VintageBass Wrote:- Few gameplay features. (breeding, combat, nothing else)
Pretty much. Sure there is going to be other stuff like buying and selling, along with maybe exploration, but that can easily go into the other main features. Of course that'll come later on down the line.
Against feature creep, we should collect all ideas into a big pile, then pick only the bare mininum for first release, then expand. Create a roadmap.
version 0.1 could very well be just the breeding interface. 1-2 male and 1-2 female species, breeding, pregnancy. Maybe animated, maybe even still images when you breed them. No player character, no combat. Even if we have loads and loads of features, the first version should have the very bare bones, so we can get it out soon.
we create small increments, where we add a monster in, a new gameplay element, some graphics, and we publish another version without a long wait.
That will create interest in the project and volunteers.
VintageBass Wrote:Like my list of suggested monsters? Heck the other six above are pretty all right, I would probably switched them out for other things, but that can do for sure. Granted right now it'll be better to get like only a human player and one monster to test out the system, but otherwise a small list of monsters like six starting out is good until future expansions...
Do they have big boobs? I mean, sure. I don't see 6 monsters being necessarily enough for the final thing, and it's a bit too much for first version, so while
they are good per se, the number is a bit arbitrary
On Furries:
VintageBass Wrote:OK, going off what Elerneron just said, this is definitely a big issue to look at (I'm reorganizing your post with what I see which are the bigger issues to deal with from top to bottom). Yeah the game did started out with mostly feral beasts (at least when it came to dickwolves and butt-stallions). However in my head I am leaning more towards a human-like feature, where these creatures are standing upright on their hindlegs but keeping their mostly furry, animalistic appearance. HOWEVER, that can change depending on how things go and for what creatures are added into the game. For all we know it could be like the first iterations of BS, where there is a mix of both feral and anthro monsters, like the cat girls and holstaurs. So we do need to decide on what actually works best, as to either have all anthro beasts to be consistent throughout, go all feral and be consistent there, or have a balance where certain monsters have anthro forms while others are strictly feral beasts. Whatever works for the better. Personally I would like anthros, but there is also that desire to have feral beasts...
That's just me, though.
I thought the Holstatauri were always pretty antropomorohic, the most changes happened to Butt Stallions and to lesser extent Dick Wolves?
Here, I think, there is a distinction we should be aware of: Desired level of anthrophomorphism as related to the sex of the beast.
Many desire higher levels in females and either care less or even desire higher levels in males. As always, exceptions exist.
On futanari:
VintageBass Wrote:This is pretty much a very common kink to have and it's certainly understandable that not everyone will be into it. I'm all for having a feature to turn it off, and I'm not too sure on how to get futa monsters to behave like male monsters but I'm sure a programmer can figure something out. Also, for one idea I have for the game, the character that I want to run one shop is a futa herself (a herm, really) so that might pose an issue down the line should one not be interested in futa. However that could be easily negated by either coming up with an alternate path for those who aren't into futa, or not become friends with her (should there be a feature where we become buddies with the shop owners)
I didn't mean they would only act as male, they should be able to give and receive, both.
Having a character that is futa is fine, if the player elects to have futa content. But if not, then there should not be a futa character as a shopkeeper.
How I see we should treat most of these kinks is to see them pretty much as mods to the base game. You don't want futa? Such a concept does not exist in the world. You want it?... installing package Blue-futa. Done. You swap the shopkeeper from female/male to herm. You have new subspecies of certain monster types that are hermaphroditic. The game recognizes these as able to be used as male or female in any context.
Having modules like these you can add to the game, and select, is not only good because you get the world you want, but if we have a system for including things like this we can use it to include new animations, maybe new monsters created by people not in the core team.
On neoteny:
VintageBass Wrote:I'm iffy about this idea, but I have something in mind. Really it's more about having a stage where you have a child monster and you can raise it up like normal... except have sex with it. Although we can forgo this and do what Elerneron suggested, but that'll probably come later on down the line.
I am fine with that, but there are people who like neoteny. Your suggestion is basically saying no to that fetish.
On Vore and Guro:
VintageBass Wrote:
Wait, was this an actual thing in the BS game? If it was, then I'm happily agreeing to kick this out the window. Why is this even a thing? Wouldn't it be better to keep things all happy, cheerful and lighthearted despite the ickiness of being eaten alive or other violent things done to any creature? Sure there is a possibility of a war backstory, but we don't have to brush up on any gruesome detail
BS had no vore or guro in it. I just picked them out of hat, really, as I am not at all interested in them. We are creating a game with a similar basic theme (breed monsters) to BS, but we are in no way constrained by it, I think. There is a place for games where things are happy, and there is a place for games where things are decidedly not that.
Generally speaking, things not being all shiny and wonderful is a basic premise of most games that have any narrative, as you then have the motivation to make things better. Also specifically war and death also creates a strong urge to procreate, just saying.
I personally don't see a problem with either a generally nice or generally nasty environment for the game world.
Z.