Coinicopia Wrote:Hey Everyone! Coin here, one of the artists working on this project and I'm just here to ask a question to our community and that is about the art 'style' you would like to see in this game. I don't want to spoil anything we're working on so I will be posting one related and one unrelated image and you can pick which one you like more - I know Valt is planning to put up a poll on this very subject sometime in the future but for now I want to give people a chance to see what their options will be. So, without further delay;
Valt/JumboSpoiler (click to show/hide):
CoinSpoiler (click to show/hide):Spoiler (click to show/hide):
evildumdum Wrote:I CANNOT STRESS THIS ENOUGH, H-BOMB MUST NEVER HAVE ANYTHING TO DO WITH THIS PROJECT!
The original breeding season failed because of his greed and lack of management skills. This new team is creating our own title and only loosely basing it on H-Bombs Breeding Season concept. We will never accept even so much as an endorsement from him. Our team is making steady progress and is improving greatly on the original concept which lacked direction.
I for one hate H-Bomb with a passion for his sheer contempt and laziness. Any attempt of his to influence this new project in any way will be stonewalled.
WonderGamer Wrote:evildumdum Wrote:I CANNOT STRESS THIS ENOUGH, H-BOMB MUST NEVER HAVE ANYTHING TO DO WITH THIS PROJECT!
The original breeding season failed because of his greed and lack of management skills. This new team is creating our own title and only loosely basing it on H-Bombs Breeding Season concept. We will never accept even so much as an endorsement from him. Our team is making steady progress and is improving greatly on the original concept which lacked direction.
I for one hate H-Bomb with a passion for his sheer contempt and laziness. Any attempt of his to influence this new project in any way will be stonewalled.
Your compassion & hatred towards the person that inspired the game you are trying to revive may have just lost you users that originally had interest in it. I don't expect H-Bomb will even see the message I left on his blog & rather than stating the reason for that all over again, you can check the response to your PM. I didn't want to say this, but your statement against him would imply that you aren't much better than S-Purple. I'm not trying to make enemies, but I don't sugarcoat what is obvious & for that reason I get the reputation of being extremely blunt, which you may be getting the impression of right now. Good luck on your game, I don't know that I'll be following it when your actions aren't far off from what S-Purple did.
I understand that H-Bomb was slower than most developers when it came to improving games, but one difference when it came to games on these forums was it didn't get dropped until somebody stabbed him in the back & for that I can understand his pain; while I also understand S-Purple's opinion on a project he had involvement on, taking the money, putting his art into the game, then using the added art as a threat of lawsuit against H-Bomb is one of the most corrupt schemes I've seen in the business world today, so H-Bomb may have gotten a rank of 4 out of 10 from me, S-Purple is at -1 out of 10.
Adios! Have fun trashing fans of the original game & see if the effort put into this revival ends up being worth it.
WonderGamer Wrote:evildumdum Wrote:I CANNOT STRESS THIS ENOUGH, H-BOMB MUST NEVER HAVE ANYTHING TO DO WITH THIS PROJECT!
The original breeding season failed because of his greed and lack of management skills. This new team is creating our own title and only loosely basing it on H-Bombs Breeding Season concept. We will never accept even so much as an endorsement from him. Our team is making steady progress and is improving greatly on the original concept which lacked direction.
I for one hate H-Bomb with a passion for his sheer contempt and laziness. Any attempt of his to influence this new project in any way will be stonewalled.
Your compassion & hatred towards the person that inspired the game you are trying to revive may have just lost you users that originally had interest in it. I don't expect H-Bomb will even see the message I left on his blog & rather than stating the reason for that all over again, you can check the response to your PM. I didn't want to say this, but your statement against him would imply that you aren't much better than S-Purple. I'm not trying to make enemies, but I don't sugarcoat what is obvious & for that reason I get the reputation of being extremely blunt, which you may be getting the impression of right now. Good luck on your game, I don't know that I'll be following it when your actions aren't far off from what S-Purple did.
I understand that H-Bomb was slower than most developers when it came to improving games, but one difference when it came to games on these forums was it didn't get dropped until somebody stabbed him in the back & for that I can understand his pain; while I also understand S-Purple's opinion on a project he had involvement on, taking the money, putting his art into the game, then using the added art as a threat of lawsuit against H-Bomb is one of the most corrupt schemes I've seen in the business world today, so H-Bomb may have gotten a rank of 4 out of 10 from me, S-Purple is at -1 out of 10.
Adios! Have fun trashing fans of the original game & see if the effort put into this revival ends up being worth it.
evildumdum Wrote:I don't intend to and never have trashed fans of the original game at all. They were exceedingly patient. However if you are expecting Myself and my team to slave away doing H-Bombs dirty work while he sits atop his ivory tower then i'm afraid you are sadly misguided. If that puts you or anyone else off then i can't say i'm particularly upset.
evildumdum Wrote:I couldn't care less how desperately you want to drool over how much you love H-bomb. Nor do i care about or support S-Purple. I think both of them were dishonest and as bad as each other.
evildumdum Wrote:As for your comparison of us to S-purple...
evildumdum Wrote:This thread was put together to recruit a team to create a game in the spirit of breeding season. I apologise if the title of the thread led you to believe otherwise, but this new project will be launched under it's own merit. Until then, Adios.
VintageBass Wrote:All right, so it'll probably be safer to not have H-Bomb on our team, more for not having some of the toxicity that came after the fallout of the original Breeding Season. It'll certainly be nice to have someone from the original game to help out, but with all that happened during that time period, it'll be better to start off with a clean slate and one that isn't going to get poisoned so easily. Whatever exactly happened between H-Bomb and S-Purple we don't want that to happen with our game. Which basically mean that whatever H-Bomb was doing during his time making the game, we don't want because it may slow down the progress being done already.
VintageBass Wrote:Also it'll be good to leave the recruitment to the team itself, not to outsiders. It's a nice gesture and all, but we would rather handle things ourselves, just to make sure that we can trust the people ourselves before adding them to the team.
ValturNaa Wrote:Another private opinion here but damn, man. What kind of person do you have to be to act *on our behalf* without even coming to us to ask if we want you to? Next time you get a brilliant idea about something we should do, ask first, please.
ValturNaa Wrote:Seriously, ask before you act for others. Surprising people with something is like giving christmas presents. First you have to have an idea what the person likes. A pet tarantula for an arachnophobe is far, far from a good present. It might be a good prank but if you like that person you better have something damn good planned to make up for it.
ValturNaa Wrote:As far as bringing H-bomb onto the team, I agree with dumdum. H-bomb wasn't merely slow. He was lazy, greedy, and careless.
ValturNaa Wrote:I must assume he was in charge of what little story they had, because it never changed a jot since they first penned it and the later events were...ugh. Do you remember the alpha dickwolf event? Animation was good but the dialog was literally blah blah blah.
ValturNaa Wrote:To be honest, I think H-bomb lost interest in his own project...
ValturNaa Wrote:S-Purple finally got fed up and cut his losses,
ValturNaa Wrote:and Vanilly gave up and moved on.
ValturNaa Wrote:H-Bomb used them leaving as an excuse to drop it like a hot potato and take all the profits he stole from loyal fans who expected a finished product.
WonderGamer Wrote:putting his art into the game, then using the added art as a threat of lawsuit against H-Bomb is one of the most corrupt schemes I've seen in the business world today, so H-Bomb may have gotten a rank of 4 out of 10 from me, S-Purple is at -1 out of 10.
[...]
- H-Bomb was only careless in bringing S-Purple on to work with him & giving him a large portion of the Patreon contributions.
ValturNaa Wrote:That is something I personally would like to see also, if we can sort out the logistical problems involved with it. But it isn't coding that becomes the problem (that's just a matter of creating a few new classes inheriting from the general monster class). It's the sheer volume of drawing and animation involved. Particularly if you're using multiple variations of each monster. Every one one of those parts needs to be sketched, colored, and shaded in every possible form it might be seen in, and depending on the methods used to animate it, that could be a lot of variations. And then, it all has to be animated. Needless to say, that is a *lot* of work to get involved in, and we have only two people working on it right now. So, yeah. If we sort out the logistical problems and find we can expand the monster list, we'll look into it. Meanwhile, don't expect too many types.
Ungawa Wrote:ValturNaa Wrote:That is something I personally would like to see also, if we can sort out the logistical problems involved with it. But it isn't coding that becomes the problem (that's just a matter of creating a few new classes inheriting from the general monster class). It's the sheer volume of drawing and animation involved. Particularly if you're using multiple variations of each monster. Every one one of those parts needs to be sketched, colored, and shaded in every possible form it might be seen in, and depending on the methods used to animate it, that could be a lot of variations. And then, it all has to be animated. Needless to say, that is a *lot* of work to get involved in, and we have only two people working on it right now. So, yeah. If we sort out the logistical problems and find we can expand the monster list, we'll look into it. Meanwhile, don't expect too many types.
That kind of makes me want to see how many you all want in the first place though. I'd expect 5-8 just to have proof of concept. You can change them around later, but that at least seems plausible and manageable with the resources you all have.
evildumdum Wrote:I'm afraid you have no idea what our rescources are and what is plausible. Your target of 5-8 monsters for proof of concept is absurd. That is a MINIMUM of 91 breeding animations plus everything else that goes along with it. Breeding season only just had 8 monsters after 4 years of development and hundreds of thousands of $ capital. We are a six man team working with zero funding right now and whatever spare time we have after work. I'm happy that you have high expectations but you need to ground them a little or you will be disappointed.
Lucky777 Wrote:evildumdum Wrote:I'm afraid you have no idea what our rescources are and what is plausible. Your target of 5-8 monsters for proof of concept is absurd. That is a MINIMUM of 91 breeding animations plus everything else that goes along with it. Breeding season only just had 8 monsters after 4 years of development and hundreds of thousands of $ capital. We are a six man team working with zero funding right now and whatever spare time we have after work. I'm happy that you have high expectations but you need to ground them a little or you will be disappointed.
Wait what?
How d'you figure that?
Each monster can be either male or female, so let's say that means 5 monsters is REALLY like ... 10 unique things.
Out of 10 unique things the number of unique pairs should be 10 X (10 - 1) over 2.
That's not 91, that's 45.
Even when you throw in "monster and self" pairs, which would... I don't know... add 10 more animations? that's only 55.
Add Solo stuff for another 10 and get to 65.
This is not 91.
Only if you want to go even further beyond, and say "each monster can be either dominant or submissive" would you break 90 with something like 230.
If you want to throw in futa without just using male animations then yeah, that adds more, but 5 monsters with futa starts at 105 before same-species and solo stuff.
Though yes, JUST 8 monsters plugged into that formula does give the startling minimum of 152 animations without futa and before dom/sub.
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