Amaranis A'daragonSpoiler (click to show/hide):
Out of sight, out of mind, right?

Now this is a rough map! You get the feeling that the next one you see will be more refined and accurate, rather than something a cartographer put together in five seconds while drunk. The commotion at the docks is causing some attention, but you manage to get by without any strife. This particular port is known as the Port of Steel. The place is commonly known as a pirate haven and rest stop, though there is some legitimate business that passes through. Bounty Hunters and Mercenaries often stay here to find work from desperate merchants. One side of the island is dominated by sheer cliffs and jungle, while the other is an open and naturally formed harbour.
The town can be split into three, the Business area around the Town Center, the Trading District, where all the deals are made and the Slums, where you go to get stabbed or find a bunch of crazy assholes to go on an adventure with.
You could go to the Town Center and see if you can turn up anything legitimate, go to the Trade District to buy or sell some of your loot, or head to the slums to see if there is a convenient creepy old lady willing to talk to you about curses.
Or you could skip all that and leave the town out the other end, explore the wilderness surrounding most of this island and force the GM to make another map.
FireheadSpoiler (click to show/hide):
Stealth Check:
13 + 4(DEX) = 17
The glow does go away as soon as you stop directly touching it. Congratulations, you have officially acquired a Mystery Cube. Sadly, curses aren't your strong suit so you can't exactly determine what it does at this current moment in time. Perhaps someone else is willing to do it for you?
Regardless, being the sly fox you are you are able to sneak out of the room without anyone noticing. You do, however, notice how this upper deck is a fucking mess. People who were once prisoners are fighting and beating the pirates. You could join them, but... you think escaping is probably more wise.
VintageBassSpoiler (click to show/hide):
Pirate Thug C's Roll: 10
Reggie's Roll: 11
Damage: 1 Base + 3 DEX = 4.
HP remaining: 3
The pirate sees you raise the gun, and manages to dodge out of the way. However, he didn't expect you to fire twice so quickly. Your first shot may have missed, but the second impacts his leg, causing him to take a knee. You dash towards the box of stuff and take a moment to rifle through it.
Huh, Annabell was right. There are a few phallic objects in here. Well... they're hers and you can see some of your stuff in here as well. Good!
Nescafe:
Spoiler (click to show/hide):
Sure enough, the pirate that Reggie shot isn't too happy with him. He manages to limp and hop his way towards the boy, plank of wood ready to smack him over the head as he rummages through your box of shared stuff. Before he can, you're between the two of them and you begin to fight.
Pirate Thug C's Roll: 16
Annabell's Rolls: 18 + 4(STR) = 22.
Damage: 1 (Base) + 4 (STR) = 5 Damage.
He swings the wood at you, but you easily smack it away, darting forward and cutting him down. He cries out and falls to the ground. He might still be alive, but he surely isn't getting back up. Ignoring the two idiots stuck beneath the mast, you've almost cleared the deck.
CliffracerSpoiler (click to show/hide):
Acrobatics check:
14 + 4 (DEX) = 18.
You run and dive off of the ship, gloriously landing into the water bellow. For a moment you can see beneath the waves, the clear water giving you a good view of the surrounding... well, nothing really. The shore isn't far away, and there is a small attachment to the dock for smaller vessels to attach to, a way up to the docks for you if you don't plan on simply swimming back to shore.
Fantasy Fanatic:Spoiler (click to show/hide):
Pirate A's Roll: 13
Gill's Roll: 13 + 5(CHA) = 18
Damage: 1 (Base) + 5 (CHA) = 6
Pirate A LHP remaining: 0
Using both your looks and the power granted by the Eye, you fill the Pirate's mind with lust. He doesn't manage to hold on and falls forward, desperately reaching into his pants to play with himself, ignoring everything around him. You even give a little wink to the others. A job well done.
Everyone on the Top Deck:You hear Hunter yell to get off the ship, and promptly running and taking a dive off of the boat. You also hear shouting from below deck. The mast and broken bits of wood have caused a delay in reinforcements by blocking most of the exits from below deck, but the other pirates are not very happy. All the ones of the top deck are dead, unconscious or... otherwise indisposed. Time to go.
Meep MeepersonsSpoiler (click to show/hide):
You do find a gun on the girl, and she doesn't give you any strife when you go to grab it. Since it was stored in her pants, it's a little damp right now, but there's not time to worry about that.
Attack Roll: 17 + 1 (DEX) = 18
You don't know much about firearms, but nevertheless you take aim at the lock and blow it off. The door creaks open slightly, the noise of a gunshot echoing down below decks, but ultimately being muffled by the sounds above deck. You creep forward into the room, lit by unnatural light.
Thankfully the captain isn't here, but the room is filled with a lot of occult objects. So many, it's like she collects them. In fact, you'd wager she's a witch as well! Good thing to keep in mind, especially that handy weakness you both share, water.
Kind of ironic.
Rummage check:
Roll: 3 + 3(WILL) = 6.
You don't exactly know what you're looking for, and your nervousness doesn't help. You shift papers and carefully move occult stones and look and search. You can't find the keys. If you spend more time, you could probably, but that would mean staying down here longer. A hole in the door is kind of easy to notice, and you don't know if you can get out after the fighting is done upstairs.
Ocfos:Spoiler (click to show/hide):
Pirate Jailer's Roll: 4 + 1(CHA) = 5
Nellie's Roll: 15 + 4(CHA) = 19.
Damage: 1(Base) + 4(CHA) = 5.
Pirate Jailer LHP remaining: 0
Pop! The sucker on your tentacle makes a lewd noise as you remove it from your nipple. It felt a little too good, but not as good as you're making the pirate feel. You feel something flow from you as you do this, some power. Oh this is going to be fun.
She grabs herself quite openly, muttering something under her breath. The Jailer's face is flushed and her pants quite damp, which only grows as she shoves one hand down them to toy with herself, the other on the bars to hold herself, barely, up. After a moment of masturbation, she takes a few steps towards you and collapses, one hand still awkwardly down her pants, the other practically clawing the wood.
"W-what did you... Ah... fuck me!"