to assure you that we are true to our word and can provide you with a game that satisfies you.

Accountability
One of the focuses for our team is to be as open and transparent as possible, not only with the game itself but with our Patreon. We are well aware of what happened with Breeding Season and we are taking precautions to avoid the trap the BS team experienced. The goal here is to inform you all what is happening both in and out of the game, and prevent any possible fallout that could harm the production of the game. As part of that goal, we allow our strongest supporters to view part of the content during creation before it gets added to the public build.

We want this game to be free for everyone to enjoy. We are here to listen and provide you with the best experience, no matter what it takes to make that happen!

Current Sexual Content
Pairings: Male/Female
Partners: Human, Anthros

Current Monsters
- Claw Wolves

There is lots more to come, so stay tuned!

[MOD EDIT]
Last edited by Code Bunny Studios on Sun Jul 23, 2017 2:37 pm, edited 4 times in total.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Code Bunny Studios » Sat Nov 05, 2016 11:44 pm

[Reserved in case of needing to expand the thread]
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby ValturNaa » Sun Nov 06, 2016 12:05 am

Going to warn any potential users now...due the to time involved in creating a unified art style and animating things, we have only one smut animation right now (the female wolves with the player). This will be getting filled in on later updates but for now please don't report that there aren't any animations.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Dead2112man » Sun Nov 06, 2016 4:09 am

this game is really nice and a good way to replace breeding season with more things the player an do for the amount of time put in so far, can't wait to see how you develop the main story and what other monster will be raise able.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Yamemai » Sun Nov 06, 2016 1:25 pm

Just tried the game out, and may have encountered some bugs

Spoiler (click to show/hide):

1. I show how bugged the battle, in that I placed a clawwolf between the gate, in that camp map, and it turned white (can't select it.)

2. Sometimes, there is a bug where it says you don't have any room in the barn, and it'd stick even if you load, so you have to close and run the game again.

3. If you load after a newborn is born, to before it's born (save-scumming), you game breaks.

PS. Are the filters suppose to reset if you close your game?[
PS2. When exploring, is there suppose to be no cancel option? Keep having to retreat.


Also, would like to suggest away to speed up the battle, eg. movement speed, skipping animation, and some tactical bonuses, like flanking.

Error for Point 3
Spoiler (click to show/hide):

Code: Select All Code
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/screens.rpy", line 516, in execute
    screen birth(name, monster, wild= False):
  File "game/screens.rpy", line 516, in execute
    screen birth(name, monster, wild= False):
  File "game/screens.rpy", line 528, in execute
    if not (wild):
  File "game/screens.rpy", line 529, in execute
    add BreedCard(monster.relatives[1], False, "other", None) xpos 225 ypos 400 id "cardF"
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\python.py", line 1641, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/_layout/screen_main_menu.rpym", line 30, in <module>
    ui.interact()
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\ui.py", line 278, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\core.py", line 2496, in interact
    repeat, rv = self.interact_core(preloads=preloads, **kwargs)
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\core.py", line 2764, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\core.py", line 464, in visit_all
    d.visit_all(callback)
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\core.py", line 464, in visit_all
    d.visit_all(callback)
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\core.py", line 464, in visit_all
    d.visit_all(callback)
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\screen.py", line 394, in visit_all
    callback(self)
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\core.py", line 2764, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\screen.py", line 404, in per_interact
    self.update()
  File "C:\Users\IEUser\Downloads\New folder\AoB_0.1.0-all\renpy\display\screen.py", line 573, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 516, in execute
    screen birth(name, monster, wild= False):
  File "game/screens.rpy", line 516, in execute
    screen birth(name, monster, wild= False):
  File "game/screens.rpy", line 528, in execute
    if not (wild):
  File "game/screens.rpy", line 529, in execute
    add BreedCard(monster.relatives[1], False, "other", None) xpos 225 ypos 400 id "cardF"
  File "<screen language>", line 529, in <module>
IndexError: list index out of range

Windows-7-6.1.7601-SP1
Ren'Py 6.99.11.1749
AoB alpha 0.1.0
Last edited by Yamemai on Sun Nov 06, 2016 2:36 pm, edited 9 times in total.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby brontanius » Sun Nov 06, 2016 1:33 pm

So this is the project that you guys came up with. Seems fairly interesting and I will give it a try.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Ungawa » Sun Nov 06, 2016 1:41 pm

In West Clowndelphia, born and raise, on the playground where he spent most of his days. Chilling out, maxing, relaxing all cool and throwing some cream pies right behind the school. When a couple of clowns were up to no good, making trouble in his neighborhood, and when he told one bad joke, his mom got scared and she told him “you’re moving to your uncle and auntie in Clown-Air.”


Spotted the Phoenix Wright lover...
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby evildumdum » Sun Nov 06, 2016 1:58 pm

Yamemai Wrote:Just tried the game out, and may have encountered some bugs

Spoiler (click to show/hide):

1. I show how bugged the battle, in that I placed a clawwolf between the gate, in that camp map, and it turned white (can't select it.)


Also, would like to suggest away to speed up the battle, eg. movement speed, skipping animation, and some tactical bonuses, like flanking.


Dammit, thought i'd zapped that bug. Thanks for the report fella. I'll see about whacking it again for the next update. Did it break your game or just prove to be an annoyance? As for the other features you're suggesting, all planned but may take a little while to implement.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Yamemai » Sun Nov 06, 2016 2:21 pm

Annoyance, since I couldn't move the wolf, so I was barely dealing any damage. Also, updated the post with more bugs. -- Anyways, that's it for me, looking forward to seeing the progress.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Yeelon » Mon Nov 07, 2016 2:41 am

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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Dead2112man » Mon Nov 07, 2016 5:45 am

evildumdum Wrote:
Yamemai Wrote:Just tried the game out, and may have encountered some bugs

Spoiler (click to show/hide):

1. I show how bugged the battle, in that I placed a clawwolf between the gate, in that camp map, and it turned white (can't select it.)


Also, would like to suggest away to speed up the battle, eg. movement speed, skipping animation, and some tactical bonuses, like flanking.


Dammit, thought i'd zapped that bug. Thanks for the report fella. I'll see about whacking it again for the next update. Did it break your game or just prove to be an annoyance? As for the other features you're suggesting, all planned but may take a little while to implement.



...... If I recall, when ever you get that error thing, it just down hills, so yes, it breaks the game. I believe also the gate he is referring to is the south gate, but just in case try to make sure all don't cause it. It is not a bug that happens often due to the spawn always moving.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby The4thSecret » Tue Nov 08, 2016 9:23 am

Just a quick question, how do you deploy dudes in battle and how do you increase stats?
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby evildumdum » Tue Nov 08, 2016 6:38 pm

Currently breeding is the only way to increase stats, As for battle deployment, theres a section in the battle help menu. Look in the top right of the game screen during a battle and you'll see a "Help" button. It explains in there.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Hallucination » Tue Nov 22, 2016 7:50 am

You have some basic traits so far, do they actually do anything yet? What are the wax stamp looking things next to them?
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby ValturNaa » Tue Nov 22, 2016 9:57 pm

ATM traits are non functional. In the next build, they will have a purpose. They are simply there to demonstrate how traits pass to their offspring. The wax seals indicate the level of traits that are leveled (if you look at the details of a monster, you will see seals with levels spelled out).
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Noss » Tue Nov 22, 2016 11:07 pm

At some point, wolves stop getting pregnant, despite trying 5 times with a 70%+ chance. Maybe it's because I've been only using the player character, dunno.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Hallucination » Wed Nov 23, 2016 8:45 pm

So far, the only seals I've seen are In. and LVL 3, does In. mean the trait is inactive and they need to breed with another monster with the trait for their offspring to express that trait?
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby ValturNaa » Wed Nov 23, 2016 10:38 pm

Yes, traits that are carried but not active are shown as inactive, and can be activated again via breeding. But you should be able to see more than just red level 3s. You sure you haven't seen blue and green wax seals on some of your monsters?
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby Hallucination » Thu Nov 24, 2016 7:42 am

ValturNaa Wrote:Yes, traits that are carried but not active are shown as inactive, and can be activated again via breeding. But you should be able to see more than just red level 3s. You sure you haven't seen blue and green wax seals on some of your monsters?

I've only seen an active trait on Bisca, my starting female. Other than that none of them have had active traits.
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Re: [Ren'Py] AOB: Monster Rising - 18+ Breeding game

Postby porne » Thu Nov 24, 2016 12:25 pm

Question, can you run into more monsters besides Bisca in the wild? I've been trying for a while, and all I do is get stuck in a mission. I would like a back out button for that screen though.
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