[RPG]Modern life-WhiteRaven

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Re: [RPG]Modern life-WhiteRaven

Postby graham99 » Sun Jul 17, 2016 4:33 pm

Great Game so far i really like it :D

But where to find the storyline scene in Uxerath?
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Sun Jul 17, 2016 8:43 pm

Hmm I don't want to spoil anything... but the scene is only small and lisa is not in it. You'll find it in west Nugkor after correct choice have been made.
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Re: [RPG]Modern life-WhiteRaven

Postby Ayeka » Sun Jul 17, 2016 11:06 pm

there is a bug, I downloaded version 0.1.3 and during play I get info about it is end of 0.0.5 version and I should do save to se al variations in last scene.
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Mon Aug 01, 2016 2:15 pm

Ayeka Wrote:there is a bug, I downloaded version 0.1.3 and during play I get info about it is end of 0.0.5 version and I should do save to se al variations in last scene.


This is fixed in later versions (I think)
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Mon Aug 01, 2016 2:16 pm

Demo update! Now version 0.2.0, visit my patreon site for more information. Changelog for version 0.3.0 is out there! >>http://www.patreon.com/WhiteRaven<<

https://mega.nz/#!DhwUgbiC!uR3MMOtybtG8 ... tj-b3-uIuA <--DEMO

Changelog

Version 0.2.0

+ New “rape on lose” text scene.

+ New “rape on lose” text scene.

+ Added more anal and vaginal text statuses with some variation.

+ Added a new main story quest.

+ Added a new main story quest

25 new areas (Total 68 in the game).

+ Added a new area in Nugkor (Stronghold)

+ Added a new area in Nugkor (Tent)

+ Added a new area in Nugkor (Farmhouse)

+ Added a new area in Nugkor (Shack)

+ Added a new are in Uxerath (Haranto)

+ Added a new area in Uxerath (Haranto  north)

+ Added 2 new areas in Haranto (Inn + room)

+ Added a new area in Haranto (house)

+ Added a new area in Haranto (magic shop)

+ Added a new area in Haranto (weapon shop)

+ Added a new area in Haranto (church)

+ Added 4 new areas in Haranto north (Castle + Castle room + throne room + training grounds)

+ Added 7 new areas in Uxerath (6 Deep forest, outside temple)

+ Added 2 new area in outside temple (temple + temple basement)

+ Created new armors (Total: 14. they can be found and bought in Uxerath)

+ Added a side quest at Haranto (magic shop)

+ Added a side quest at Nugkor (Weapon shop)

+ Created side characters and other background stuff (Iolas and Nathwen)

+ Worked on two more scenes that unfortunately are not ready yet (Because they need the main story line to process before they can enter).

+ Created more bugs

 

Version 0.1.5

+ New scene in Uxerath (Krugor’s forest, 2 choices with corruption points)

+ New scene in Uxerath (Nugkor will play automaticly when you progress the story)

+ New scene (Will play automaticly when you progress the story)

+ Added rape on lose event (If she’s in Uxerath, normal creatures like killer bees will kill her and make game over)

+ Added text scene with three variants for one slime creature (after defeated by 1 slime creature, also have 2 pictures)

+ Added text scene with three variants for two slime creatures (after defeated by 2 slime creatures, also have 2 pictures)

+ Changed the story line quest at her first visit in Uxerath (More information + one more objective)

+ Changed when the player can save in Uxerath (NOW BY USING CRYSTALS).

+ Added crystal travel, needs a key to unlock the fast travel.

Total 7 new areas.

+ Added a new area in Nugkor (Nugkor north)

+ Added a new area in Nugkor west (Pub)

+ Added a new area in Uxerath (Kraig’s mansion)

+ Added 3 new areas in Kraig’s mansion (inside, second floor, basement)

+ Added a new area in Krugors forest (Minotaur’s lair)

+ 30 new renders/pictures (Total: 131 pictures in the game)

+ Implemented a script (Yanfly options) you can now control the volume, auto dash etc.

+ Added a currency to the game (Gold in Uxerath and $ in the real world)

+ Removed status picture when a scene plays.
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Re: [RPG]Modern life-WhiteRaven

Postby Darthjake » Mon Aug 01, 2016 2:23 pm

Sweet! Downloading now.
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Re: [RPG]Modern life-WhiteRaven

Postby Darthjake » Mon Aug 01, 2016 3:41 pm

First off you start off in the town with no gold, so unless you know exactly where the box with gold is you can't stay at the inn, since using your body is not an option yet. Not a bug, just letting you know.

Bug: When you enter the magic "hexagram sign" shop you get the info about the war and then some guy comes in behind you and you auto leave the shop, when you go back in for the meat essence quest, I'm seeing him in the door, preventing me from leaving the shop. Getting ready to load another save to see if maybe I should have gone south to the tower first.

Edit: Carnivorous Plants - damn....

Also why do we go into super slow motion once we reach the south tower? Tried to go back into the forest but it seemed like I was still wading through molassus.
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Re: [RPG]Modern life-WhiteRaven

Postby epoxymoron » Mon Aug 01, 2016 8:43 pm

i'll give this a run through when i have time later tonight
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Re: [RPG]Modern life-WhiteRaven

Postby tontoman » Fri Aug 05, 2016 1:09 am

Looking really good!

I assume there's no way to 'pay' to sleep at the inn? I've redone a part and got some corruption (in case that gives you a new option), but don't see anything but pay in gold.

@darth, I think that's a bug with the plant. At first I though it was because I left the map before the timer finished. But 2nd time, I waited until the timers was done and I had my speed back... But as soon as I got to the tower went back to the slow ravaged pace.
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Re: [RPG]Modern life-WhiteRaven

Postby Darthjake » Fri Aug 05, 2016 2:34 am

tontoman Wrote:Looking really good!

I assume there's no way to 'pay' to sleep at the inn? I've redone a part and got some corruption (in case that gives you a new option), but don't see anything but pay in gold.

@darth, I think that's a bug with the plant. At first I though it was because I left the map before the timer finished. But 2nd time, I waited until the timers was done and I had my speed back... But as soon as I got to the tower went back to the slow ravaged pace.


Tonto, search around the map, I think on to the right of the screen above where the line has formed to molest the elf, and to the right of the palace. (I think)

There are a few boxes hidden around town, that have gold in them, and a few buildings that you can enter that have items or gold as well, that will let you stay at the inn.

I'll try to remember to post the locations later, or you can check earlier in the thread when I was having trouble locating all the meat essences, the dev detailed a few spots that I might have missed.
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Re: [RPG]Modern life-WhiteRaven

Postby tontoman » Fri Aug 05, 2016 3:40 am

Darthjake Wrote:
tontoman Wrote:Looking really good!

I assume there's no way to 'pay' to sleep at the inn? I've redone a part and got some corruption (in case that gives you a new option), but don't see anything but pay in gold.

@darth, I think that's a bug with the plant. At first I though it was because I left the map before the timer finished. But 2nd time, I waited until the timers was done and I had my speed back... But as soon as I got to the tower went back to the slow ravaged pace.


Tonto, search around the map, I think on to the right of the screen above where the line has formed to molest the elf, and to the right of the palace. (I think)

There are a few boxes hidden around town, that have gold in them, and a few buildings that you can enter that have items or gold as well, that will let you stay at the inn.

I'll try to remember to post the locations later, or you can check earlier in the thread when I was having trouble locating all the meat essences, the dev detailed a few spots that I might have missed.


Heh, nope I have gold, I'm good thanks. I was curious if the 'other' pay method was coded. Why I went a corruption route to see if that option would come up :). I'm assuming it's going to be something like that...
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Re: [RPG]Modern life-WhiteRaven

Postby Darthjake » Fri Aug 05, 2016 4:24 am

Ah, I see, no, I've never been able to get the 'other' method to work either, probably something later on.

Or I wonder if submission has anything to do with it. I've been avoiding submission, but going for corruption points....
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Mon Aug 15, 2016 5:43 pm

Newer version is released for patrons! Changelog is public https://www.patreon.com/WhiteRaven
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Mon Aug 15, 2016 5:44 pm

Darthjake Wrote:Ah, I see, no, I've never been able to get the 'other' method to work either, probably something later on.

Or I wonder if submission has anything to do with it. I've been avoiding submission, but going for corruption points....


Your right this option is not ready for the game just yet.
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Mon Aug 15, 2016 5:52 pm

tontoman Wrote:Looking really good!

I assume there's no way to 'pay' to sleep at the inn? I've redone a part and got some corruption (in case that gives you a new option), but don't see anything but pay in gold.

@darth, I think that's a bug with the plant. At first I though it was because I left the map before the timer finished. But 2nd time, I waited until the timers was done and I had my speed back... But as soon as I got to the tower went back to the slow ravaged pace.


This is true some of the plants with bigger dicks will "stun" Lisa if her holes is to small for their cocks. However it's not working like it should be and I think it's fixed in later versions because I did a fix in version 0.2.5 and after that no one have ever complained again. The chances on the dick sizes are (40% 2" wide, 50% 3" wide and 10% 4" wide) It will only happen if the it's bigger than 3" so 60% of the times, if Lisa's holes is small enough.
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Tue Sep 06, 2016 2:03 pm

Demo updated! And newer versions for patrons visit https://www.patreon.com/WhiteRaven to read the changelog.

https://mega.nz/#!69wXVACB!Le_xImXpJh3p ... sG3ck0jmgA
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Re: [RPG]Modern life-WhiteRaven

Postby whitraven » Sun Oct 02, 2016 11:40 am

New version released for patrons demo update will come later, 1 week or so. You can find the changelog here http://www.patreon.com/WhiteRaven
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Re: [RPG]Modern life-WhiteRaven

Postby Nirolf » Sun Oct 30, 2016 11:55 pm

how do i get to the eastern area of uxerath to get the diadem?
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Re: [RPG]Modern life-WhiteRaven

Postby dholmvik » Sat Nov 05, 2016 6:27 pm

I just created an account purely to give you my two cents Whiteraven. I really felt that I needed to give some feedback because I'm vested in this project, but of course this is just my opinion.

The normal world part of the game is mindblowingly done. In my playthroughs I avoid the fantasy part entirely, because it detracts from what the game is. With the normal world stuff, the quests given, the character development, the scenes and options, the involvement of player volition in character choices (something you also used heavily in Kristi's Revenge, which is good since it'd otherwise just be coercion and not submission) and all the little extras like the gloryhole, this game is a fantastic submission/corruption game in its own right. I felt if you focused on that for a bit, and opted to deepen Lisa's development and her growing relationships with the other NPCs in the regular world, this game could very easily slide to the top of the H game list. You hit a trifecta between gameplay elements, graphics and immersion.

However then comes the fantasy part.. I feel like this is something you really chose to make an integral part when you kicked this project off, and I don't want to pass too much judgment when it's still this undeveloped, but it tries to wedge action/adventure elements into an adult game. The adult component of it relies on intensive use of a natural flow through a straightforward regular world, through dialogues and choices, mundane tasks with the real events happening around them, gritty reality and optionally submission to it.

However with content being in that other world, I have to actually pull myself out of that immersed "realistic" role and enter a dungeon environment where I'm now playing blackjack with goblins and oversized spiders. Combat, and especially grinds really don't belong in ero games, anymore than drawn out unskippable dialogue fits in an FPS, or a first person perspective belongs in a topdown strategy. It clashes with what makes the formula tick, which you nailed in the "overworld," but then jeopardize in the fantasy one.

I feel like you're leading up to something interesting with the fantasy part but here's the other thing, fantasy worlds take much more resources to build. The tiles and models are going to be more diverse, you're clearly putting a lot of effort into making scripted cinematics, and so on. This is going to take a lot more time and effort, and ultimately I think, doesn't contribute to what's really the strongest part of the game.

I hope this is some useful feedback for you. I think you're holding onto something good here, and I just wanted to comment because I really want to see you take it into the endzone.
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Re: [RPG]Modern life-WhiteRaven

Postby randa » Wed Mar 08, 2017 5:30 pm

Hi

I play the version 0.5.1 and I am stuck after rescue the Elf from Krugers Fortress. I should go to the elven city But I can't enter the city in elfen land.
Is this not implemented yet?

Is only the Orc quest implemented?

Is it a bug, that Nathan ( Elf ) you free in Fortress after the escape from there just stand in front of the Fortress and doing nothing?
If you tray to talk again him the game freezes.

Thanks.
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