Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Mon Oct 24, 2011 11:58 am

Kriff Wrote:Currently, it's too easy to breeze through the demo trying to play the game as an RE game, rather than an H-game.


Stage 1 doesn't have to be particularly hard, I ain't gonna support the "too" in that sentence even a little bit.

Kriff Wrote:Another idea could be the idea of bonuses for fulfilling alignment conditions. One such could be adhering strictly to Innocent ("Angel") or having sex with everything on the map, at least once ("True whore"). Perhaps other bonuses could be obtained by killing everything on the map ("For the fallen") or avoiding everything that doesn't need to be killed in order to progress the game ("Minimum Force/ Pacifist"). These bonuses could be skill specific, in that they offer a discount on one skill. These discounts could be applied at the end of the mission before progression to the next level.


...I do like this idea though.

Dunno how hard/easy it is to program, but I'm throwing 1 moar vote of support behind it due to finding it pretty awesome.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kuragari » Mon Oct 24, 2011 2:23 pm

Downloaded the latest (I think) and I like the new menu's, as well as the new sprites for both Rebecca and the zombies (and the fact that they now have better lookign sex scenes...sorta) But I have a problem.

I can't seem to get anything from the fricking one guy who's on the floor in that room with two zombies. Not to mention, everytime I shoot zombies and kill them, a few seconds later, they get back up. Is that supposed to happen?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Mon Oct 24, 2011 3:01 pm

@Kura

Yes, they'll keep getting back up until they're actually dead, which takes about 8 shots/14-18 knives. The knockdown is a way to run past them. Until the zombies are actually dead, you can't speak to the guy.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Mon Oct 24, 2011 5:21 pm

(Correction, SUPPOSED to take 14-18 knives. It's taking a lot moar for me, have you had any luck dealing with that situation? If you haven't, I'll try to re-create it a third time to tell ya what I did.
Like, does getting grabbed reset the Zombie HP or anything?)
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kuragari » Mon Oct 24, 2011 9:10 pm

I think it depends. Some of them go down and stay down with six (it seemed like anyways, he never got back up while I was in the room)

Now, a question or two for Z-Fied, with some comments.

As I said, I loved the new sprites for the zombies and rebecca. Much better to look at now than it was previously. I do wonder though when we might see new sprites for the dog and the threesome scene. Which brings me to a question, what scenes/positions are there? As far as I can tell at current, there's only four. 1 where the dog screws you, the doggy style zombie, up in the air one, and then the one we're your double teamed. Are these the only positions, or am I just not getting hit in the right spot by the zombies?

Also, I liked the boss, though was dissapointed a bit as you couldn't (or I couldn't figure out how to) screw it to pass or something. Which is upsetting because it looked like a licker, and those would bound to be fun for rebecca :D

Now, something to note/ask. I noticed the skills thing, and I liked the idea of being able to gain that first whore skill...but I have a strange feeling its almost impossible to do. Each creature only gives you five points (as far as I could tell anyways) but each one seeems to increase your virus a little too much to make it feasible (especially with a lack of herbs around) I was wondering if you've given consideration to any of the following;

-lower virus absorbtion a bit more if you submit, similar to how you take less damage when submitting
-lower the points neccessary to aqcuire the skill to make it more reasonable to get (it is the first skill after all)

or

-raise the amount of points you get for submitting to the creatures

I also was wondering if any thought had been given to the idea of screwing the creatures X amount of times and then they don't get back up. Like the monster screws you three times and then it drops and stays down. This would give some less reason to run from every monster (after all, gotta conserve bullets for the boss :( ;P) but also change things up a bit. You'd still have to worry about your virus absorbtion, but then you could take out zombies in strategic places and not have to worry about them.

OH, and I have I believe one last question. Any thought to having Rebecca being able to screw downed zombies (provided their not dead dead)?

Anywhosit, can't wait for the next update. When will that be btw?

EDIT: I had an interesting idea, in regards to the game's plot and the endings. For endings in which your character is screwed to death, why not change it to simply a picture of a mind-broken rebecca covered in cum with zombies standing around her. Also, I don't know if this has been thought of, but perhaps one of the different things with this virus from previous ones is that it affects the genders differently. Males become bio-weapons with immense sex-drives (for the most part) while women who have high levels of the virus grow less resistant to the sexual whims of the monsters,(in fact, they become sex crazed when at full infection, going mind break and wanting sex from almost anything) and in fact become carriers of the disease (and the bonus for umbrella, the possibility of one of the monsters and infected women in creating a new breed of monster) This leaves the possibility for some yuri scenes between Rebecca and infected women (who would look normal, but not act normal)
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kuragari » Wed Oct 26, 2011 10:11 am

Sorry for the double post, but there's been no response.

Okay, a few things I've figured out are that 1)Masturbation (currently via the magazine) lowers the virus. This I like, and was happy to discover its usable multiple times. And 2) You can buy upgrades multiple times, though as far as I can tell there are only four (the two low cost whore ones, the high cost whore one [I assume its available should you manage to acquire the points, as it has a piccy] and the good skill with the piccy)

Now, some thoughts on both. Starting with number 2.

I like that you can stack the upgrades. Was most pleasantly surprised. Was still a little annoyed however by the cost. Oh sure, after you've stacked the 20% to whore points one a few times, your getting 8 or 16 points each time you screw a zombie. But by that point, your also generally running low on health items and health itself. So I still think the whore ones should either get their cost lowered (say five or ten points) or you should start getting more points from the get go. I would think from a semi-realistic point of view that you'd get more points per screw anyways, considering your submitting to undead zombies.

Now, to point 1. I liked that doing that lowered the virus, but found it annoying that only the magazine is able to do it. I was wondering if that was going to be the only way to lower the virus level, and if its only achievable via a dirty magazine. I was thinking that perhaps it could be that after you find the magazine (and lower the virus down to zero percent) youd be able masterbate on your own as you travel. To limit it, it could be made so you can only do it while your infected. Another thing that could be done with it is that each time you do it, you gain a point in good. (after all, your relieving yourself of the virus to enable you to continue on and uncover umbrella's plans) You could always simply have it fade to black when your doing it if your worried about having more sprites to deal with (though it'd be a nice addition later on :))

Anywho, thats it for now.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Wed Oct 26, 2011 12:33 pm

Whoa whoa whoa, haha, nice stream of feedback Kuragari. Glad you liked the new sprites but I'm actually enlarging them as we speak. Hopefully they'll be more detailed. I just have one little essay and a report to finish off, and I'll be aaaalll over this!

Glad you found the magazine feature that ZFied implemented; not sure if he'll be able to act on your suggestions as he was trying to touch up the new area before the last update. Of course, me working on bigger sprites might stall that as he'll have to change the game physics. :( Then again, I'm actually surprised that the blog polls have shown votes for the larger sprites are winning by a landslide.

My abysmal post count as it is, I doubt this post will pop up until late :P
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Wed Oct 26, 2011 3:08 pm

Kuragari Wrote:Sorry for the double post, but there's been no response.

Okay, a few things I've figured out are that 1)Masturbation (currently via the magazine) lowers the virus. This I like, and was happy to discover its usable multiple times. And 2) You can buy upgrades multiple times, though as far as I can tell there are only four (the two low cost whore ones, the high cost whore one [I assume its available should you manage to acquire the points, as it has a piccy] and the good skill with the piccy)

Now, some thoughts on both. Starting with number 2.

I like that you can stack the upgrades. Was most pleasantly surprised. Was still a little annoyed however by the cost. Oh sure, after you've stacked the 20% to whore points one a few times, your getting 8 or 16 points each time you screw a zombie. But by that point, your also generally running low on health items and health itself. So I still think the whore ones should either get their cost lowered (say five or ten points) or you should start getting more points from the get go. I would think from a semi-realistic point of view that you'd get more points per screw anyways, considering your submitting to undead zombies.

Now, to point 1. I liked that doing that lowered the virus, but found it annoying that only the magazine is able to do it. I was wondering if that was going to be the only way to lower the virus level, and if its only achievable via a dirty magazine. I was thinking that perhaps it could be that after you find the magazine (and lower the virus down to zero percent) youd be able masterbate on your own as you travel. To limit it, it could be made so you can only do it while your infected. Another thing that could be done with it is that each time you do it, you gain a point in good. (after all, your relieving yourself of the virus to enable you to continue on and uncover umbrella's plans) You could always simply have it fade to black when your doing it if your worried about having more sprites to deal with (though it'd be a nice addition later on :))

Anywho, thats it for now.


i like the 2 ideas myself :D
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kuragari » Wed Oct 26, 2011 7:24 pm

FAPCOM Wrote:Whoa whoa whoa, haha, nice stream of feedback Kuragari. Glad you liked the new sprites but I'm actually enlarging them as we speak. Hopefully they'll be more detailed. I just have one little essay and a report to finish off, and I'll be aaaalll over this!


Well, I'm enjoying the game. I hadn't tried any of the updates recently, so I went ahead and downloaded what was available and was pleasantly surprised. I'm all for larger sprites if we can get better detail, though obviously everything depends to a certain extent on the limits of the game engine your using. As long as the game engine can handle the bigger sprites and altered physics, its good.

Glad you found the magazine feature that ZFied implemented; not sure if he'll be able to act on your suggestions as he was trying to touch up the new area before the last update. Of course, me working on bigger sprites might stall that as he'll have to change the game physics. :( Then again, I'm actually surprised that the blog polls have shown votes for the larger sprites are winning by a landslide.


I actually found it, but didn't realize its full potential until recently. Heck, i thought it gave you small point increases in whore than getting rid of the infection. A recent replay has however, shown its full abilities. Too bad it doesn't also give you some of your health back :p I'm still wondering though if the sex scenes I've seen are all there is, or if there's one or two I've somehow missed.

As for the larger sprites, I think people are interested in them because we'll get a better view of Rebecca's hawtness and the smexyness of her getting screwed. Of course, I would have suggested making all the sprites first and then enlarging them (I assume that would be easier to a certain extent, but then my only sprite experience is with sprite comics, so what do I know xD)

Well, I didn't expect to see any of my suggestions (if they were liked by Zfied and team) to be used in the next update unless they were something that got you guys really excited and wanted to do. I figured at most if any of them were well liked, I'd see them in the next update or two.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Fri Oct 28, 2011 2:47 am

Okay, here are all the repsonses from page 21 to here:

@ayra

Your questions have been answered by Lucky777, Blood, and Zero therefore I won't reply to these, however I will add onto Lucky's post on his reponse.

@Lucky777

Actually, I need to remove the 3-hit kill on the dog and add knockdowns to the dogs, however the knife is more useful now that I've fixed the zombie health bug.

The boss does take damage in "ghost form" (which is basically just us not having finished the sprites :P ). However, we WILL be adding on more attacks to the boss, so not only will it be more difficult, since you won't be able to just crouch, but you will be able to knife it as well.

Indeed, Green + Red herbs combined = full heal. It's worthwhile to try combining the herbs, and I'm sure you realised you can't use the Red Herb by itself.

@Kriff (#1 & 2)

#1: Indeed, ammo wasn't limited on the old Resident Evils, however, they were limited at the start of the game, especially if you went for the alternate outfit in RE2. I won't spoil how much ammo is going to be in game, however I will say that it is more than enough, if you use it wisely.

#2: I'm not sure of this one myself, I may add in a continuation to the grapple if you run out of stamina while pushing away the biting one.

#3: I understand that there isn't really a reason to go down the neutral path, however it will become more apparent as you upgrade the Innocent/Whore paths more...

#4: I like the idea, however I think it would be annoying as if you were attacked by one female, it may result in a small amount of infection increase, whereas another one may give you a huge increase, and it would be difficult to know how much it will give you..

I like the idea of some mutation, however I think it will be difficult to implement.

@sgtcoffman

Thank you very much! I will try not to disappoint! ... and yes, in addition to FAPCOMs response, I made it to replicate the inability to see very much, it will become extremely noticeable in the next chapter.

@dantathedevil

Sorry, I'm afraid there won't be an update for October, I'll try to make the next update worth the wait though!

@Kriff (#3)

I understand that the whole difficulty change between RE Game and H-Game, however the game is actually meant to be played as an RE Game, and the difficulty will be adjusted accordingly for that. However, as I've stated several times, there won't just be zombies you'll be having sex with.

I like the idea of milestones to add towards the Innocent/Whore upgrades, therefore I may add that one in...

@Kuragari

I have now added in a small amount of text that lets you know that the zombies aren't dead.

@Lucky777 (#2)

I have fixed the zombie health bug, turns out you were correct, the grapples were resetting their health, and for some reason I didn't think of that at all!

@Kuragari (#2)

Current scenes:

Zombie Frontal
Zombie Behind
Zombie Threesome
Dog Behind
Boss Death

For the skills, points and infection problem, read my response to Kriff #3.

Hmmm, making the zombies die after having sex too much... that could be done, it's not as if you're meant to be having sex with every enemy anyway.

Next update... Don't know at the moment, things are a bit crazy. It'll become more apparent as I make more of the next part.

Also, picture-wise, there will be a different picture for EACH TYPE OF DEATH.
E.g. there will be different pictures for:

Dying
Being raped to death by a zombie
Being raped to death by multiple zombies
Being raped to death by a dog
etc.

The way I have been treating the infection at the moment is a sort of measure of lust, where even a completely Innocent Rebecca will become a completely mindless zombie due to it. The "less innocent" Rebecca will not be affected as much by the infection (as in, it will go up slower) because she's already used to it. However, none of that is present at the moment because at the start you are completely neutral.

I will make it so the magazine will have a maximum of 3 uses, then she "gets bored" of the content, or if her infection is at 0 before those 3 uses, she will become disgusted with herself for having masturbated while she's on a mission.

All the skills are available, however I haven't been able to make pics for all of them, and I've done it in borderlands style, as in you need to spend a certain amount of points to unlock the next row.

There will be several other areas where you will be able to masturbate, not all of them are with magazines though :P Also, if you've noticed, you won't be able to use the magazine if you're at 0 infection, and using it at certain levels gives a different reaction.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kengi » Fri Oct 28, 2011 4:52 pm

Perhaps adding a Sandbox mode ( INF Health ) would be nice or high enough score for Merc mode grants Inf Ammo would be nice. Id prefere im sure others would too having sandbox mode.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Sat Oct 29, 2011 1:59 am

i also like the sandbox mode maybe as a "perk" of a new game+ but anyways i have 2 q's is there going to be alot of B.O.W's? and is there going to be crimson heads? i can see it like this, you can "kill" a zombie normaly but later in the same room he comes back to try to get you, like for example a CH could have 2 dicks to get poor reb with, so you can make it like a zombie can only truely be killed with fire but he can be "knocked out" just by shooting at it :3
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Sat Oct 29, 2011 2:29 am

Kengi Wrote:Perhaps adding a Sandbox mode ( INF Health ) would be nice or high enough score for Merc mode grants Inf Ammo would be nice. Id prefere im sure others would too having sandbox mode.


Infinite health sounds like a pretty awesome reward for beating the game, to me.

And about mercenaries, apart from the issues I had mentioned earlier - (it's entirely luck based what score you get, since ammo can spawn outside of the area you can walk in, and bone you) - some kind of reward for high scores WOULD be pretty cool, too. Speaking of which, do you plan to implement some bonus or other for never getting hit, in that mode? Or even a recognition of that achievement? I'd really like that, and something like "Perfect" before the rank, (just as an example), would be pretty cool, even if "PERFECT D RANK" makes me far more inclined to laugh at the contrast than to pat myself on the back.
"Unscathed" would probably be a far better word to use, come to think of it, although if you take out the low score examples, "perfect S rank" is better for the ego. XD
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Sat Oct 29, 2011 2:36 am

if you beat the game under a set time limit you get a reward. Rank help reduce the time need to complete the game.

Just my way of thinking.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kankra » Sat Oct 29, 2011 9:30 am

@ Z-fied:

Really cool game you have there! I like it very much and I'm looking forward to the new, upcoming sprites!

Two remarks though:
1. Do you think you could add the option of changing the controls? I'm from central Europe and always break my fingers, when I'm trying to get to the Z-button. ;)

2. I seem to have a problem when it comes to helping the injured man. I just can't talk to him. I pressed every button, but nothing happens. Am I missing something there?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Sat Oct 29, 2011 2:24 pm

Okay, rewards-wise, I am going to be adding in several things into the Extras bonus shop. However, some will need to be unlocked before purchasing (such as "The Laboratory", characters... and yes, Jill will be the hardest to unlock.)

In terms of mercenaries, I am going to be completely changing it, as I've realised I don't like the way it works (as in, like RE4 + 5 Mercs). Therefore, to fit more with the style, I am going to be making it like RE3 Mercs / RE2 4th Survivor, where you will get points/rank based on time taken. I will add the "perfect for not getting hit" idea in too.

I will add a cheats menu into the extras, which will need to be purchased, and it will contain regenerating health and virus reduction. I will not be adding in infinite health or 0 virus because I'd like to keep some element of challenge in there, however, the regeneration will make things much easier.

I won't spoil TOO much, however, I will put that:

Completing it will unlock the Laboratory for purchase
Completing it with certain ranks will unlock those godly weapons you so love, and characters for purchase.

However, using cheats and god weapons will affect your rankings/score. I think that's a fair deal, and provides a lot of replayability.


EDIT: In terms of B.O.W.s, I already put a list on the blog, however, I'll repost it again:

Zombie (duh)
Cerberus (double duh)
Leech
Licker
Hunter
Web Spinner
... And more...
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Sat Oct 29, 2011 5:11 pm

Z-Fied Wrote:Okay, rewards-wise, I am going to be adding in several things into the Extras bonus shop. However, some will need to be unlocked before purchasing (such as "The Laboratory", characters... and yes, Jill will be the hardest to unlock.)

In terms of mercenaries, I am going to be completely changing it, as I've realised I don't like the way it works (as in, like RE4 + 5 Mercs). Therefore, to fit more with the style, I am going to be making it like RE3 Mercs / RE2 4th Survivor, where you will get points/rank based on time taken. I will add the "perfect for not getting hit" idea in too.

I will add a cheats menu into the extras, which will need to be purchased, and it will contain regenerating health and virus reduction. I will not be adding in infinite health or 0 virus because I'd like to keep some element of challenge in there, however, the regeneration will make things much easier.

I won't spoil TOO much, however, I will put that:

Completing it will unlock the Laboratory for purchase
Completing it with certain ranks will unlock those godly weapons you so love, and characters for purchase.

However, using cheats and god weapons will affect your rankings/score. I think that's a fair deal, and provides a lot of replayability.


EDIT: In terms of B.O.W.s, I already put a list on the blog, however, I'll repost it again:

Zombie (duh)
Cerberus (double duh)
Leech
Licker
Hunter
Web Spinner
... And more...


what jill is it? :3 i am guessing it's the old RE1 style jill but adding the newer one wold be nice (as a costume or something) or you could do what the ercenaries 3D is doing and costumes could give out different (like one costume heals more but takes more damage from attacks) things, i just hope claire is going to be in it :D (she is my fav RE girl XD) oh and female HUNK maybe? XD

and didn't see the blog so that is my falt XD but i was just wondering if your going for other B.O.W's (like the lurker or the plant 43 or even the eliminator or the infected bat for example) or the not known ones or something, if you want to keep them secret then thats fine i was just wondering :3 but i do have one more q then will all of the enemies have a norm attack and a h-attack? or only a few have h-attacks? and also if the leeches are in here will we be seeing the leech zombie or the mimicry marcus?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Sat Oct 29, 2011 5:21 pm

If you didn't look at the Mercenaries already, there's going to be 3 costumes for each character, so I'm sure you'll all be happy!

With your B.O.W. question I will PM you.
All enemies will have 1-3 normal attacks and several H-Attacks, (e.g. Hunter will have normal close swipe, and decapitation lunge move.)
I will PM you with answer to the leech Q too.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Sat Oct 29, 2011 5:36 pm

Z-Fied Wrote:All enemies will have 1-3 normal attacks and several H-Attacks, (e.g. Hunter will have normal close swipe, and decapitation lunge move.)


Decapitation?

From a medical standpoint, sir, that is a relatively serious injury.

Are we talking instakills, here?

Because if so, "OH SHI - "
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Sat Oct 29, 2011 5:45 pm

Well, I don't think a first aid spray is going to put your head back on, so yes, we're talking insta-kill. Hopefully you should have the firepower to avoid said decapitation by that point, unless you're pro like me and enjoy using the knife.
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