Dusty's Castle (Finished)

Re: Dusty's Castle

Postby TheLegendaryChosenOne » Fri Oct 28, 2011 6:37 am

i wonder what that sinister corridor that i cant go i holds...
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Re: Dusty's Castle

Postby Rpgfan65535 » Fri Oct 28, 2011 7:54 am

Would you add keyboard controls for the message boxes for those of us playing with one hand? Q and E would work well.
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Re: Dusty's Castle

Postby miicas » Fri Oct 28, 2011 4:42 pm

Aaleen13 Wrote:
Crossbow1701 Wrote:So a couple of things is the table and furnace, chair in first room, book case, plant objects you can interact with right now? And do all the white statues break or can you do a "good" end for the long hallway on the second floor.


ive been wondering the same thing lol ive been trying how to open the hallway without doing the "evil" things, but i cant figure it out, granted it could just not be added yet lol

oh and i never thought to mention it GP but when i noticed the previous glitch, i also noticed that the first broken statue (the second one) and the 3rd broken statue (the fourth one) both have the "Did i do this?" and the ! to activate it, the 2nd broken one (the 3rd) has the ! but doesnt activate the text

getting the doors open is easy all scenes thus far have 3 loops start the scene get to second loop stop scene door opens you have your virtue intact profit
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Re: Dusty's Castle

Postby nightcore117 » Fri Oct 28, 2011 7:57 pm

i hope he makes a blowjob scene at the room where you get the key XD
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Re: Dusty's Castle

Postby Crossbow1701 » Fri Oct 28, 2011 9:26 pm

miicas Wrote:
Aaleen13 Wrote:
Crossbow1701 Wrote:So a couple of things is the table and furnace, chair in first room, book case, plant objects you can interact with right now? And do all the white statues break or can you do a "good" end for the long hallway on the second floor.


ive been wondering the same thing lol ive been trying how to open the hallway without doing the "evil" things, but i cant figure it out, granted it could just not be added yet lol

oh and i never thought to mention it GP but when i noticed the previous glitch, i also noticed that the first broken statue (the second one) and the 3rd broken statue (the fourth one) both have the "Did i do this?" and the ! to activate it, the 2nd broken one (the 3rd) has the ! but doesnt activate the text

getting the doors open is easy all scenes thus far have 3 loops start the scene get to second loop stop scene door opens you have your virtue intact profit


you sure i've tried multiple times and still nothing i can't get the door open without making dusty cum.
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Re: Dusty's Castle

Postby aznjimmykid » Fri Oct 28, 2011 10:12 pm

i was reading some random book 5 reason's to punch a dolphin and it said pigs keeps cumming till bout 30 mins and humans less than 1min unless u keep on going lmao i searched it up and it saids depending on how much sperm the pig held up the longer it takes. they literaly let out all there sperm and there dicks like a corkscrew thats nasty if u think of it lmao
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Re: Dusty's Castle

Postby GoRepeat » Sat Oct 29, 2011 12:36 am

Crossbow1701 Wrote:you sure i've tried multiple times and still nothing i can't get the door open without making dusty cum.



Because it isn't in the game yet!
(streaming over)
Last edited by GoRepeat on Sat Oct 29, 2011 3:08 am, edited 1 time in total.
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Re: Dusty's Castle

Postby miicas » Sat Oct 29, 2011 12:44 am

Gorepete Wrote:
Crossbow1701 Wrote:you sure i've tried multiple times and still nothing i can't get the door open without making dusty cum.



Because it isn't in the game yet!

https://join.me/877-464-586

exsqueeze me? i did it on the picture, so either you put it in and then forgot or i clicked the wrong button and didn't realize it
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Re: Dusty's Castle

Postby GoRepeat » Sat Oct 29, 2011 3:12 am

rhp yeah you know me!
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Re: Dusty's Castle

Postby Mechanios » Sat Oct 29, 2011 3:31 am

Your fuse looks like shit <3
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Re: Dusty's Castle

Postby CeilingCat » Sat Oct 29, 2011 3:50 am

Hey Gore,
Long time watcher, first time writing.

Anyway, there seems to be a glitch with the latest update. After I grab the fuse I'll walk (or sprint) a few rooms right to try to turn on the machine, but I'll get warped back to the den. It may be related to the mirror door closing again, and several of the mirror triggers resetting, with no way of replaying the scene and thus no way to progress further through the long corridor.

Keep up the good work. Love how quick these updates are coming.
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Re: Dusty's Castle

Postby Zeus Kabob » Sat Oct 29, 2011 3:54 am

Snap son! Point out your revisions and possibly a revised model! In essence: Pics (or structured criticism) or GTFO!
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Re: Dusty's Castle

Postby WonderGamer » Sat Oct 29, 2011 4:04 am

Rpgfan65535 Wrote:Would you add keyboard controls for the message boxes for those of us playing with one hand? Q and E would work well.

Heh. I know what you're doing. :twisted: :lol:
"It just keeps getting better"
"Live on, play hard. WonderGamer out!"

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Re: Dusty's Castle

Postby Acidrayne360 » Sat Oct 29, 2011 4:09 am

Needs some bug squashing. If you run too much to the right, either in the basement or in the kitchen or in the dining room, you'll end up on the left side of the library/living room/thing. Just throwing that out there. :lol:
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Re: Dusty's Castle

Postby Crossbow1701 » Sat Oct 29, 2011 5:26 am

so the table and switch in gallery was added and some more dialog.
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Re: Dusty's Castle

Postby Kankra » Sat Oct 29, 2011 9:55 am

CeilingCat Wrote:Hey Gore,
Long time watcher, first time writing.

Anyway, there seems to be a glitch with the latest update. After I grab the fuse I'll walk (or sprint) a few rooms right to try to turn on the machine, but I'll get warped back to the den. It may be related to the mirror door closing again, and several of the mirror triggers resetting, with no way of replaying the scene and thus no way to progress further through the long corridor.

Keep up the good work. Love how quick these updates are coming.


I'm experiencing the same problem. Also, when the tabe fucks you, the clit/tit-slapper (don't know else how to call it) has a spare pipe going from it (just like the ones that are holding it), which just hangs there, doing nothing. Another glitch or a work in progress?

Anyways, top, top stuff you're creating here. Looking forward to both this and Sakyubasu! Keep it up!
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Re: Dusty's Castle

Postby FMC » Sat Oct 29, 2011 11:05 am

Gah, I missed another one?

Any chance of letting us know ahead of time if one's planned? Even a rough range works/ xD I like seeing you work, it's kinda interesting.

Also, not the bondage scene I was expecting, but it's still pretty good. ^.^ Can't wait for the next update!
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Re: Dusty's Castle

Postby Aaleen13 » Sat Oct 29, 2011 11:32 am

miicas Wrote:
Aaleen13 Wrote:
Crossbow1701 Wrote:So a couple of things is the table and furnace, chair in first room, book case, plant objects you can interact with right now? And do all the white statues break or can you do a "good" end for the long hallway on the second floor.


ive been wondering the same thing lol ive been trying how to open the hallway without doing the "evil" things, but i cant figure it out, granted it could just not be added yet lol

oh and i never thought to mention it GP but when i noticed the previous glitch, i also noticed that the first broken statue (the second one) and the 3rd broken statue (the fourth one) both have the "Did i do this?" and the ! to activate it, the 2nd broken one (the 3rd) has the ! but doesnt activate the text

getting the doors open is easy all scenes thus far have 3 loops start the scene get to second loop stop scene door opens you have your virtue intact profit


doesnt mean that is the "good" path, especially since the "evil" statues dont break

Gorepete Wrote:
Crossbow1701 Wrote:you sure i've tried multiple times and still nothing i can't get the door open without making dusty cum.



Because it isn't in the game yet!
(streaming over)


which is exactly what i thought, i was just curious and asked if there would be a good and evil path, but it apparently wasnt clear enough and people thought i was asking "how do i do something that probably isnt added in an incomplete game"....
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Re: Dusty's Castle

Postby GoRepeat » Sat Oct 29, 2011 11:41 am

Yeah I resolved that bug. When I added the fuse I forgot to deactivate the trigger after you grab it, so when you run into the kitchen and by the pot, the still-active trigger hits the pot and warps you back to the library (to put out the fire) resetting the vanity variable and screwing up the chains.
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Re: Dusty's Castle

Postby BlueLight » Sat Oct 29, 2011 12:11 pm

So as the screen is zoomed in on the mirror in the basement i was able to hit space bar and get the characters thought thing to pop up again.
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