Stevenator Wrote:Of course you can't just directly copy what BS did because S-Purple will be all over that but imo I feel like this revival should try to be more like BS than this Cloud Meadow or whatever game seems to be.
Looks like they're making something totally different and putting the BS tag on it to get that Patreon money of BS fans.
ValturNaa Wrote:Also, bear in mind that this is a discussions thread. I'm sure we'll be announcing the project under a very different name, once we settle on one that works for everybody. The purpose of this thread was to gather a functional team interested in the revival. We now have five members and a number of proposals on the table for gameplay elements. At the rate we're going, we should have a working world lore, basic story, and five monster concepts by the end of the week at least. Once we decide certain key game components, we can start working on a tech demo as proof of concept. Which means the purpose of this thread has essentially been fulfilled, and now we just need to create a project thread to keep people updated on our progress.
ValturNaa Wrote:We are working on a demo, it is not finished yet but it is coming along. When the demo is ready, it will be appearing under a different name and we will provide a link to the new thread.
I wish you would read back before making assumptions about our intentions with this project. If the quotes above are not clear enough,
we will not be presenting this project under the name Breeding Season or in any way connected to it. This thread was built before we knew what direction the project would be taking, as a means of gathering a team to make it. The teaser by Shames only contains a small part of what we've been working on, and when the demo is ready, we will be setting up a new thread, under a projects category, and provide links from here. BS Revival will then be locked. Until we have something substantial like a demo to show, there isn't much point in creating the new thread. And until we release the demo, we won't be setting up a patreon.
That said, I haven't seen any "aversion" to either neoteny or futanari on this team. We won't be handling either one the same way BS did, however. And while I also hope for some more feral monsters to be included in the "full" release, we are attempting to limit the number of chores involved in the initial creation. That means 5 or 6 monster types, tops, and only 2 genders a piece to limit the number of animations initially required. After the full game engine is ready, there will be nothing to stop us from adding many, many more monsters and regions. Indeed, we are already starting to build up a backlog of monster ideas that will only be appearing later, and the seeds of stories that will draw the player to many regions beyond the currently planned land.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.