Servus Kingdom MV 0.1Patreon](MV)

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Servus Kingdom MV 0.1Patreon](MV)

Postby SinnersQuill » Sat Aug 06, 2016 1:51 pm

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Current Version – SKMV0.1

BLOG: http://sinnersquill.blogspot.co.uk/

New Nami art Image

Walkthrough/Guide Video https://drive.google.com/open?id=0B1Qd8q4T21JmcnZIRDNoVlZtZ00

Download

Download - PC https://drive.google.com/file/d/0B1Qd8q4T21JmWE50U0o1WHktS0U/view
Download - Mac https://drive.google.com/file/d/0B1Qd8q4T21JmcmRsS2ZDR3RZcm8/view
Download - Linux https://drive.google.com/file/d/0B1Qd8q4T21JmM3REMURfZjM2cFk/view

And you thought I was kinding about that 10.000 years joke! This is the new verison of Servus Kingdom I've been working on. Ver 0.0 was released a while back, with verison 0.1 released last month for my Patrons. It's now available to you to enjoy.

I'm also on Patreon now, if anyone feels like helping me out. https://www.patreon.com/user?u=4315705

Change Log 1.5
Spoiler (click to show/hide):

1) Side Missions for NPCs There are currently 3 in the game, one for Tanya, and two for Mira.

2) First part of Main Quest. Remember that crime spree that I've been hinting towards since the demo? Well, now you're finally going to get to do something about it. Though it's only the beginning, hopefully, it'll be enough to have you intrigued – I won’t spoil anything.

3) Weapons, Forging, Teammates and Combat.

After copious amounts of tea/coffee and banging my head against the table – I managed to get the bloody forging to actually work. Through Tanya, you can buy the Scythe, the Long Sword, and the
Katana. You'll be able to forge them to level 4 through buying shards through Tanya and finding Chunks on missions.

Combat is also in the game - though still basic

You'll be able to forge them in one of the following.

· Razor, · Venom, · Fire · Ice.

You'll be able to recruit Mira, Tanya, or both to your party provided your affection is high enough. Please note that you can only have them both for main story quests. Obviously, this will change in the future.

4) New Art for Nami, her costums and most of the sex scenes. Brand new Art for NPCs and some custom sprites)

5) Brand New Locations and Maps
There are several new maps for you to explore in the game. Along with the Weapons Shop, there is the police station (where you can part take in VR battles to grind some Exp), there are also new maps for the various side missions including a small wood, an abandoned mine (which is just one of the stocks maps in the game) and the story related maps.

6) Overhaul of Game Mechanics, general tweaking, and balancing
There are various skills which you and your slave can learn. Tiredness has been changed to Stamina. You can now grade slaves before you sell them, or buy them back and then there has been the general tweaking to make the game runner smoother.


Spoiler (click to show/hide):

1) I've expanded the cooking function in the game. Rather than just cooking and getting a fixed stat, there is now a chance that your slave will fail the task. This will offer you the chance to punish or try to comfort them, which ties nearly into -

2) The emotion system in fully in place now. Emotions will decide what stats are improved. For example, aggression is a bad to thing to have, because it will make your slave use up more energy to perform tasks. It will make certain tasks impossible to do - I mean, do you want a blowjob from an angry girl who will probably bite it off? Fear, on the other hand, will yield greater growth, but only in one stat. Overall stress is also a factor, as it will impact on how refreshed your slave is at the start of each day. A stressed out slave is not only going to have negative states, but you won't be able to perform many tasks - including getting them to work! And you need that sweet, sweet money - speaking of which.

3) You can gamble your money. At the moment there is only one game - a basic dice game, but I'm hoping to have things like rock/paper/scissors and maybe some slot machines. Originally I did have a something in place to try to stop people save scumming, but that didn't work so...

4) I've added a brand new map for the central city and a port map. The city has brand new locations in it - such as the dungeon, where mistress Katalin waits for you. Katalin can help you break slaves and can even sell you unique items. There are also some new maps which have been designed though yet to actually be fully added.

5) A new job has been added for your slave. They can now work at the restaurant. Your character can also do jobs. There are currently two in the game. One is breaking slaves for the Guild or the Dungeon. If you're a female, you can prostitute yourself.

6) Various clear up from the last game have been done and generally tweaking of mechanics.

7) Day and Night. There is now a day and night cycle in the game. Depending on the time, different events will be open for you. Certain characters will also be in different locations depending on the day of the week and if its night. In the future, this will lead to unique quests and the like.

8) Nami's true ending. This will be difficult to get, but if you can follow the thread correctly, you can help return Nami to her world. Oh, what does that imply?

9) Love and marriage. You can make your slave fall in love with you and marry them.

10) Added some lore and expanded dialogue.

11) Made the conversation/Kiss command have some more active qualities.

12) Depending on your slave's mood there are some secret events that can happen.

13) You can play as a female character! As hinted to above and in screen shots, you can now pick a female character. At the moment the change in gameplay isn't too radical, but it's early days yet.

14) Player tiredness and stress. Much like with your own slave, you'll have to watch your own stats, ensuring you're getting the most out of your training.

15) Deepthroat task has been added.

16) New custom art has been added for Blowjob, Blowjob Alarm, Deepthroat, Fuck and for the female character's prostitution. I've also tweaked some of Nami's sprites for different clothes.

However, given my current schedule, I've not been able to implement all of the functions I wanted, despite having designed them. So, what's been removed for the next update?

1) The single player missions. This is something I've been hinting towards since the demo, but due to current time I've not been able to actually implement it. I've designed two one of the maps and even got a few quest items up.

2) Concoct new and unique potions. So remember the witch character I introduced in the demo? Well, her role is chiefly that of crafting. A later points in the game you'll be able to enter different areas and collect consumables which can be used to craft said potions.

3) Weapon forging.

4) Overall story. I've been writing down ideas and creating characters and the like, but right now I'm focused on delivering engaging and interesting gameplay. So this taking a back seat.

5) Lose battle pictures. So if you're playing as a female character and you lose a battle, guess what happens? I've got a few sketches down, but nothing too major. However, I have added one of these sketches to the game, it needs to be refined and coloured. I also need to add Nami Handjob and Anal. Again, sketches are done I just need to refine them.

6) Sex sound effects. I'm still looking for a good source to use. Honestly, I tend to have the sound effects off because I find them annoying, but I know some people really like them.


Anyway, I hope you enjoy this update. I'll looking to create a MV version of the game so you can download and play it on your tablet and phone. I'll also be looking into Pateron. As always,
Feedback is welcomed.

Spoiler (click to show/hide):

Hello there! My name is SinnersQuill, erotica writer and, hopefully, a game developer. I’m here to present to you a demo of my first game, Super Slave Maker.

Inspired by games such as the original Slave Maker and Sim Brothel, Super Slave Maker sees you take on the role of an up-and-coming Slaver working for the Guild. It is your duty to train slaves to the best of your abilities and to make a name for yourself.

Since this is only a demo, the conditions to win are lax. I've not implemented things such as Slave Mood and Reputation. This demo is predominantly here for you to get familiar with most of the core mechanics and see how it gels with you. I’m testing the waters with this.

Current Content
Hours of Gameplay: Can be completed in about half an hour, but there is a side mission where you can locate hidden picture around the city.
Sex Scenes: 4+ (Currently using Nel Zel for these, but I’ll be putting my own in soon – probably the next update)
Pairings: M/F,
Handjob, Blowjob, Fuck, Anal,
Three different costumes to select for your slave.
Seven hidden images

Since this is only a demo, the story doesn’t play a huge part yet. Needless to say, the story will be expanded upon. I’ve left a few hints at some of the things that will be coming later. Most of the maps are the standard pre-made maps in the game, but I’ve tweaked a few of them and designed one of my own. Obviously, putting in my own maps is in the pipeline.

If you have any questions, feel free to ask. If you have any bugs to glitches to report – or even some suggestion – please comment below or on my blog.


BLOG: http://sinnersquill.blogspot.co.uk/

Thanks all, I hope you enjoy.

Spoiler (click to show/hide):

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Last edited by SinnersQuill on Fri Aug 04, 2017 2:58 pm, edited 11 times in total.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby Darthjake » Sat Aug 06, 2016 6:59 pm

When you have the slave clean your house she gains +10 to cook, not cleaning, other than that not too hard to figure out if you look at the stats after performing an action, but if you perform the kiss action, should the game not tell you that the slave is gaining obediance? The pics are good, and you've got the map laid out with most of the npcs able to interact, I'm guessing later we get to go out into the forest and kill mobs for money?

The only other thing you might change is when you go to the slaver guild the guy tells you to go downstairs to get started but when you go downstairs the slave is suddenly gone, fortunately checking party status shows that she is in your party, but she has no icon in formation. You might want to make it a short sprite animation, where you go to the cell opening and the slave comes forward into you, you get "Nami / Slave" joins your party" message.

Then going back to your house of course allows you to interact with you. Other than that it looks fairly solid, i only noticed a few spelling / sntax issues with the girl instructor in your house. The lady representing lady valentire uses you instead of your.. Small stuff compared to what you've already done, but it catches the eye, or at least it does for me, and reduces immersion slightly.

Edit: Some of the stuff in the 2nd paragraph is covered by the instructor lady, but I only interacted with her the one time, so maybe you want to make her mandatory to interact with as an intro, unless the player specifically wants to skip the intro and add that as an option. Again, just an idea.

Good luck with the game, I look forward to seeing more.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Sat Aug 06, 2016 7:22 pm

Darthjake Wrote:When you have the slave clean your house she gains +10 to cook, not cleaning, other than that not too hard to figure out if you look at the stats after performing an action, but if you perform the kiss action, should the game not tell you that the slave is gaining obediance? The pics are good, and you've got the map laid out with most of the npcs able to interact, I'm guessing later we get to go out into the forest and kill mobs for money?

The only other thing you might change is when you go to the slaver guild the guy tells you to go downstairs to get started but when you go downstairs the slave is suddenly gone, fortunately checking party status shows that she is in your party, but she has no icon in formation. You might want to make it a short sprite animation, where you go to the cell opening and the slave comes forward into you, you get "Nami / Slave" joins your party" message.

Then going back to your house of course allows you to interact with you. Other than that it looks fairly solid, i only noticed a few spelling / sntax issues with the girl instructor in your house. The lady representing lady valentire uses you instead of your.. Small stuff compared to what you've already done, but it catches the eye, or at least it does for me, and reduces immersion slightly.

Edit: Some of the stuff in the 2nd paragraph is covered by the instructor lady, but I only interacted with her the one time, so maybe you want to make her mandatory to interact with as an intro, unless the player specifically wants to skip the intro and add that as an option. Again, just an idea.

Good luck with the game, I look forward to seeing more.


Fantastic! Thanks for the feedback. I'll implement those changes - though I feel a little embarrassed about the cook/clean mix up. But that's the problem when you're the only person testing it :P I'm glad you enjoyed it and if think of anything else, please let me know :)
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby brontanius » Sat Aug 06, 2016 9:59 pm

I like the game so far. Did notice one bug for you in 2 places though.
Even tho it isn't in the game I tested the extreme/taboo options for sex with the slave and after the coming soon box, the art of nami when interacting with her stays there until you interact with her again. By in 2 places I mean it happens when testing both extreme and taboo.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Sat Aug 06, 2016 10:01 pm

brontanius Wrote:I like the game so far. Did notice one bug for you in 2 places though.
Even tho it isn't in the game I tested the extreme/taboo options for sex with the slave and after the coming soon box, the art of nami when interacting with her stays there until you interact with her again. By in 2 places I mean it happens when testing both extreme and taboo.


Thanks very much :)
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby Lucky777 » Sun Aug 07, 2016 5:36 pm

I haven't played it, but as a concept it seems pretty cool.

I'll be looking forward to peeking in on it at a later stage in development, and seeing how it holds up against things like Slavemaker and Jack-o-nine.

(To be honest, although you'd have to carefully sanitise the picture files in Jack-o-nine if loli is illegal in your country, that does seem to be the last word in slavemaking sims. A bit grimdark, to be sure, what with the Old Huntsman's fuckin' CANNIBALISM fetish of all things.
But fortunately that is avoidable.)
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby Darthjake » Sun Aug 07, 2016 5:47 pm

Lucky777 Wrote:I haven't played it, but as a concept it seems pretty cool.

I'll be looking forward to peeking in on it at a later stage in development, and seeing how it holds up against things like Slavemaker and Jack-o-nine.

(To be honest, although you'd have to carefully sanitise the picture files in Jack-o-nine if loli is illegal in your country, that does seem to be the last word in slavemaking sims. A bit grimdark, to be sure, what with the Old Huntsman's fuckin' CANNIBALISM fetish of all things.
But fortunately that is avoidable.)


Maybe you need to write up a small guide then, I had issues with Jack-o-nine, but I may give it another try.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Sun Aug 07, 2016 6:09 pm

Lucky777 Wrote:I haven't played it, but as a concept it seems pretty cool.

I'll be looking forward to peeking in on it at a later stage in development, and seeing how it holds up against things like Slavemaker and Jack-o-nine.

(To be honest, although you'd have to carefully sanitise the picture files in Jack-o-nine if loli is illegal in your country, that does seem to be the last word in slavemaking sims. A bit grimdark, to be sure, what with the Old Huntsman's fuckin' CANNIBALISM fetish of all things.
But fortunately that is avoidable.)


I have to confess, I'd never heard of Jack-o-nine before. This was made with things like Sim Brothel and Slave Maker (which I haven't played in donkey's years). Not sure when the next update is going up maybe next week depending on time.

But the grimdark does interest me - not because I find it arousing, it's just more a morbid interest.

This would be later - waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay later - but one of the things I was considering was having the player enter a dimension where all the dark, twisted, and grim things of perversion happen. Ever read the Hellbound Heart by Clive Barker? Sort of a similar idea to that. Of course, the catch is since it's in a different dimension what happens in that dimension, stay in that dimension - like Vegas. There, you could explore things like Guro, Vore, etc safe in the knowledge that no actual harm is coming to your fictional slave. Or you could just explore and talk to NPCs. I do have a unique storyline and everything - but that is way off in the future if I do more with this and would only be downloadable through my blog.

Anyway, let's talk about the next update, shall we? As I mentioned above, I'm hoping to have it out next week or the week after and shall contain -

My own drawing for the available H-scenes
Implementing Mood
Expanding NPC dialogue
Adding 3 new jobs - bringing a total to 5, along with promotions
Adding 2 new ending - bringing a total to 4
Adding 3 new outfits for your slave - complete with sprites
Fixing the problems that have been encountered with this demo
Adding the Standard/Premium split when selling

That's all doable and shouldn't take too long.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby Lucky777 » Sun Aug 07, 2016 8:06 pm

http://wiki.anime-sharing.com/hgames/in ... ack-o-nine

The grimdarkness won't be to everyone's taste, many will need to manually sanitise the loli, and as a pure, focused H-game, Slavemaker may be better.

But still, here you go.
Not a guide written by me, just the wiki.
A good one, too.

If you go in uninformed you'll get eaten alive, but at this point, I know at least enough tricks of the trade to be comfortable slavemaking in Eternal Rome.
I still remember thinking the normal mode and hardmode tutorial slaves might actually have been LEGITIMATELY FUCKING IMPOSSIBLE.
Good times - and many though not all of the ones you meet in gameplay are actually more like the easy-mode version anyway.

That said, SinnersQuill, none of this has been by any means an attempt to dissuade you from covering the same ground with a game of your own.

Just because something's been done before and done well certainly doesn't mean it can't be done again, and done well.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby Darthjake » Sun Aug 07, 2016 8:20 pm

I went in with no idea what I was doing as my only experience previously was slave maker, so this should help, thanks!
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Sun Aug 07, 2016 10:15 pm

Lucky777 Wrote:http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine

The grimdarkness won't be to everyone's taste, many will need to manually sanitise the loli, and as a pure, focused H-game, Slavemaker may be better.

But still, here you go.
Not a guide written by me, just the wiki.
A good one, too.

If you go in uninformed you'll get eaten alive, but at this point, I know at least enough tricks of the trade to be comfortable slavemaking in Eternal Rome.
I still remember thinking the normal mode and hardmode tutorial slaves might actually have been LEGITIMATELY FUCKING IMPOSSIBLE.
Good times - and many though not all of the ones you meet in gameplay are actually more like the easy-mode version anyway.

That said, SinnersQuill, none of this has been by any means an attempt to dissuade you from covering the same ground with a game of your own.

Just because something's been done before and done well certainly doesn't mean it can't be done again, and done well.


Ooooh, consider me intrigued. In all honesty, I don't think I'll be able to make anything too complex with my own Slave Maker game simply because of the natural constrictions within the engine. I'm far too much of a noob to know to actually program, so I'll just have work within the limitation and get creative!

As for the grimdark, it's not always for me - but sometimes I'm just in the mood for it. Mostly, I like to see just how fucked up some of the games get. Death Beach or Splatter Beach got really out there but it became quite comical.

I'm not sure if I will explore that avenue myself. I had the idea which I'm going to attribute to the fact I've just finished a massive Clive Barker beige (Books of Blood 1-4, Carbal, Hellbound Heart and the fucking awesome Rawhead Rex comic) so I guess that's where it all came from. But I do find it genuinely fascinating.

Anyway, thanks again for the link - I'll be sure to check it out.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby Johny5 » Mon Aug 08, 2016 5:40 am

Hey man cool idea, i Enjoy the concept!
I like the map, I have definitely seen worse maps!

Couple things, its very grind right now with not a lot of reward.

also big thing, there is a memory leak. I'm not sure if you are using ruby, or just scripting.
I've never used ruby for anything so i don't know what it does for garbage collection, so i
can't help you there. (you may have to manually 'release' objects or something)

I always love playing these games, I hope this input helps.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Mon Aug 08, 2016 2:06 pm

Johny5 Wrote:Hey man cool idea, i Enjoy the concept!
I like the map, I have definitely seen worse maps!

Couple things, its very grind right now with not a lot of reward.

also big thing, there is a memory leak. I'm not sure if you are using ruby, or just scripting.
I've never used ruby for anything so i don't know what it does for garbage collection, so i
can't help you there. (you may have to manually 'release' objects or something)

I always love playing these games, I hope this input helps.


I'm not using ruby - well, save for all the standard scripts that come pre-packed in the game. What I mean is, I'm not writing new scripts - too much of a scrub-noob to even consider doing that ;P I'll do some reading up and see what I can find in regards to memory leaks within the engine. Out of interest, what happened? How did you know it was a memory leak?

Thanks very much for letting me know.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby FMC » Thu Aug 11, 2016 8:06 pm

I would ask if you could play as a female Slave Maker, since most games that have that sort of thing aren't fully developed/explored in that aspect. The closest we get are the two flash Slavemaker games that are on this site, and that whole Red Lily club in the huge Slave Maker everyone knows about. xD Even then, the Red Lily was never finished, and likely will never be.

So a non-flash game that involves actually going around to places that you could play as a female in is something I'd be very interested in. If you don't want to, that's fine, but I have to ask.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Fri Aug 12, 2016 12:19 pm

FMC Wrote:I would ask if you could play as a female Slave Maker, since most games that have that sort of thing aren't fully developed/explored in that aspect. The closest we get are the two flash Slavemaker games that are on this site, and that whole Red Lily club in the huge Slave Maker everyone knows about. xD Even then, the Red Lily was never finished, and likely will never be.

So a non-flash game that involves actually going around to places that you could play as a female in is something I'd be very interested in. If you don't want to, that's fine, but I have to ask.


As it happens, being able to play as a female was always on the cards. The reason it's not in the demo is because I'm hashing out the core mechanics and making sure they function as they should.

The other thing I'm concerned with is how do I make the experience of playing a female Slaver unique and different from the playing a male. I was thinking, if you pick to play as a female you'd have access to the lesbian command - which would make sense - but you'd be unable to do the standard commands until you acquired either a male slave or certain items.

It would have to be something I would have to spend a little time thinking about - I don't just want it to be a sprite sway, you know? But I honestly wouldn't look at that coming until about 2/3 updates from now.

tl;dr: Yes, you'll be able to play as a female but it will be later on.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby Lucky777 » Fri Aug 12, 2016 11:12 pm

SinnersQuill Wrote:
Lucky777 Wrote:I haven't played it, but as a concept it seems pretty cool.

I'll be looking forward to peeking in on it at a later stage in development, and seeing how it holds up against things like Slavemaker and Jack-o-nine.

(To be honest, although you'd have to carefully sanitise the picture files in Jack-o-nine if loli is illegal in your country, that does seem to be the last word in slavemaking sims. A bit grimdark, to be sure, what with the Old Huntsman's fuckin' CANNIBALISM fetish of all things.
But fortunately that is avoidable.)


But the grimdark does interest me - not because I find it arousing, it's just more a morbid interest.

This would be later - waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay later - but one of the things I was considering was having the player enter a dimension where all the dark, twisted, and grim things of perversion happen.



Grimdarkness actually doesn't interest me at all in any fashion.
It's something I mentioned as a heads-up that it's in Jack-o-nine, and something which I'm glad one can avoid therein to a large extent*.
If you ever placed such a dimension in an expansion-pack, whether available only on your blog or not, I'd try to be sure not to download it.

*
Spoiler (click to show/hide):

For example my households all tend to be ... vegetarian, in my Jack-O-Nine games, because the meat in the market is most probably human meat.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby muttdoggy » Fri Aug 12, 2016 11:30 pm

Memory leaks eat your ram. If you don't have a resource monitor or a widget that you can bring up, then start up the process monitor. Shortcut is Ctrl+Shift+Esc. Hit the performance tab. Look at the current levels so you have a baseline as to where your system's "normal" level is at but watch it to make sure it doesn't continue to climb or have odd spikes as that's a sign of a another problem (usually driver issues). Then run the Game.exe and when it's finished loading, check the RAM level by clicking on the "RGSS3 player" and it should have only added 50-100 megabytes or so. Note what the levels are at. Play the game and every now and then glance at the ram usage. If the ram usage is going up, then you have a memory leak in the exe.
It's a great idea to have low resource ram/cpu monitor (I have one that came with my motherboard but it's not as low as I'd like it but also tells me fan speeds and temperatures).
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Sat Aug 13, 2016 12:17 am

muttdoggy Wrote:Memory leaks eat your ram. If you don't have a resource monitor or a widget that you can bring up, then start up the process monitor. Shortcut is Ctrl+Shift+Esc. Hit the performance tab. Look at the current levels so you have a baseline as to where your system's "normal" level is at but watch it to make sure it doesn't continue to climb or have odd spikes as that's a sign of a another problem (usually driver issues). Then run the Game.exe and when it's finished loading, check the RAM level by clicking on the "RGSS3 player" and it should have only added 50-100 megabytes or so. Note what the levels are at. Play the game and every now and then glance at the ram usage. If the ram usage is going up, then you have a memory leak in the exe.
It's a great idea to have low resource ram/cpu monitor (I have one that came with my motherboard but it's not as low as I'd like it but also tells me fan speeds and temperatures).


I have to admit, I've been running through the game and testing it and have yet to see the memory leak myself - nevertheless, I'll try this out and see what the deal is. Thanks very much! I hope you enjoyed the demo.

Lucky777, that's completely fine. I have yet to actually get round playing this game as I've been rather busy. One thing that does interest me - and I believe another game on here is doing it - is the feeding your slave. That was something I had down for a future mechanic - mostly as a means to effect mood/health. I'll be curious to see how others use it.

As an aside, I'll be sure to avoid the meat as well :P
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby FMC » Sat Aug 13, 2016 9:31 am

Actually, I'd think it'd be interesting if you explored something similar to that Red Lily bar; AKA, the dangers of being a woman in general in this line of work. That's something that I actually haven't seen explored much, if at all, in any Slave Maker style game where you play as a female. Having to try to make a name for yourself so you don't get preyed upon as weak by the other Slave Makers, maybe not having as much trust from Clients, especially certain kinds, because they're not sure you can do the job they want, etc.

I dunno, it's an idea on how to make it different than the male version.
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Re: Super Slave Maker (RPGMAKER VX ACE)

Postby SinnersQuill » Tue Aug 16, 2016 7:19 pm

FMC Wrote:Actually, I'd think it'd be interesting if you explored something similar to that Red Lily bar; AKA, the dangers of being a woman in general in this line of work. That's something that I actually haven't seen explored much, if at all, in any Slave Maker style game where you play as a female. Having to try to make a name for yourself so you don't get preyed upon as weak by the other Slave Makers, maybe not having as much trust from Clients, especially certain kinds, because they're not sure you can do the job they want, etc.

I dunno, it's an idea on how to make it different than the male version.


That is an interesting idea and something worth considering. I'll have to file it away :)

In the meantime, I'm aiming to have Ver0.1 of the game out this Saturday. But while you wait, enjoy the new picture of Nami.
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