PokéMorph (Discontinued)

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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby ValturNaa » Sun Oct 16, 2016 5:58 pm

Try following Bay's advice and heading home to wait. And no, to my knowledge no one has made a walk-through yet.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby ChaoticGear » Tue Oct 18, 2016 1:31 pm

ValturNaa Wrote:Try following Bay's advice and heading home to wait. And no, to my knowledge no one has made a walk-through yet.

Thanks for that, I must have missed that particular bit of text :oops:
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Tue Oct 18, 2016 2:16 pm

A brief update.

Updated the information on the main page.
We're now hard at work catching up on scene art as well as finishing battle art sets.
We're also hammering out some details to finish our patreon page.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Flamecoat_wolf » Thu Oct 20, 2016 1:08 pm

Hey!

I like the idea behind this and it's looked good since it's early stages, but I've just had a look at some of the new pokemorphs... I think it would be a mistake to use the original heads from the pokemon games coupled with a sexy body. Some of the heads are inherently boyish or masculine and don't really fit with the bodies, like Charmander and Charmelion for example. Also some pokemon faces are cute for animals but they could do with some accentuated female features. Other pokemon have meaner looking evolutionary faces. For example, Ivysaur and Venusaur look pretty unappealing with the angry orc-like face on the former and the large fat-looking face on the later. I understand that some fans might be into orc fantasies or BBWs so I apologise if that was the intention. Otherwise it doesn't look like the faces were designed for the bodies. If Ivysaur is supposed to be a bit butch and aggressive like that then maybe give her a more toned muscular body. If Venusaur is supposed to be a BBW then maybe add some more fat to the arms, legs and stomach to make it look more proportioned.

I hope my criticism doesn't bring you down too much! It looks to be a great game and it's got some great artwork. I can see why you would try to preserve the original looks of the pokemon but for a sex game I think you have to find a half-way-house. :)

All the best!
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dead2112man » Fri Oct 21, 2016 12:34 am

Flamecoat_wolf Wrote:Hey!

Hello there Flamecoat wolf, I am a member of the group, mostly on the lower part being just the bug test and stuff.

I will tell you now, we are always happy to hear both happy and criticism comments for it helps us look at from other points of views. So don't worry about your comment possibly bring us down.

And on behalf of the art team I will explain the reason we did the art the way we did. To match the original design the best we could while making them femeine and towards how the pokemons desciption and entries for each pokemon. None of the pokemon we at least perposely made to look ork or ..... ?BBW?, don't really know what that is but could take a guess. like with the examples you gave, Ivysaur has naturally in the game the face of angier, and venusaur is a huge pokemon, so to fit the pokemorph to the pokemon, are venusaur is definatly bigger, not as big as are snorlax, but big.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Fri Oct 21, 2016 7:02 am

Deadman, BBW means Big Beautiful Woman, i.e. large women.

Flamecoat, I'm pretty much just going to elaborate on what Deadman said.

I'm going to start by (mis)quoting someone from a long time ago. They said something along the lines of 'If you want to make a great porn game, don't make a porn game. Make a game with porn in it.' The morphs were designed to keep their appearance and complimenting personalities intact. The aggressive Inysaur, the nonchalant Charmeleon, the dumbfounded Slow poke are all examples of this. So yes, the designs were intentional as, unlike similar games, I have no intention of creating a bunch of pin up girls that only remotely look like pokemon.

As for Venusaur, I was thinking more of an Amazon with average build as opposed to Wigglytuff or Snorlax who are more BBW types.

Thank you for your feedback and thoughts though! We appreciate it and like hearing from the community.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Sun Oct 23, 2016 10:49 am

Started working on completing the battle art sets. If you'd like to see a morph redone now is a good time to make suggestions.

Also, we'really anticipating a late December to early January release date for the last bit of chapter 2.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby ShadowAriax » Mon Oct 24, 2016 3:26 am

So im having an issue with loaading, up to at the beginning of the game where the bridge is out i can load fine. After that when i try and load in i get just a blank screen please tell me whats going on.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Mon Oct 24, 2016 5:13 am

Can you go into more detail on what'she happening? Screenshots might help as well.

Do you get through the Eevee training scene? The poke center event? At which point do you load the white screen? Please provide as much detail as possible.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dead2112man » Tue Oct 25, 2016 3:36 am

ShadowAriax Wrote:So im having an issue with loaading, up to at the beginning of the game where the bridge is out i can load fine. After that when i try and load in i get just a blank screen please tell me whats going on.

This was a problem problem that we had in the past version (still the version you can download). It is a problem with the code where it trys to load an old map that we had changed slightly to a new map, this is a very common bug in that version and I appoligize that it is there. If possible, try to just use flash cookie save for now if your computer does not eat them fast.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Tue Oct 25, 2016 8:51 am

I'm glad Deadman was on point for that.


I added the full set for the starter pokemon families; Bulbasaur, Charmander, Squirtle. I also updated the Venusaur front pose as well.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby VinnyLY » Tue Oct 25, 2016 2:14 pm

Hello, excuse me, I write through a translator. And in this version 2.0 if there are sex animation with your Pokémon or not?
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Tue Oct 25, 2016 3:53 pm

No, sadly. We do not have any animations.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Avian07 » Sat Oct 29, 2016 10:49 am

Yo Dapper, can I propose this character I made.

Spoiler (click to show/hide):

Pokemorp - OC.png


Didn't named him yet. Basically all about him is mysterious, him and his MILF Raichu have a mission to accomplish. The moment he showed up he immediately had an agenda against the Hero (Bay) for an unknown reason which will be revealed eventually as the story goes along (albeit its a very miniscule reason). Their mission have something to do with Team Rocket.

It doesn't have to be in the main plot it could be just a side quest.


If youre interested ill fill in the rest of the story.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Sun Oct 30, 2016 7:30 am

Hm. Probably not for Pink. I don't see him being easily integrated in the story. We have the full thing written up already, we just have to program it.

However, we can possibly put him in Pink when we get to it. There's no rival type character in it yet and with the backdrop being his connection with Team Rocket it could work with the story for Pink 2.

Also, another reason we can'talk simply add him with a story arc is due to that being part of our cash shop once we get it running. Further details for that can be found on our patron page (the details are still being worked out).
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Avian07 » Sun Oct 30, 2016 7:59 am

Dapper Gent Wrote:Hm. Probably not for Pink. I don't see him being easily integrated in the story. We have the full thing written up already, we just have to program it.

However, we can possibly put him in Pink when we get to it. There's no rival type character in it yet and with the backdrop being his connection with Team Rocket it could work with the story for Pink 2.

Also, another reason we can'talk simply add him with a story arc is due to that being part of our cash shop once we get it running. Further details for that can be found on our patron page (the details are still being worked out).


Alright cool. Ill wait for anything official. Ciao for now :)
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Shardoom » Mon Oct 31, 2016 3:45 am

So when you get past the clefairy scene and the following campfire scene, walk up to the guy with his machoke that's where this version ends?
If so you should really make that a little more obvious... I was really enjoying playing this, levelling up my peeps and doing a bit of exploring, but, now I have a bit of a sour taste in my mouth as I realise I've just wasted fuck knows how long trying to get past when you actually can't...

That machoke guy needs something in his dialogue that tells you this part is currently in dev or something...
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dapper Gent » Mon Oct 31, 2016 7:03 am

Honestly, I forgot we had the guy and his Machoke in place there. He was supposed to only be a temporary installment while we finished chapter 2. We weren't expecting it to take so long to finish it.

We're more than compensating for that with all of the content we're packing into chapter 2.5, including some edits to Chapter 1. If everything goes as planned we'll have it finished no later than early January.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Engine.exe » Mon Oct 31, 2016 4:28 pm

Optimizing time, and updating faster:
One noticeable thing that I see with these projects is that time is always a problem, however you guys seem to have an easy way to fix quite a bit of that by including the game editor with the download package.

So I wanted to make a suggestion that you create a dropbox or have an email where players and other creative people can submit level designs to speed up the progress for you guys (submitting the .lvl files that includes the map layer). This will then give you the basis of coding events, triggers, etc. without having to create the map itself.

As for game mechanics, I personally have been adjusting some of the "battle" values to suite more appropriate needs:
experience to level up: 128
move 3 at: 6
move 4 at: 8

This works fine with the current build of the game, but may need to be adjusted in future developments.
Additionally, it was impossible to catch/charm a Beedrill, and I implemented evolutions to the pokemon that had their evolutions available.

If I wasn't studying in college, I actually might have jumped into helping out this thing, but we all know that won't happen.

Another recommendation that I have is that you program the base game first before jumping into "events".
I realize that you have many goals that need to be completed, but the events are the most difficult to code and draw.
I continue to come back here just to see if there ever is an update, and the lack of one deters me into thinking that this project is dead, when it really isn't.
From other flash projects that I have noticed (not on LoK), the most popular are those that have small, incremental updates that improve the game.

I don't know, but you can take these thoughts with a grain of salt, as you may have already attempted these ideas or you just disagree with them.
I just want to see this project continue.

Cheers, and good luck.
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Re: [Pokedex Complete] Pokemon: Pink Version (Update 12/18/1

Postby Dead2112man » Mon Oct 31, 2016 5:19 pm

Engine.exe Wrote:Stuff you said in the post above



Your talking as if this project is died. so just to give some info to help your thoughts on are work.

We have a dropbox, We use it as the main source of talking other than PM's on LOK and skype. With the current engine we can't adjust any of the battle stuff, but we are trying for a better engine on the side of mine and Vals free time from projects and real life. That Beedrill is not meant to be catchable at the current time, and we do have things set for evolving pokemon. We feel that if we skip making the events now we might not come back to them, hence why we make them along with everything else, for they sometimes do effect the over all story line.

As for why taking so long with updates, we are not a studio, we are individual people that do this on are free time (at least for now).
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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