Seriathus Wrote:musical74 Wrote:I'm still going through things, but I will say that the combat aspect seems broken, or at least heavily favored against Elana. Fighting a priest who did pitiful amounts of damage per attack (3 or 4 when he attacks) and I was near full strength, I still couldn't win, even though he was obviously aroused and he had very little clothing left. Either the priest had an extraordinary amount of hit points, or was really resistant to letting steam off...
BARRING that, I like the changes a lot. It's difficult to win the fights (clearly Elana is no fighter) but otherwise I really like everything!
From what I've seen, battles are almost all winnable (with a small component of luck) once you have masturbation, spirit form and visions (plus Foreplay). The trick is to dispatch two opponents with spirit form and powered-up magic wind, then take out the third with Foreplay, and use Masturbation to heal if you're too close to death. It works everywhere except in the Castle, where winning is pretty much a matter of pure luck if you don't have potions.
Most of the other skills are pretty much useless.
Yes in the battles we tried to insert some strategy how Seriathus said it's a lot of useful start with spirit form (especially against mages the firsts rounds they will start to cast fire balls).
Other things that it's useful are the kiss skill(poison) to distract the priests while you casts spirit form or some aura and deplete their mana. Buy potions, the heal book and the damage training(to destroy their armors faster).
mages: poor hp, poor armor, high damage
warrior: high hp, high armor, medium damage
priest: poor hp, poor armor, poor damage but they have healing skill.
In the next update we upgraded the Elanas damage.
Seriathus Wrote:On the other hand, I'm a bit confused as to why magical skills have been so depowered. They cost mana as well as energy, provide very little influence and XP and raise alarm faster than even Foreplay.
Water Pollution, on the other hand, does raise alarm but you can't get caught while you're using it.
In a future we will rebalance a bit the skills, the difference between this is the magical skill has more chance than physical to reach the effect.
jacka92000ja Wrote:Really like where the game is going so far
. Do you think you could add variability to how the people in combat look(for example hair, race), like how you have it when influencing an area ?
Thanks!!
We had really thought that but will increase the work considerably and we'll never end the chapter :S
But we will add more enemies that will create more variety ^^