Lewdest Labyrinth [Updated Feb 10]

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Re: Lewdest Labyrinth (working title)

Postby mminit » Fri Oct 07, 2016 12:45 am

Gidshri Wrote:Really... really cool demo. I definitely will watch for updates! Waiting more sexual and non-sexual skills for heroine! But of course sexual skills i want to see much more :D

PS What about plot?


Glad you like it. Plot isn't something I've really focused on, since starting this game the majority of my focus is on the art and gameplay. Maybe I'll get someone to help me with some kind of story later down the road of try to come up with something simple myself.

if you're looking for an in depth plot this game may not be it.

musical74 Wrote:Maybe a dumb question but if there's an item at a dead end but not in a treasure chest...how do we check?


As long as you have an item slot open you just need to step on the tile to check, there is nothing visual, they're kinda like secrets.
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Re: Lewdest Labyrinth (working title)

Postby Gidshri » Fri Oct 07, 2016 3:15 am

Huh, you didn't quite understand me. This game fun enough to play it without any kind of deep storyline. Especially, if you add more monsters and more enemies\skills\opportunities\traps and etc. I think, dungeon crawlers doesn't always need a big and magnificent story. :D
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Re: Lewdest Labyrinth (working title)

Postby FMC » Thu Oct 13, 2016 6:29 pm

I had a glitch playing this game.

When I went down the hole past the tentacle pit that throws you back two spaces, I ended up somewhere I had been before (which I think was on purpose, though it kind of defeats the purpose of jumping down a hole guarded by the only tentacle pit that throws you back two spaces... makes you think you got something special there when you don't.) but the actual glitch was that some doors wouldn't open anymore and most of the time (at least until I went into a door I COULD go into) it was asking me if I wanted to jump down the hole I just went down if I pushed "Space." Oh, and most doors that even worked just turned me around to face the area I was just in. But ONLY after jumping down said hole.

Still a fun game, though, but hoping for some finishing cum animations and to be able to walk around with the sprite covered in cum (and maybe some alternating outfits) and only able to wash it off at those water buckets. Unless that was the plan for having them in there in the first place, just a little later down the road. :P
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Re: Lewdest Labyrinth (working title)

Postby mminit » Thu Oct 13, 2016 9:20 pm

Gidshri Wrote:Huh, you didn't quite understand me. This game fun enough to play it without any kind of deep storyline. Especially, if you add more monsters and more enemies\skills\opportunities\traps and etc. I think, dungeon crawlers doesn't always need a big and magnificent story. :D


My bad if that came off the wrong way, and there definitely will be more of the stuff you mentioned.

FMC Wrote:I had a glitch playing this game.

When I went down the hole past the tentacle pit that throws you back two spaces, I ended up somewhere I had been before (which I think was on purpose, though it kind of defeats the purpose of jumping down a hole guarded by the only tentacle pit that throws you back two spaces... makes you think you got something special there when you don't.) but the actual glitch was that some doors wouldn't open anymore and most of the time (at least until I went into a door I COULD go into) it was asking me if I wanted to jump down the hole I just went down if I pushed "Space." Oh, and most doors that even worked just turned me around to face the area I was just in. But ONLY after jumping down said hole.

Still a fun game, though, but hoping for some finishing cum animations and to be able to walk around with the sprite covered in cum (and maybe some alternating outfits) and only able to wash it off at those water buckets. Unless that was the plan for having them in there in the first place, just a little later down the road. :P


Thanks for letting me know, one other person did message me and mentioned a bug like that with the pit as well (your description is a bit different but the prompt showing up is the same). I’ve been trying to reproduce it but can’t, it must be something really specific, were you able to encounter the glitch multiple times?

That pit is just there so you can alternatively escape that trap, otherwise it would just catch you again (unless you don’t care or have the item to protect you). Maybe it’s not well thought out.

And thanks, finishers are a good idea, something like if you get the enemy LP high enough you can trigger a lewd finishing move.
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Re: Lewdest Labyrinth (working title)

Postby evildumdum » Thu Oct 13, 2016 10:50 pm

I like the heroine's art style. Super cute.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
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Re: Lewdest Labyrinth (working title)

Postby musical74 » Thu Oct 13, 2016 11:20 pm

Have you ever updated the alpha download? Seems like it's still the initial one
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Re: Lewdest Labyrinth (working title)

Postby FMC » Sat Oct 15, 2016 8:42 am

Well, if the pit's there to escape the trap, then why have that passage at all? I mean, with the ONLY tentacle trap that throws you back two spaces (to my knowledge since I loved that piece of art in the trap :P Also a nice way to get LP for your skills) and the ONLY pit in the game... you'd think it'd be special. At least put something in the hallway or a crevice to the side with something in it so it's somewhat rewardable for knowing to use the steel panties to get past it. Again, it's, to my knowledge, the only area you need to do that in, which makes it bit of an oddball.

And I also meant finishers for things like the tentacles too. :P Or if you add more traps down the road that might make a finisher possible (like maybe wooden horse traps, etc).
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Re: Lewdest Labyrinth (working title)

Postby mminit » Sat Oct 15, 2016 3:43 pm

musical74 Wrote:Have you ever updated the alpha download? Seems like it's still the initial one


No update yet. While I have added some more stuff like the map there isn't enough new content yet to do another release (I'm adding more traps, enemies, areas, etc), as well as making changes based on feedback. I'm also working alone so it will take some time.

FMC Wrote:Well, if the pit's there to escape the trap, then why have that passage at all? I mean, with the ONLY tentacle trap that throws you back two spaces (to my knowledge since I loved that piece of art in the trap :P Also a nice way to get LP for your skills) and the ONLY pit in the game... you'd think it'd be special. At least put something in the hallway or a crevice to the side with something in it so it's somewhat rewardable for knowing to use the steel panties to get past it. Again, it's, to my knowledge, the only area you need to do that in, which makes it bit of an oddball.

And I also meant finishers for things like the tentacles too. :P Or if you add more traps down the road that might make a finisher possible (like maybe wooden horse traps, etc).


There is an item in that path, a good one that increases your stats. It's in a treasure chest past the trap to your left.
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Re: Lewdest Labyrinth (working title)

Postby FMC » Tue Oct 18, 2016 6:38 pm

I must have picked it up then since I basically checked every nook and cranny in the game. I guess it didn't impress me much if I don't even remember finding it. xD Probably because by the time I did, I already killed the boss. He's not too hard if you just level up a few times past when you find him the first time so you can get a few good skills. Plus the heal helps a ton, too.
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Re: Lewdest Labyrinth (working title)

Postby Gidshiri » Mon Oct 24, 2016 9:59 pm

Aw, this is so good game. I wondering that await us in the next update? I'm so excited! :D
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Re: Lewdest Labyrinth (working title)

Postby mminit » Sat Oct 29, 2016 5:58 pm

Gidshiri Wrote:Aw, this is so good game. I wondering that await us in the next update? I'm so excited! :D


Hey, sorry for the late response. I'm still working on the update, I'm adding new enemies and areas to explore, minimap, strafing, enemies on the map that can catch you, more traps.

I do post more often on the devblog, just figured people wouldn't want to see the exact same posts on here that I already put on there. I think it would just be annoying to people browsing.
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Re: Lewdest Labyrinth (working title)

Postby mminit » Mon Nov 28, 2016 2:33 am

Hey everyone,

It's been a while. I just uploaded the next version of the game, you can get it at the same download link as before found in the OP.

https://mminit.itch.io/lewdest-labyrinth

New screenshots at the link as well.

Change Log:
-Added 8 new enemies to encounter (1 boss).
-Added moving enemies to the maps.
-Added more maps and a new area.
-Added new items and weapons, as well as equip slots for both.
-Added a wait command by pressing X
-Strafing added with Q and E keys
-Having high LP now has a chance to make your non lewd attacks fail and debuff you, normal LP based moves will still reduce LP when failed.
-Minimap added, you will need to step on tiles to reveal it, but you can check the map completion % of the current map to see if you’ve been everywhere.
-New upgrades added, these will appear on the level up list as you learn skills.
-While stuck in a trap, you will now be given a prompt to be released once it’s done dealing damage.
-Added the status ailments sleep and confused. sleep will make you miss a turn, confused will give your attacks a chance to miss (confused can be cured by first-aid).
-Lewd stance will now generate much more LP with a cap of 50. It was much too dangerous to stay in and should be more useful if you’re in a pinch for LP. There is also a new skill that will remove the defense penalty.
-First Aid cost increased and the amount of HP recovered from regen has been reduced.
-Selected stance will no longer reset after each battle
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Re: Lewdest Labyrinth [Updated 11/27]

Postby g474232 » Mon Nov 28, 2016 3:54 am

I'm not sure if save/load work, but if they should - on Mac OS Sierra they do not.
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Re: Lewdest Labyrinth [Updated 11/27]

Postby mminit » Mon Nov 28, 2016 4:41 am

g474232 Wrote:I'm not sure if save/load work, but if they should - on Mac OS Sierra they do not.


I just tried it on Yosemite (which I believe is older) and it worked, it may be because of the outdated OSX machine I used to do the build. Anything specific happen? Did the game crash?

Thanks for letting me know, I'll see what I can do.
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Re: Lewdest Labyrinth [Updated 11/27]

Postby Darthjake » Mon Nov 28, 2016 8:09 am

I did not really notice a difference in the damage I was taking before and after Exhibitionist, imo, that trait should also allow for a greater chance of skills to work at higher lewd levels.

Soulsplitter is quite OP and had me sweating even with Regen and Defensive Stance, and poison damage can get ridiculous if you don't have a mushroom, perhaps first aid has a chance to cure poison, although with the way the mobs spam sting, the bomb etc, that might not matter much.

Pummel, too on that note, especially when I'm an exhibitionist, in defensive stance with a lewdness of 52 or less, and they hit me for 11, 7, 5, or some variation that has 11 in there, or more. Especially when your regen is low and you are only getting 7 to 9. Later on when I was hitting the Dullahans I was regenerating for 10, but that 30 some odd Soulsplitter combined with the chained heavy hits hurts. Even the Golem was not that tough a fight. Maybe make sure that mob always drops a healing herb to replace the one you use fighting it.

Some fights turned into a lewd battle, I taunt for 20, they do something to me for 17, I taunt for 19 they hit me for 17, I taunt for 17 they hit me for 17, until I could get my lewdness down to where I had a fairly good chance of succeeding with an attack or first aid. (That bothered me, first aid failing due to lewdness, sometimes you got to buckle up or unbuckle if it's a difference between showing some flesh or dying, I had a few close fights before I picked up taunt. (So maybe I should have picked it up earlier? Maybe so, but still)

The flint and weapons are a nice touch, I would like a way for you to replace the bow with the dagger or vice versa without losing the equipped weapon if you have availible slots. I accidentally replaced a 6 durability bow with a 4 or 5 durability dagger and was rather irritated at myself.

I ran into an error when I load a saved game shortly before the 2nd "You sense something dangerous ahead message" the game goes to a black screen on me, so that save is pretty much fubar I think. I could not upload the save as a .sav so I had to rar it to attach, perhaps that will help you trouble shoot the issue.

Map looks great, I also love the % explored info, and of course the new mobs, keep up the good work!
Attachments
LLsave0.rar
(3.87 KiB) Downloaded 197 times
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Re: Lewdest Labyrinth [Updated 11/27]

Postby mminit » Mon Nov 28, 2016 8:55 am

Darthjake Wrote:I did not really notice a difference in the damage I was taking before and after Exhibitionist, imo, that trait should also allow for a greater chance of skills to work at higher lewd levels.

Soulsplitter is quite OP and had me sweating even with Regen and Defensive Stance, and poison damage can get ridiculous if you don't have a mushroom, perhaps first aid has a chance to cure poison, although with the way the mobs spam sting, the bomb etc, that might not matter much.

Pummel, too on that note, especially when I'm an exhibitionist, in defensive stance with a lewdness of 52 or less, and they hit me for 11, 7, 5, or some variation that has 11 in there, or more. Especially when your regen is low and you are only getting 7 to 9. Later on when I was hitting the Dullahans I was regenerating for 10, but that 30 some odd Soulsplitter combined with the chained heavy hits hurts. Even the Golem was not that tough a fight. Maybe make sure that mob always drops a healing herb to replace the one you use fighting it.

Some fights turned into a lewd battle, I taunt for 20, they do something to me for 17, I taunt for 19 they hit me for 17, I taunt for 17 they hit me for 17, until I could get my lewdness down to where I had a fairly good chance of succeeding with an attack or first aid. (That bothered me, first aid failing due to lewdness, sometimes you got to buckle up or unbuckle if it's a difference between showing some flesh or dying, I had a few close fights before I picked up taunt. (So maybe I should have picked it up earlier? Maybe so, but still)

The flint and weapons are a nice touch, I would like a way for you to replace the bow with the dagger or vice versa without losing the equipped weapon if you have availible slots. I accidentally replaced a 6 durability bow with a 4 or 5 durability dagger and was rather irritated at myself.

I ran into an error when I load a saved game shortly before the 2nd "You sense something dangerous ahead message" the game goes to a black screen on me, so that save is pretty much fubar I think. I could not upload the save as a .sav so I had to rar it to attach, perhaps that will help you trouble shoot the issue.

Map looks great, I also love the % explored info, and of course the new mobs, keep up the good work!


Nice idea for the exhibitionist skill, it would justify the cost more too.

Yeah, currently the shrooms are the only thing that give you some defense against getting status ailments and they only last 3 turns, I have plans to add skills that will decrease the chances you will get poisoned/confused so those may help.

Balancing this is pretty hard, it's a work in progress and your feedback is helpful. I considered making first-aid exempt from failing, I wanted to see how it would go if it could though, but maybe it does make things a bit hard.

Dullahan actually drops Power Fruits which heal and raise a stat, but I guess the drop rate is too low, I'll try raising it so there is more of a reward when beating her. A powered up Tackle really helps against her (attack stance after you raise her LP a bit, then change to defensive)

Taunt is a important skill because it's really your only lewd attack in the game right now, I'm thinking of just giving it to the player by default until I add more skills that can be learned, I think stronger lewd attacks would help here to prevent that back and forth lewd attack with the enemy. Not using taunt will make the game very hard, since raising enemy LP makes you do more damage to them too.

I downloaded your save file and loaded it just fine, no black screen. Kinda makes me uneasy cause I'd like to fix it lol. Any other info you could give me so that I can replicate it?

Again thanks for the amazing feedback, posts like yours are a big reason why I want to put out updates.
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Re: Lewdest Labyrinth [Updated 11/27]

Postby Darthjake » Mon Nov 28, 2016 3:49 pm

mminit Wrote:Nice idea for the exhibitionist skill, it would justify the cost more too.

Yeah, currently the shrooms are the only thing that give you some defense against getting status ailments and they only last 3 turns, I have plans to add skills that will decrease the chances you will get poisoned/confused so those may help.

Balancing this is pretty hard, it's a work in progress and your feedback is helpful. I considered making first-aid exempt from failing, I wanted to see how it would go if it could though, but maybe it does make things a bit hard.


Well, I did make it, I was just a bit worried at times, and that's fine, especially if you decided to update the exhibitionist talent, obviously I need to get taunt sooner, rather then later, but regen is just sooooo tempting, and obviously useful. :D

mminit Wrote:Dullahan actually drops Power Fruits which heal and raise a stat, but I guess the drop rate is too low, I'll try raising it so there is more of a reward when beating her. A powered up Tackle really helps against her (attack stance after you raise her LP a bit, then change to defensive)


Tackle was one of the last skills I got because I saw that it took health, I may just need to prioritize my skill buying.... I think I may have gotten one of the power fruits off the 5 or so I fought, I'm not sure.

mminit Wrote:Taunt is a important skill because it's really your only lewd attack in the game right now, I'm thinking of just giving it to the player by default until I add more skills that can be learned, I think stronger lewd attacks would help here to prevent that back and forth lewd attack with the enemy. Not using taunt will make the game very hard, since raising enemy LP makes you do more damage to them too.

I downloaded your save file and loaded it just fine, no black screen. Kinda makes me uneasy cause I'd like to fix it lol. Any other info you could give me so that I can replicate it?

Again thanks for the amazing feedback, posts like yours are a big reason why I want to put out updates.


Not sure what to tell you about taunt, I might have just chose poorly, I tend to drive for defensive stance / regen asap, then uppercut then other skills.

I'm not sure what else to tell you about the load, I had just repaired the bow, found the dagger and replaced it then fought a Dullahan and walked away with low health, so I burned one of my healing berries when I got the message about the strong enemy ahead. Then I found the healing pool, and I tried to reload hoping that the save was before I ate the berry, and that's when i got the black screeen.

I did stop this post and reload the game since I rebooted the machine from last night and the save game loaded just fine, I still only have 1 berry, but hey, that's better then none!
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Re: Lewdest Labyrinth [Updated 11/27]

Postby kvier » Mon Nov 28, 2016 10:21 pm

Tiny little wishlist item:
Reverse the order of the stances. So that when you press left/right it moves the blue "this stat is improved" symbol the same direction as the key
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Re: Lewdest Labyrinth [Updated 11/27]

Postby musical74 » Mon Nov 28, 2016 11:52 pm

Went through the latest build and here are my thoughts

I'll agree that the dullahan is overpowered, especially since soul splitter halves whatever your current HP is. Tackle helps, but without defensive stance plus regeneration, it's HARD.

Personal things: when the slime catches you (or you are chasing it!) have the pose turn to her front so we can see if the slime is enjoying her tits too! Think for the flower-plant trap in addition to enjoying her pussy/ass there should be a flower sucking on her tits too - but then, I like it when tentacles are ravishing all parts of a woman, not just her pussy. Think when the spider-gal embraces the heroine, have her kissing the heroine in addition to fondling her! Take these ideas with a grain of salt since it is preference, I like seeing a woman's tits get abused with tentacles in addition to her pussy/ass, and it is, after all, YOUR game!

The map makes it SOOOOOOOOOOO much easier, don't have the *have I been here yet?* problem!

I didn't notice a lewd attack for the stone golem, does he have one outside of the *boring monologue*? (That makes me think you have played Final fantasy tactics at some point!)

I don't know how hard it would be to implement, but for the lamia, have a special lewd attack to follow glare if it works, so that the heroine wakes up being ravished by a lamia!

Are you intending for the bosses to not have lewd attacks? It's fine if you aren't, it just means making sure to have some lewdness in reserve!

I do like where this is going, my main gripe is the OP dullahan, the rest are just suggestions!
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Re: Lewdest Labyrinth [Updated 11/27]

Postby Mithril001 » Tue Nov 29, 2016 11:53 pm

Yo.

Love the game. I've got a couple thoughts.

-Does raising my enemies LP even do much? Taunt feels more like an LP dump than a skill.
-Speaking of LP dumps a higher level skill that basically just burns like 50 LP for a cool effect would be nice.
-On a purely aesthetic level enemies feel like enemies are divided into two categories. Pure combat(Stone tablet and Dullahan) and Tease(pretty much everything else.) It'd be nice if there were enemies that gave the impression of "Yeah I'm just here crank your LP up and plow your brains out."
-Soul splitter is annoying, manageable but annoying.
-A gallery would be nice.

Overall great job and thank you.
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