GoRepeat Wrote:Watch the tones in this thread; you can disagree but don't be attacking each other personally over a difference of opinion on a porn game. Everyone get back to the hug factory or else I will lock the thread and bury it somewhere, cuz GoRepeat is 24% honey badger!
Only 24%? I'm disappointed. Myron next door is 28% honey badger! Oy, Go Repeat! What am I to tell the rest of the internet when their forum mods are 30% honey badger?! Oy vey, I just do not know!
Seriously though. All drama aside, REGARDLESS of which side is at fault, I think there's one major take away here.
Contracts are REALLY fucking important and potentially dangerous if handled improperly. Even if you were to to proclaim that H-Bomb was totally in the right on everything ethically, it's hard to argue that his management skills as it applies to running a professional team are probably not top notch if he'd be willing to allow someone on his team to own THAT much of it. That alone gives me some grounds to believe that the management of the game was poor to begin with if the same guy managing the team couldn't recognize the danger in letting an artist keep all rights to the assets he makes for the game.
On top of that, I have to agree with something that was said a while ago and also from the perspective of a programmer. It's highly unlikely that S-Purple was slowing down the project to that level.
At the core of every game is mainly math and logic. The only aspect of game programming that S-Bomb being slow would have likely slowed down on his own would be code related to animation be it the animation itself or two or more rigs interacting with one another.
While that might seem like a lot, I think anyone who has made a video game knows that for every seemingly simple game there's an endless slew of various game assets that exist purely to allow the game to run.
Here's an example. Let's say they wanted to implement a feature to the game where you could trade various owned animals with another farm. The animal offered would have a designated value and would be random in terms of what the physical model was. You could literally implement that entire feature with just .jpg image stand ins while still maintaining the core functionality. Would it look good? No, but this wasn't a finished product. In the real world, you get everything you can possibly get done while other assets are being made (be it sound or animation) and pause to shove that shit in before moving on. You practically have to do this because programming can be just as slow if not even slower than creating animations depending on what you're making and, if you aren't working on SOMETHING, you are wasting valuable development time down the line.
If it is true that most of the final patches to the game were mainly bug fixes? That tells me that either H-Bomb wasn't working on pure functionality additions and only starting them when he had every asset made for said functionality, or alternatively he WAS working on functionality improvements but wasn't putting them in game until the assets were made which could easily give the illusion to onlookers that little progress was being made. The latter would be especially stupid because although the community might not be happy for a screen with just a few buttons and a troll face, they aren't paying for the finished game. They're paying to both support development and (potentially) get access to chunks of the game as they become available. If you structure every release purely around making it player friendly, you're going to slow down development.
BUT! That's just my speculation. If nothing else, I'm more so convinced that I think all parties involved learned a valuable lesson about contracts. Nobody but the top manager should be able to flip the table and take their toys home with them.