AcetheSuperVillain Wrote:As for GameMaker, I used to use it back when it was GM6 and GM7. I have GMStudio, but not the full version anymore. Besides Alloy Tengu and Ion Aces, I did Rune Star http://bluecloak.net/ace/runestar.zip and some of an RPG engine: http://bluecloak.net/ace/TnD.zip I switched from GM to Flash because a year of working on Rune Star resulted in 600 or so views and lukewarm reception. I got more views from Puppy Love and Dildo, which was made in a weekend. And nowadays we've got that lovely "Windows protected you from this program" message. If you could assure me that you have a way around these problems, or that I would get paid anyways, I could be brought back to game maker, it's a lovely program, but right now, Flash is the best.
What we're working with is far from an "over the weekend" kind of game, no matter what kind of package we work with, and flash is simply not capable of handling what I want to do with it. It lacks the ability to work with modern graphics cards and drown your ram with video feed, producing lag in what appears on the surface to be a simple game but which is running code beneath it. BS had this problem in spades, and if you want an example of a pokemon game that does it, humbird0, who built the engine we are currently running on, finally stepped past flash's viable capacity in Pokemon Hentai. I won't say that flash is without its uses but there's a big difference between a point n click rape game and a game with both gameplay and porn. I can't tell you how many times I've played a flash game for five or ten minutes, hentai or otherwise, but there are very few that I would want to download and keep, and those are really based on the graphics because they're just interactive movies. More expansive games, on the other hand, do not come in flash.
That was not glossed over. To me, Racktoise and Tittiurtle suggests the worst type of parody. If I'm going to build a story in someone else's world, I want to see at least hints that the original content still exists. Sure I might *play* that type of parody, for a little while, but it won't prompt a download and I'm not interested in building it. If I'm going the route you suggest, I'm going all new content with my own monster class lists, my own theme, and my own world. I've actually been toying with ideas to carry the pokemon concept out of the pokemon world for quite some time now, and I have a few different ideas that might work, depending on the audience.When I say pokemon concept, I basically just mean a team battle game where you collect magical creatures.
And, I realize you're trying to be helpful by pointing out things we may not have considered, but I really don't think Flash is capable of handling any of the projects on this list. The only reason it was on Dapper's list of programs is because, if we had a flash coder, we might *barely* be able to make the current broken but nearly-functional engine work for us. Nothing will prompt me to voluntarily build a new engine in flash, I'm sorry. What we're really after is an engine capable of handling both 2d and 3d work, like unity, but gamemaker will do it for now. It even has an HTML5 exporter, though I don't yet have the package for it, so it *should* be able to create something to play in your browser.