Spoiler (click to show/hide):
Long ago, the Isles of the Lost were a location of wonder, superstition and adventure. Pirates, sailors and adventurers alike quested towards the Isles in search of treasure. Many never returned. Those that did told tales of the Eye of a Thousand Suns. The Eye was a disc of solid gold, a multicoloured jewel set in the very center. Staring into the jewel gave one visions of other lands, other worlds, other times. Hence the name.
The Eye is alive. It told the visitors of the Isle what it could do and what it wanted. It granted a wish. One wish, without loopholes or strings attached. The wish would be granted to the specification of the user. And the Eye wanted to be used. It wanted to grant wishes.
But, as greedy ne'er do wells rushed to the Isles, the Eye gave a condition. Only those that it saw as worthy could use it. Whether they were good or evil did not matter, only whatever the Eye saw in them.
After a wish was granted, the Isles and their treasure troves would vanish for centuries at a time. Each time they returned, the Eye chose. Those it chose were granted a means to defend themselves by warping the minds of their foes. Each time it is different. Once the chosen could invoke wrath in others, or sadness or fear. But they were also susceptible to it themselves.
This time it is Lust. If that wasn't obvious. Those chosen by the Eye have with them a map that they can never be rid of. The map is ever changing, only when the Eye decides does the map show the path to the Isles. When one chosen dies, the map burns up and another is found by another individual.
Through great pains, the Pirate Queen: Bloody Marie has captured many of the Chosen, making claim on all others. She wants that wish, and will do anything to get it. As long as one of the Chosen makes it to the Isles of the Lost by her hand, than she can make her desires real.
Best not to let her do that, aye? She's not the only one who wants it, mind you, but she's the most immediate thorn in the Chosen's side.
Savvy?
Long ago, the Isles of the Lost were a location of wonder, superstition and adventure. Pirates, sailors and adventurers alike quested towards the Isles in search of treasure. Many never returned. Those that did told tales of the Eye of a Thousand Suns. The Eye was a disc of solid gold, a multicoloured jewel set in the very center. Staring into the jewel gave one visions of other lands, other worlds, other times. Hence the name.
The Eye is alive. It told the visitors of the Isle what it could do and what it wanted. It granted a wish. One wish, without loopholes or strings attached. The wish would be granted to the specification of the user. And the Eye wanted to be used. It wanted to grant wishes.
But, as greedy ne'er do wells rushed to the Isles, the Eye gave a condition. Only those that it saw as worthy could use it. Whether they were good or evil did not matter, only whatever the Eye saw in them.
After a wish was granted, the Isles and their treasure troves would vanish for centuries at a time. Each time they returned, the Eye chose. Those it chose were granted a means to defend themselves by warping the minds of their foes. Each time it is different. Once the chosen could invoke wrath in others, or sadness or fear. But they were also susceptible to it themselves.
This time it is Lust. If that wasn't obvious. Those chosen by the Eye have with them a map that they can never be rid of. The map is ever changing, only when the Eye decides does the map show the path to the Isles. When one chosen dies, the map burns up and another is found by another individual.
Through great pains, the Pirate Queen: Bloody Marie has captured many of the Chosen, making claim on all others. She wants that wish, and will do anything to get it. As long as one of the Chosen makes it to the Isles of the Lost by her hand, than she can make her desires real.
Best not to let her do that, aye? She's not the only one who wants it, mind you, but she's the most immediate thorn in the Chosen's side.
Savvy?
And a quick rundown of the mechanics for those who don't know.
Spoiler (click to show/hide):
Out of combat a player can enter a 'contest', where they use a specific stat to come out on top. This could be lifting a heavy object, getting a better deal at a store or picking a lock. The harder the task, the higher the required roll. I will roll a dice and add a specific stat (For those examples above, STR, CHA and DEX respectively)
In combat, everyone who is attacking will get a roll from me. If you roll higher than your target does, you will hit them. Your attacking stat is added to your roll. If you want to use one of your Abilities, say so in your reply. I will apply the effects of said ability to your roll.
Out of combat a player can enter a 'contest', where they use a specific stat to come out on top. This could be lifting a heavy object, getting a better deal at a store or picking a lock. The harder the task, the higher the required roll. I will roll a dice and add a specific stat (For those examples above, STR, CHA and DEX respectively)
In combat, everyone who is attacking will get a roll from me. If you roll higher than your target does, you will hit them. Your attacking stat is added to your roll. If you want to use one of your Abilities, say so in your reply. I will apply the effects of said ability to your roll.
Cliffracer
Spoiler (click to show/hide):
You awaken in the captain's quarters, an odd iron collar around your neck. Other than that, you weren't bound in any way. You'd be pretty much free, if not for the two burly men behind you. Nathan and Petrov were their names. Big muscles, but big softies too. But still very big.
It was bright out, mid-morning sun coming through the windows. How did you even sleep so long...?
The captain herself, Bloody Marie, was seated at a table across from you, a light frown on her face.
"I was hoping none of my crew would be 'chosen' by that trinket, to save this awkward conversation. Hunter, understand that you are still a member of my crew and still have all the freedom that entails. However, I cannot afford to lose you. That shackle will prevent you from straying too far from me. I do not doubt your loyalty, this is merely to ensure your safety should you get captured or lost. Understand? Good."
Of course, she didn't even wait for an answer, standing up and making her way to the door. One of the big ones taps you on the shoulder.
You think it's Nathan. They're both big and dumb, hard to tell between them sometimes.
"Don't worry about us, we're here for the next bit. See, cap'n got some more of dem chosen map people, right? Tied up 'n stuff. We leave the quarters and make it look like we guardin' you. If dey wanna pull any funny business, cap'n thinks dey go for one like dem for help. Like you. An' we make it look like you're also in trouble, but secretly you're not. Right?"
The brute gives a thumbs up, before he and the other take a place to either side of the door and look imposing. Outside, you can hear Marie talking to someone. Best to head out there...
You awaken in the captain's quarters, an odd iron collar around your neck. Other than that, you weren't bound in any way. You'd be pretty much free, if not for the two burly men behind you. Nathan and Petrov were their names. Big muscles, but big softies too. But still very big.
It was bright out, mid-morning sun coming through the windows. How did you even sleep so long...?
The captain herself, Bloody Marie, was seated at a table across from you, a light frown on her face.
"I was hoping none of my crew would be 'chosen' by that trinket, to save this awkward conversation. Hunter, understand that you are still a member of my crew and still have all the freedom that entails. However, I cannot afford to lose you. That shackle will prevent you from straying too far from me. I do not doubt your loyalty, this is merely to ensure your safety should you get captured or lost. Understand? Good."
Of course, she didn't even wait for an answer, standing up and making her way to the door. One of the big ones taps you on the shoulder.
You think it's Nathan. They're both big and dumb, hard to tell between them sometimes.
"Don't worry about us, we're here for the next bit. See, cap'n got some more of dem chosen map people, right? Tied up 'n stuff. We leave the quarters and make it look like we guardin' you. If dey wanna pull any funny business, cap'n thinks dey go for one like dem for help. Like you. An' we make it look like you're also in trouble, but secretly you're not. Right?"
The brute gives a thumbs up, before he and the other take a place to either side of the door and look imposing. Outside, you can hear Marie talking to someone. Best to head out there...
Nescafe, Vintage Bass, Amaranis A'daragon
Spoiler (click to show/hide):
The three of you awaken tied to one of the masts of a large ship, chained in the case of Annabell. It's quite a nice day, some clouds taking the edge off of the sun. It'd be lovely if not for... you know, being tied to a mast with a whole bunch of pirates gawking at you. If you look past them you'll see a dock and a port town, clearly one that welcomes pirates. Further in the distance are huge green covered hills. Tropical!
An iron collar is around each of your necks, a faint green glow dying down.
A few of the pirates make some rude gestures towards Annabell. They each share some sort of bruise, injury or recently busted nose. Annabell will recognize them as the ones who captured you before, clearly you left your mark during your struggles.
A dramatic wind flows across the deck of the ship as the doors to the aft of the ship burst open, a tall and imposing woman clothed in a torn mockery of an admiral's uniform. She has long silver hair and only one eye, the other covered by an eyepatch. The skin around said patch is rather heavily scarred, so no guesses what happened there.
Other than that, damn she was hot. Also holding a gun. Pointed at Reggie, but that was only because he was in the middle of the bunch.
"I hope the three of you didn't mind the rough treatment. It will only happen again if you resist. I am Bloody Marie, a Pirate Queen. You all have been granted a map by the Eye of a Thousand Suns. To put it simply, I want that fucking thing. I'm not going to let anyone who has one of those cursed maps to get away from me. Those collars around your necks will tell me if you get a certain distance away from me, and administer... a little 'shock' to motivate you to come closer. As of now, you are part of my crew. You will follow orders or be left in the brig to rot. Fight back and you will be beaten and be left in the brig to rot. Try to use whatever the Eye has given you against me and you will be beaten and... well, you get the picture."
"If you have any objections, best to get them out now. Otherwise, welcome to the crew. You'll be treated no differently to the rest of these bastards and even get your shit back."
The Captain turns and begins walking to somewhere behind the mast. The sound of a trapdoor opening is the only clue you have to where she was going.
"Men! If they're willing, cut the scallywags down. Leave those who aren't on the mast, let the sun change their mind."
Huh... there's a little bit of wriggle room in these bindings. But no knives to cut through them.
What to do?
The three of you awaken tied to one of the masts of a large ship, chained in the case of Annabell. It's quite a nice day, some clouds taking the edge off of the sun. It'd be lovely if not for... you know, being tied to a mast with a whole bunch of pirates gawking at you. If you look past them you'll see a dock and a port town, clearly one that welcomes pirates. Further in the distance are huge green covered hills. Tropical!
An iron collar is around each of your necks, a faint green glow dying down.
A few of the pirates make some rude gestures towards Annabell. They each share some sort of bruise, injury or recently busted nose. Annabell will recognize them as the ones who captured you before, clearly you left your mark during your struggles.
A dramatic wind flows across the deck of the ship as the doors to the aft of the ship burst open, a tall and imposing woman clothed in a torn mockery of an admiral's uniform. She has long silver hair and only one eye, the other covered by an eyepatch. The skin around said patch is rather heavily scarred, so no guesses what happened there.
Other than that, damn she was hot. Also holding a gun. Pointed at Reggie, but that was only because he was in the middle of the bunch.
"I hope the three of you didn't mind the rough treatment. It will only happen again if you resist. I am Bloody Marie, a Pirate Queen. You all have been granted a map by the Eye of a Thousand Suns. To put it simply, I want that fucking thing. I'm not going to let anyone who has one of those cursed maps to get away from me. Those collars around your necks will tell me if you get a certain distance away from me, and administer... a little 'shock' to motivate you to come closer. As of now, you are part of my crew. You will follow orders or be left in the brig to rot. Fight back and you will be beaten and be left in the brig to rot. Try to use whatever the Eye has given you against me and you will be beaten and... well, you get the picture."
"If you have any objections, best to get them out now. Otherwise, welcome to the crew. You'll be treated no differently to the rest of these bastards and even get your shit back."
The Captain turns and begins walking to somewhere behind the mast. The sound of a trapdoor opening is the only clue you have to where she was going.
"Men! If they're willing, cut the scallywags down. Leave those who aren't on the mast, let the sun change their mind."
Huh... there's a little bit of wriggle room in these bindings. But no knives to cut through them.
What to do?
Firehead, Ocfos, Meep Meepersons
Spoiler (click to show/hide):
This is a brig. That much is clear. The three of you are in a single cell. It's pretty barren, with what looks like a bunk or two and a couple rather large barrels of seawater. One of which houses Nellie, for the time being. There are other cells, which hold prisoners in much worse shapes than you.
A trio of pirates, armed and menacing, glare from the other side of the bars. All of them are having a hard time keeping the expression, mind you, considering the cuteness of the prisoners. Behind them lies a relatively neat pile of everyone's gear.
One of the obviously female pirates makes a teasing wink to Nathaniel. You recall that she and one of the other guards were there when you were... caught with your pants down, to put it lightly. The other two were chatting about how they caught Nurt, finding the circumstances of it hilarious.
They all immediately straighten up and shut up as someone who is obviously the captain walks down into the brig. She looks a little bored and gives the bars a smack with a gun.
"Honestly, I wish that all of you could have been ordinary prisoners so I could give that bloody speech only once. But here we go again. As of now, you three are a part of my crew. The collars will do bad things to you if you go too far away from me, blah, blah blah. If you want to be relatively free, tell your guards and they'll let you out. If not, enjoy your stay down here."
Marie points her pistol at Nurt.
"You get special treatment. Since your damn family is throwing money everywhere to get you back, keeping you out of sight of every fucking bounty hunter under the sun is going to be a pain in my ass. So thanks for making my life harder, runt."
Now she leaves to somewhere else below deck, tossing a key to one of the guards. "If the runt wants out, send him to my quarters. Tied up."
Nellie, you feel an odd feeling in your gut. Something in the back of your mind doesn't take kindly to this lady and her fat tits. It's not just the imprisonment, trust me.
This is a brig. That much is clear. The three of you are in a single cell. It's pretty barren, with what looks like a bunk or two and a couple rather large barrels of seawater. One of which houses Nellie, for the time being. There are other cells, which hold prisoners in much worse shapes than you.
A trio of pirates, armed and menacing, glare from the other side of the bars. All of them are having a hard time keeping the expression, mind you, considering the cuteness of the prisoners. Behind them lies a relatively neat pile of everyone's gear.
One of the obviously female pirates makes a teasing wink to Nathaniel. You recall that she and one of the other guards were there when you were... caught with your pants down, to put it lightly. The other two were chatting about how they caught Nurt, finding the circumstances of it hilarious.
They all immediately straighten up and shut up as someone who is obviously the captain walks down into the brig. She looks a little bored and gives the bars a smack with a gun.
"Honestly, I wish that all of you could have been ordinary prisoners so I could give that bloody speech only once. But here we go again. As of now, you three are a part of my crew. The collars will do bad things to you if you go too far away from me, blah, blah blah. If you want to be relatively free, tell your guards and they'll let you out. If not, enjoy your stay down here."
Marie points her pistol at Nurt.
"You get special treatment. Since your damn family is throwing money everywhere to get you back, keeping you out of sight of every fucking bounty hunter under the sun is going to be a pain in my ass. So thanks for making my life harder, runt."
Now she leaves to somewhere else below deck, tossing a key to one of the guards. "If the runt wants out, send him to my quarters. Tied up."
Nellie, you feel an odd feeling in your gut. Something in the back of your mind doesn't take kindly to this lady and her fat tits. It's not just the imprisonment, trust me.
Everyone
You hear a voice in your head.
"Rid yourself of your bindings, be free. You must rid yourself of this wench. Beware! Others search for you and your gifts. Trust no one but yourselves. This is the first of my tasks."
The voice fades.
You are all wearing your clothes and have any trinkets you had on your person. However, you are weaponless.
What happens next is up to you.