pornomancer Wrote:fundamentally I think sci fi combat RPs are also much tougher to handle properly? I personally always found it ridiculous that sci fi fights wouldn't end with everyone dying after the first salvo.Then once we introduce shields and mandatory melee, we might as well just call it science fantasy, because technobabble is the exact same as magic.
That's hard sci-fi thinking, which I'd argue is much less accessible to most roleplayers than space opera. The way I want to look at it is that most any genre of fiction begins with presuppositions that enable the story, e.g. the existence of magic in a fantasy world. Any good fantasy story has to provide some level of logic/theory to explain magic because it's always a critical narrative feature that fundamentally alters the physical system, history, warfare, culture and science of the setting. When this isn't done the story can collapse in the eyes of the reader, because as a reader we're looking into what's essentially an attempt to simulate an entire world and we tend to intuitively ask if in thousands of years of history, even one person made some kind of revelation, discovery, method or invention that we could easily imagine existing based on what we know and yet could've changed the course of the story irrevocably. It's a "why didn't they take the giant eagles to Mordor" kind of question, except with no guarantee of an answer because the writer didn't establish a good basis from which to make assumptions.
Thing is, while we might ponder and explain the mechanics and science of magic in any given setting, its existence is still assumed and accepted both by the reader and by characters in the story. Of course any fantasy story is also bound to touch on the "why", such as it being an inheritance from a god/gods, and I could, say, ask from where said gods came and what made them as they are stated to be, but I'd accept that magic does in fact exist.
It's here I think Clarke's third law does come into play re: sci-fi and (for example) the existence of faster-than-light travel as a presupposition that enables the rest of the setting to exist. I might not understand how the technology works (and this may remain entirely unexplained throughout the story, e.g. Star Wars and hyperdrives) but if it's a good story what I will understand are its fundamental capabilities and limitations and how that shapes the course of the story. The entire narrative is more believable in this way because I know the author didn't just pull a deus ex machina with some previously unknowable knowledge to resolve a situation. Basically, the reader just needs to be confident enough in the explanation you have given that whatever happens as a result of the thing's existence will make sense. Apply this to laser guns, magic, whatever.
It's questions like the ones you have that influence me as a writer and trouble me when I try to develop sci-fi, specifically because I'm also the kind of person to stress the logic of a setting. We as readers tend to assume that a sci-fi world will ultimately just be a massive multiplication of our current technological progress where things like guns and nuclear bombs already exist and if no modern infantryman runs into a battlefield swinging a broadsword, why would a future sci-fi soldier? It's here that soft sci-fi and space opera diverge from hard sci-fi: the former likely made entirely different assumptions about what technology emerged and how it changed the setting. In doing this the author can justify fantastic and "unrealistic" methods of fighting and warfare. For instance maybe some kind of shields exist that protect against gunfire but not melee strikes, or maybe the focus of the story are space monsters immune to conventional small arms or maybe humanity has evolved psychic powers which are the foundation of most warfare.
If that sounds like what you'd call science fantasy, it probably is. My ultimate point here is that sci-fi roleplays can make these kinds of presuppositions with culture and technology that fundamentally alter the setting to answer why something is so or is not so and by doing thus can adopt elements of fantasy logic.
And of course at the end of the day there's always the fact that roleplays are inherently collaborative and it isn't directly an author-reader relationship. The thread Dax is referencing was campy anime-esque sci-fi action and the GM offered precisely none of the explanation I'm getting preachy about, but what it did have was a lot of blank space for me to insert my speculation, interpretation and reasoning where it didn't contradict the fundamentals that had been provided or what the others had written.
So to make an extremely long ramble short: ¯\_(ツ)_/¯
I'm tentatively back. Hi.