OPEN BRAWLER ENGINE
Here's the game:
Here's the source code:
The idea here is that I'm making a brawler engine for me to use, and anyone with nads to try can use the same engine to make their own games. I'm using 100% FlashDevelop, so you don't need to buy Flash to use it.
Update Aug/19/2016:
A little mini-update before the weekend to address some of KiWolfGirl's observations. Basic combo resolves faster, you can move while rising after being knocked down, turn delay has been halved.
Previously:
Spoiler (click to show/hide):
Controls:
Arrow Keys & Homerow
F = Jump;
D = Attack;
Space = interact; Go through doors;
double tap any directional key to hop, if you double tap forward, you will run;
hold jump down to charge up a higher jump; jump while running to do a long jump;
(assumes facing →)
D,D = combo
D,D,(→D) = knee combo
D,D,(←D) = backflip combo
FD = backflip kick (press D while crouching to jump, before releasing F to jump)
→→D = homing knee attack
D... = power attack (keep D held down)
←D = mule kick
←D|| = butt smack (while close to opponent)
Features:
Turn Delay
Charged Jump
Dash Input Running and Hopping
AI
Combos
Sound & BGM System
Homing Attacks
To-Do List:
Clean things up, make it more readable, user friendly, modular, etc.
Pause Button
Brawlers Push Against Each Other
Aerial Attacks
Projectiles
Grabs
Super Moves/Magic System
FX
Destroyable Environment
Character Select, Mode Select Screens
More modes of play, Story Mode, Survival Mode, Duel Mode, Long Background Mode, Looping Background Mode, Non-Randomized Dungeon Mode, RPG-Esque Map
If requested, features from the various old brawler games, like Micro SDF's Guard and Psy features or Fire Arm's Fire-Up system
If it's heavily requested, I might try to include some of Rune Star's features likes customizable stats, elemental attacks and the BREAK system.
Feel free to suggest a feature or contribute something yourself. Also asking questions will help me to explain it better, I tend to take some things for granted. Although fair warning, this engine has been almost a decade in the making, I may not remember exactly how some features work.