Well, it would actually be mighty weird if it did...
We all have seemingly stable rl and all and all, over 130k lines of code and content has been created for the game (there are very good games written in python that offer 50k lines of code and content), not mentioning traction that lamoli has been responsible for lately, creating unique picture content for the game (which takes weeks/month to gain experience for and render, there us still not a single complete pack, but I am getting a feeling (from a fact that he's been around for over 3.5 years and has provided increasingly improving quality content) that there will be a couple of packs in time for beta).
There will be a perfectly playable beta version with loads of content for interactions, combat, locations, events and quests + main story line + special features. What happens there after largely depends on the fanbase. It is already very simply to add written content to the game. Modding is as simple as it can possibly humanly get.
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I have paired up with a really good artist to combine my coding skills with his drawing skills to try and create a decent patreon team to build great games in the future (2 - 3 month from now on, we will not start until there is a proper content to back our intent). As far as PyTFall is concerned, we've borrowed simply too many content in the name of "parody" to ever monetize of the game, regardless, it's been some of the greatest fun and challenge I've faced in my humble life so far.
There will be a fully playable and expandable version of PyTFall with dozens of quests, event, special businesses and etc!