Despair Labyrinth (RPG) Latest Release: Ver.0.09 (4/18/12)

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Which character is your favorite so far?

Emilia (Warrior)
213
12%
Rhiannon (Berserker)
227
13%
Irine (Priest)
170
10%
Cesca (Thief)
228
13%
Thyme (Sage)
271
16%
Lanie (Magician)
218
13%
Sairyn (Martial Artist)
176
10%
Asella (Paladin)
211
12%
 
Total votes : 1714

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Kuragari » Thu Oct 27, 2011 12:42 am

So, the full update will be done by the sixth, or the stuff your adding in now to finish up the update. Because if the rest of it (the wolfram low purity scene and the stalls) is finished, you could give us Beta-testers that version to test while you finish up the rest of it, so that way we can give you a heads up if there's anything that needs fixing.

Plus, I believe I've found all the neat new stuff in the recent RE:Progeny update, and am looking for something fun to take up some of my days off work :p
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Raio10 » Thu Oct 27, 2011 1:27 am

Hey man well aren't you lucky for being a tester but i would appreciate the heads up idea so thanks in advance.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby ZeroEXE.ZX17 » Thu Oct 27, 2011 4:28 am

Kuragari Wrote:So, the full update will be done by the sixth, or the stuff your adding in now to finish up the update. Because if the rest of it (the wolfram low purity scene and the stalls) is finished, you could give us Beta-testers that version to test while you finish up the rest of it, so that way we can give you a heads up if there's anything that needs fixing.

Plus, I believe I've found all the neat new stuff in the recent RE:Progeny update, and am looking for something fun to take up some of my days off work :p


i think that is what KITA wanted us to do (or one of his plans anyway) Kuragari but yea :3
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby KITAmaru » Thu Oct 27, 2011 1:28 pm

To all the new posters who commented, thanks for the support!
No problem Lucky. And yep Kura, that's the plan; I've just sent out the test version to you guys and have also assigned 2 characters per tester to lighten / specify the load. Bug reports should go in PM's, preferrably, heh. Have fun with the Stalls.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby lok987 » Thu Oct 27, 2011 7:57 pm

I was wondering, whether the update will include only new content or whether you have expanded some existing scenes, too. In particular I'm curious about the dominatrix part.
A simple "yes" or "no" would be enough. :)
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby KITAmaru » Thu Oct 27, 2011 10:28 pm

The update will have expanded on only the Wolfram low-Purity scene and the Stalls in the Chambers. All of the rest will be new content related to the Gwyn rescue, as well as a short one involving your selected character.

So no, no Lady Illia for the time being, sorry. It appears that she has amassed quite a following though, so I'll keep that in mind for future updates.

On another note, does anyone know any females--I know right, girls on the interbutts, etc.--who would be available for some light voice acting generally limited to gasps and moans? I figure this is probably the wrong place to ask, but it's worth a shot. I'm debating whether or not the addition of those would be worth it to add in the future. There's far too much dialogue for this game to be acted out completely, so I'm just looking for some sounds to supplement the H-scenes with. I can pay for such services and would preferrably like 4 girls at least (depending on versatility / talent level, one voice actor would handle two roles for cost efficiency's sake). I do like the Samus soundboard and what not, mind you, but the reason why I am looking to do this is because I'd like it to be believable that each character has a different kind of voice, for the most part--obviously Lanie would sound much different while getting it than say, Rhiannon.

In other news, for whoever requested a big black guy, I did find a 3DCG model of that (not yet tested), so your wishes can probably be fulfilled and all that, but obviously not until a bit later. If any of you have storyline ideas regarding stuff that should happen in the Rogues' Division area before I move on, please PM them to me, as I want to make sure at least most of the bases are covered before moving on--not that we can't revisit this place, but even if we did, it'd be a while before that, so yeah.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby BlindEye » Fri Oct 28, 2011 11:36 am

Does anyone know how much Purity is required to trigger Wolfram high-purity scene? I couldn't trigger it with Asella at 87 purity...
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby ZeroEXE.ZX17 » Fri Oct 28, 2011 4:26 pm

BlindEye Wrote:Does anyone know how much Purity is required to trigger Wolfram high-purity scene? I couldn't trigger it with Asella at 87 purity...


there is not high-purity scene dood
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Lucky777 » Fri Oct 28, 2011 5:57 pm

Doesn't he mean the one where Asella doesn't wait for Wolfram to save her?
I'm pretty sure it's in there, though I've never looked for it myself.
If 87 ain't high enough, try 90 and up.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby KITAmaru » Fri Oct 28, 2011 7:36 pm

Erm... as far as I know, Asella's 'high-purity' scene as of 0.06 is pretty much the default one. Next patch, each girl will have low, medium and high purity variations of the Wolfram scene, with the lowest involving an H-scene.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Joined: Mon Aug 15, 2011 7:08 am

Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Crossbow1701 » Fri Oct 28, 2011 9:32 pm

KITAmaru Wrote:Erm... as far as I know, Asella's 'high-purity' scene as of 0.06 is pretty much the default one. Next patch, each girl will have low, medium and high purity variations of the Wolfram scene, with the lowest involving an H-scene.


the wolfram scene is after you rescue the girl right? with the two henchmen with him?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Lucky777 » Fri Oct 28, 2011 9:37 pm

The Wolfram scene would concern Wolfram, not Xanrud. The badass with the awesome music and the two henchmen is Xanrud. The intrusive man who gets in the way of a good time for his underling is Wolfram.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Satoshi1 » Fri Oct 28, 2011 10:32 pm

What do I do after I either kill the captain and proceed, or lose to the assassins and end up in the room? How do I continue the storyline?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Lucky777 » Sat Oct 29, 2011 2:37 am

To continue the storyline, you very sadly DO have to leave the chambers, wonderful though they are. That's easily enough done, there's a door to the north.

Once you're out and the Captain's down, just ... walk past where the Captain was guarding.

There'll be a crossroads, to the east is a room with plants. It should be self explanatory from there. The master key can unlock the door to the south of the bar with the sailors.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Kr0min » Sat Oct 29, 2011 9:56 am

So, when do you think the updates will be released to the General Public?
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby ZeroEXE.ZX17 » Sun Oct 30, 2011 9:12 pm

Kr0min Wrote:So, when do you think the updates will be released to the General Public?


well we testers need to test the main story part then it can go out in the public so maybe like a week or so (just guessing for KITA)
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby KITAmaru » Mon Oct 31, 2011 3:08 am

Well... I'm hard at work on the other scenes while studying for a mid-term at the same time, but I'm going to estimate that I'll have a version ready by the weekend. Of course, I've had an awful habit recently of leaving random bugs with each patch, so in order to avoid too much of that, I'll at least let my testers play with it for one or two days before the final release.
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Zodiark69 » Mon Oct 31, 2011 3:11 am

Sounds good. I' should be done with my second character tonight, if not, tomorrow definitely. Been having some real bad stuff happen at home recently.
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby KITAmaru » Mon Oct 31, 2011 3:18 am

No worries, sorry to hear about it. Take care of what you need to do first, I don't think it's gonna kill people to have to wait a couple extra days for purposes of uh... playing the game.

Xanrud: "...Heh."
Current project:
Despair Labyrinth (RPG) Latest Update: 0.09 (4/18/12):
viewtopic.php?f=7&t=1583
Feedback:
viewtopic.php?f=28&t=1640
Wiki:
http://despairlabyrinth.wikia.com
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Re: Despair Labyrinth (RPG) Latest Release: Ver.0.06C (9/22/

Postby Zodiark69 » Mon Oct 31, 2011 10:38 am

Oh! By the way guys! I found out to turn the music and sound off in the game! :D
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