DerPeter Wrote:Add a pokemon-esque way of capturing wild monsters, instead of buying them all from the market. Monsters you've previously released could influence the stats, traits and race of the monsters you encounter.
ValturNaa Wrote:I also had a thought regarding the animating, would it be possible to create a list of skeletons and then just require monsters select and fit one of these? Then animations could be chosen based on which skeletons were appropriate for what positions. So it might start with a human skeleton and later add a feral, heavyweight, avian, etc.
true fmc Wrote:Calm down ppl. before getting/giving suggestion we need something, preferably the core, working.
Cobalt Wrote:true fmc Wrote:Calm down ppl. before getting/giving suggestion we need something, preferably the core, working.
Before blindly rushing into an dead end, we are better off making a plan first. I cannot speak for the others, but the concept we have in mind requires some planning. Don't worry, the first working samples will come in soon enough. We just need to know where to go first.
VintageBass Wrote:Cobalt Wrote:true fmc Wrote:Calm down ppl. before getting/giving suggestion we need something, preferably the core, working.
Before blindly rushing into an dead end, we are better off making a plan first. I cannot speak for the others, but the concept we have in mind requires some planning. Don't worry, the first working samples will come in soon enough. We just need to know where to go first.
That's pretty much the case. We're trying to figure out ideas, at least get a baseline going, before moving on to the next step. It'll be good to have some idea what to put into the game first before getting too excited with ideas, at least a small sample as to what we can do.
Yeelon Wrote:Being able to choose how our story starts would be interesting; I've got a few in mind, and some other stuff
A kingdom is expanding it's borders, a town/military compound is set up to keep farmers/merchants/civilians safe while the soldiers/scouts patrol and mark the areas of the deep forest/jungle/ice-plains/other fantasy enviornments.
The player is on a train to the frontier town, someone sits in a seat near them and asks them some questions (like Rover from animal crossing); they give him their name (and gender) and a litle bit about themselves
Just some guy/girl- you're not really anyone, you bought the ranch to make some money; maybe get famous (no benefits)
Inheritor - your late uncle left you the ranch, and you intend to honor him; as strange as the request is (reptutaion with towns folk, and start with more money than usual)
Debts - you owe a lot of money to some bad people, and going to the town seems like a sure-fire plan to safe your life/get money to pay off your debt (lower reputation with towns folk, less expensive guards)
Royal Decree - You are a skilled breeder, so much so that the king himself ordered you to go to the frontier town and tame the animal populous. (more reputation with town, less money; your a smart guy, you'll make money quick)
Two thing can cause a game over:
1. The player will have to keep paying off the price of their land, and the more upgrades they've purchased will increase the price, failure to pay it for one month will increase the price by 20% for the next month, failure to pay again will cause a game over
2. Beast-kin are people who were born from humans and monsters, they share combinded characteristics of humans and monsters; they aren't very keen on someone "owning" monsters and will try to destroy your kennels and such
You can buy guards to patrol the area of your ranch to keep Beast-kin and more aggressive wild monsters away, the bigger your ranch the more guards you'll need.
That's all I've got
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