Claire's Quest [RPGMaker MV]

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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Sun Jul 24, 2016 2:48 am

Glad to help, talk to everyone, look around the map and explore, my first few playthroughs I missed the knife and the quest to find a missing girl...
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Sun Jul 24, 2016 2:46 pm

Hello everyone. Here is a download link to 0.4.3:

https://mega.nz/#!QIw3iTTL!uaC03rou1Pi2zzAP4Lko69NVNnN1m_nFo7ak7crgMbc

It fixes a lot of the more glaring gamestopping bugs and issues, and adds a tiny bit more adult content + <WIP> warnings in various areas so people know it's not actually a bug, but just where the content has ended.
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Sun Jul 24, 2016 5:38 pm

The box that is on the ridge has changed position, and the vines that let you go up the ridge are gone. Not a big loss only 2 or 3 silver, but it is something that has changed.

Edit: The Gallery (for me at least) automatically shows the scene with the mean refugee, and loops. So I can't view any other scenes or even exit the Gallery.

Also the event that can occur in the Hooktown Men's restroom (For you players requires Intrigue 3 and Claire to be drunk at first), this event does not currently consume EP, not sure if this is intended or just an oversight.

FYI for all you players out there you can get to the box in the tunnels it is possible to get the box and get out, takes a bit of RNG luck and good timing.

Edit: And you don't need lockpicks for that box either so it would be good source of money for the escaped slave path, allowing you to choose if you want depravity from allowing the sailor to fondle you, or defiance from smacking his hand away.
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Re: Claire's Quest [RPGMaker MV]

Postby MMMm » Sun Jul 24, 2016 6:56 pm

Thank you for this update. Besides the issue with the treasure box in the woods, I didn't notice any new bugs. It's cool that you gave a function to that slime cave as well. Very nice bug fixes and additions. Three things I was curious about.

Spoiler (click to show/hide):

How come I can't buy the jewelry for the refugee anymore? The shopkeep just isn't willing to sell it to me? I'm willing to spend a lot of money if it makes the refugee and his family happy. Unless you're willing to reduce the amount of intrigue required to set the fire/add one more means of gaining intrigue. It requires a very specific set of actions to get the required intrigue points that most people won't find. I didn't know how until Jake told me.

The pawnshop owner just isn't interested in buying Marie's ring? Maybe Claire should have washed it off first.

What happened to the inventory of that herb seller? I liked her large selection of goods.


This update was worth the wait. Thank you again.
MMMm
 
Joined: Sat Jan 30, 2016 1:53 am

Re: Claire's Quest [RPGMaker MV]

Postby Kurushimi » Sun Jul 24, 2016 7:07 pm

As of version 0.4.3, the gallery is broken. I ended up in an infinite loop of doing the hoarder scene from the refugee camp.
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Mon Jul 25, 2016 1:08 am

PLEASE DO NOT OPEN THE GALLERY IN 0.4.3, IT'S BUGGED FOR NOW. REST OF THE GAME SHOULD BE FINE. GALLERY WILL STILL SAVE SCENES YOU'VE ENCOUNTERED AND YOU CAN REPLAY THEM IN 0.5

For other concerns:

Darthjake Wrote:The box that is on the ridge has changed position, and the vines that let you go up the ridge are gone. Not a big loss only 2 or 3 silver, but it is something that has changed.

Edit: The Gallery (for me at least) automatically shows the scene with the mean refugee, and loops. So I can't view any other scenes or even exit the Gallery.

Also the event that can occur in the Hooktown Men's restroom (For you players requires Intrigue 3 and Claire to be drunk at first), this event does not currently consume EP, not sure if this is intended or just an oversight.

FYI for all you players out there you can get to the box in the tunnels it is possible to get the box and get out, takes a bit of RNG luck and good timing.

Edit: And you don't need lockpicks for that box either so it would be good source of money for the escaped slave path, allowing you to choose if you want depravity from allowing the sailor to fondle you, or defiance from smacking his hand away.


There's a fair few bugs on my part there thank you!

MMMm Wrote:Thank you for this update. Besides the issue with the treasure box in the woods, I didn't notice any new bugs. It's cool that you gave a function to that slime cave as well. Very nice bug fixes and additions. Three things I was curious about.

Spoiler (click to show/hide):

How come I can't buy the jewelry for the refugee anymore? The shopkeep just isn't willing to sell it to me? I'm willing to spend a lot of money if it makes the refugee and his family happy. Unless you're willing to reduce the amount of intrigue required to set the fire/add one more means of gaining intrigue. It requires a very specific set of actions to get the required intrigue points that most people won't find. I didn't know how until Jake told me.

The pawnshop owner just isn't interested in buying Marie's ring? Maybe Claire should have washed it off first.

What happened to the inventory of that herb seller? I liked her large selection of goods.


This update was worth the wait. Thank you again.


I'll address these in a spoiler too

Spoiler (click to show/hide):

We're going to take it out of the 'shop' processing and put it in as a dialogue option instead. Makes more sense that way. Same goes for Marie's Ring. The herb seller's inventory actually doesn't make much sense that early in the game. That same inventory re-appears later on.
Architect
 
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Mon Jul 25, 2016 4:40 pm

I "assumed" that there was no new updates on the slave stuff, well that's what I get for assuming, lol! Fortunately I checked up on your Patreon page...

I must say the meat pit and the cell with Lawrence are well put together, I especially liked the interaction with the other meat in the pit.

Keep up the great work!
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Joined: Fri Apr 01, 2016 7:30 pm

Re: Claire's Quest [RPGMaker MV]

Postby azderaz » Thu Jul 28, 2016 10:57 pm

Darthjake Wrote:I "assumed" that there was no new updates on the slave stuff, well that's what I get for assuming, lol! Fortunately I checked up on your Patreon page...

I must say the meat pit and the cell with Lawrence are well put together, I especially liked the interaction with the other meat in the pit.

Keep up the great work!


Excuse me but what and where is the meat pit? I just can find anything related to it :/
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Fri Jul 29, 2016 12:23 am

You have to be a slave and get the "bad slave" ending as I'm calling it...

Spoiler (click to show/hide):

Basically it's what you get if you choose the "bite down" option on the slave ship.
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Joined: Fri Apr 01, 2016 7:30 pm

Re: Claire's Quest [RPGMaker MV]

Postby derped » Sat Aug 20, 2016 9:40 am

This is a incredible game with a ton of potential hope to see it keep progressing.
derped
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Thu Sep 01, 2016 1:02 am

Latest version release for 0.5.1 is out! Download link here:

https://mega.nz/#!kU4ijbwL!jYK038Q0GMI9 ... pt5urCZJLU

---

KNOWN BUGS IN THIS VERSION:

- The horse scene might get stuck on the picture after ending; to fix, open Gallery, blindly find any other scene, and run it. This will fix it temporarily.

- Can collect infinite pictures from the Baker's Boy if not talked to immediately after receiving one.
Architect
 
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Thu Sep 01, 2016 2:06 am

Awesome, also I checked out your patreon page, and I'm glad to see you supporting Yummy and Sierra / Hreinn games.
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Joined: Fri Apr 01, 2016 7:30 pm

Re: Claire's Quest [RPGMaker MV]

Postby Architect » Thu Sep 01, 2016 8:55 am

Yep! In terms of our "golden triangle" of what makes a good adult game:

1) Good quality, and/or consistent artwork (ie. by one artist or with that one set style)
2) Well-developed plot and high quality of writing (ie. not "fucks really hard and fast and cums arghhhh-")
3) Gameplay mechanics specifically designed for adult games

YummyTiger and Hreinn Games/Sierra Lee basically try to nail them all which is why we recommend them.
Architect
 
Joined: Sun Jun 12, 2016 2:00 pm

Re: Claire's Quest [RPGMaker MV]

Postby Zaiaku666 » Thu Sep 01, 2016 2:13 pm

While I like Roundscape Adorevia, it's inability to follow the first one really grinds my gears.
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Re: Claire's Quest [RPGMaker MV]

Postby Darth Cheesecake » Thu Sep 01, 2016 6:30 pm

Zaiaku666 Wrote:While I like Roundscape Adorevia, it's inability to follow the first one really grinds my gears.


This was a problem for me at first, then I decided to make a game of it. I make a bet with myself whenever I get to a new scene. Whether it will have a similar style or quality to the most recent scene.

If I win I take a drink. If I lose I take a bigger drink.

I'm also having trouble finding the injured man's fiance. I've searched the area someone indicated earlier pretty thoroughly but no luck.
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Joined: Mon May 13, 2013 3:52 am

Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Fri Sep 02, 2016 12:17 am

Darth Cheesecake Wrote:
Zaiaku666 Wrote:While I like Roundscape Adorevia, it's inability to follow the first one really grinds my gears.


This was a problem for me at first, then I decided to make a game of it. I make a bet with myself whenever I get to a new scene. Whether it will have a similar style or quality to the most recent scene.

If I win I take a drink. If I lose I take a bigger drink.

I'm also having trouble finding the injured man's fiance. I've searched the area someone indicated earlier pretty thoroughly but no luck.


Spoiler (click to show/hide):

Look for a path below the pot of stinky herbs, those stairs down lead somewhere... Oh yeah and save before clicking on sparklies...
Darthjake
 
Joined: Fri Apr 01, 2016 7:30 pm

Re: Claire's Quest [RPGMaker MV]

Postby Mr.Principal » Tue Sep 20, 2016 4:10 pm

Love this game had loads of fun with it!

The art is very good aswell! Keep up the amazing work!
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Joined: Mon Sep 12, 2016 5:31 pm

Re: Claire's Quest [RPGMaker MV]

Postby Greed » Wed Sep 28, 2016 11:06 pm

Sorry for my English and apologize for not having written to the patron.

You are doing a wonderful job up to now.
ingenious situations, good storytelling, excellent game mechanics and finally excellent artwork.
The game has a great chemistry but like all alchemy, is based on a delicate balance easy to damage.
I draw and I know what a script can exceed the realization of the designs on time.
If you want to continue with a single project without losing interest in it with very long release dates, I recommend you find 1 or 2 colorists that can support Jiangshi maintaining a omogenio style.
The colorist are required to maintain a style similar to that of Jiangshi, and he can touch up when he wants to perfezionere.
Initially it will not be easy manterene a consistent style but over time we will be able doubling or tripling production time.
I believe that it is appropriate and suitable clothing manterene a faithful to the plot and so far I can not see very well too modern or oriental styles (until the plot does not require it).
It would be wise to also limit the clothes in the circumstances making them part of the plot maybe.
(You have to wear the uniform? Go and change in the dressing room, you have to infiltrate a party or seduce a specific subject? Take the dress in 'closet upstairs just for this mission)
The wardrobe does not always carry around, you could have an object a specific deposit.
Wearing a particular dress, could be set, with a small inner dialogue, the quest and be transported in the area indicated as planned (always motivated in game)
Maybe use both alternatives to control it
Preparing the designs is not too complicated to change clothes, but in the future it will become exponentially.
And 'an acceptable compromise I think

That said, the tips are always good, but you are "you" the authors who have made a good job so do not be too influenced by recommendations or votes.
If everyone knew what to do, we would not be here
Greed
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Sat Dec 10, 2016 7:42 am

Hi everyone,

Thank you for all the words of support and encouragement!

As some of you might know, JiangShi has basically been missing from September onwards. Communication has been almost nonexistent, and as such, polls were held on Patreon to determine whether or not to keep waiting or to find a replacement. The consensus was to find a new artist to take over if JiangShi does not come back to work on Claire's Quest by the end of November.

Since that time has passed, I've had to make the tough decision of dropping JiangShi as the artist for Claire's Quest. Fortunately, Ganassa, a pretty well-known artist, has expressed interest in taking the position.

So, without any further ado, here is a sample of the 'new' Claire by Ganassa!

Image

As you can see, he is trying his best to retain the signature characteristics of his own artwork while being faithful to the original concept worked on by JiangShi. While there will be obvious differences in style, it hopefully won't be too jarring.

A new major update (0.6.1) without any artwork is due soon, following which new artwork currently being worked on by Ganassa will be added in as soon as it is available in version 0.6.2.

Get excited!
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Sat Dec 10, 2016 2:10 pm

Looks good, I can't wait to see more of Ganassa's work, and also what more is in store for Claire!
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Joined: Fri Apr 01, 2016 7:30 pm

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