'K Fox and the magic sword' version of LOK

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: 'K Fox and the magic sword' version of LOK

Postby trunks2585 » Mon Feb 15, 2010 7:58 pm

for future reference, don't double post or more, just edit old posts.
Team Asshole
Team Story Writer

Resident Asshole
User avatar
trunks2585
 
Joined: Mon Jan 11, 2010 11:38 pm

Re: 'K Fox and the magic sword' version of LOK

Postby DemonFiren » Mon Feb 15, 2010 8:03 pm

Mainly it's because my connection sucks so much that posting a new one is, though troublesome, the preferable way over editing the old post.
Image
Please don't mention my userpage here on FA. I'm officially a strict opponent of Krys/Sharpclaw interactions.
User avatar
DemonFiren
 
Joined: Fri Feb 12, 2010 11:01 pm
Location: A Plane of Oblivion.

Re: 'K Fox and the magic sword' version of LOK

Postby yoyooyo » Thu Mar 04, 2010 10:29 pm

DemonFiren Wrote:I have the source files, will post a link in about 45 minutes.

http://files1.swfchan.com/Kay%20Fox%20and%20the%20Magic%20Sword.swf?%3E63538367382-901899124470-504084300 There ya go. Right-click and DL it.

"The link you followed had expired". Please re-upload?
yoyooyo
LoK Team Member
 
Joined: Thu Mar 04, 2010 6:58 pm

Re: 'K Fox and the magic sword' version of LOK

Postby DemonFiren » Fri Mar 05, 2010 2:07 pm

Aww...

Back in a minute.

[EDIT - uhm...well, took more than a minute, I guess...]
http://swfchan.com/17/81686/?s_12655074 ... -sword.swf
Image
Please don't mention my userpage here on FA. I'm officially a strict opponent of Krys/Sharpclaw interactions.
User avatar
DemonFiren
 
Joined: Fri Feb 12, 2010 11:01 pm
Location: A Plane of Oblivion.

Re: 'K Fox and the magic sword' version of LOK

Postby yoyooyo » Fri Mar 05, 2010 4:48 pm

Thanks, but... I thought you said you'd post the source files? I can only see the compiled file... did I miss something?
yoyooyo
LoK Team Member
 
Joined: Thu Mar 04, 2010 6:58 pm

Re: 'K Fox and the magic sword' version of LOK

Postby DemonFiren » Fri Mar 05, 2010 5:19 pm

Ay, pun. I was talking about the source from which you get the file. First one to notice it, congratulations!
Image
Please don't mention my userpage here on FA. I'm officially a strict opponent of Krys/Sharpclaw interactions.
User avatar
DemonFiren
 
Joined: Fri Feb 12, 2010 11:01 pm
Location: A Plane of Oblivion.

Re: 'K Fox and the magic sword' version of LOK

Postby Fluffy » Sun Mar 07, 2010 6:04 am

i played it
its really hard, especially with two enemies coming at you from either side
i used the ehonda cheat for punching damage and princess cheat for armor
i still lost to the wolf dude though >.>
Fluffy
 
Joined: Sat Mar 06, 2010 8:39 pm
Location: I forgot where my kidnapper taked me :3

Re: 'K Fox and the magic sword' version of LOK

Postby yoyooyo » Sun Mar 07, 2010 11:11 am

Well, since I couldn't find the source .fla-file anywhere, I decided to decompile it instead. I'll attach it below. While there are no hidden scenes or anything else really interesting, I enjoyed messing around with the game speed, health, damage, etc.

I couldn't quite wrap my head around the system used for enemies. He makes use of global variables for storing their health (BG11health, BG12health, etc), and access them using some sort of array (?). The global variables f, ff, g, gg, h, hh seem to be used to identify which enemies are present on the scene, which means the maximum number of enemies on any one scene is hard-coded to six. This all makes it rather non-trivial to add more/different enemies. (There goes my plan to surround Krystal with a small army...)

The code is reasonably well-structured for a beginners project, but it could use better variable names, and more comments to explain it's structure. It could also be optimized and simplified quite a bit if loops were used. Being used to object-oriented programming, I can't say I fancy the use of global variables, either. I don't know how common it is to use classes in flash, but surely it would be a better alternative than using global arrays and variables to store object data?

Also, "I challenge you to sexual combat". Best. Pick-up line. Ever.
You do not have the required permissions to view the files attached to this post.
yoyooyo
LoK Team Member
 
Joined: Thu Mar 04, 2010 6:58 pm

Re: 'K Fox and the magic sword' version of LOK

Postby DemonFiren » Sun Mar 07, 2010 12:22 pm

Yeah...written in my C++ book, in capital:
ONLY USE GLOBAL VARIABLES WHEN ABSOLUTELY NECESSARY.

And yes, I would like to challenge her some day as well xD
Image
Please don't mention my userpage here on FA. I'm officially a strict opponent of Krys/Sharpclaw interactions.
User avatar
DemonFiren
 
Joined: Fri Feb 12, 2010 11:01 pm
Location: A Plane of Oblivion.

Re: 'K Fox and the magic sword' version of LOK

Postby Rogue 909 » Wed May 05, 2010 3:08 pm

In some ways I personally prefer this style of game (though I usually suck at them because the idea is run or fight not get raped to death even though it is more... shall we say... stimulating to lose 8-) ).

It'd be interesting to see if it could be altered into a different version of LoK rather than having a totally different storyline. It would however need the health system altering as it is impossible to win if you get grabbed and screwed. Your health bar drops way faster than any of the baddies do - even though this is probably correct (based on the though that they're race is based on sex and Fox's probably isn't) it'd be nice if you could survive a two on one with little health left.

If I could do I'd probably give it a go but sadly i'm not an artist or programmer. I have done some Beta testing recently though (STO) so I could assist in that way if needed.
Rogue 909
 
Joined: Tue May 04, 2010 7:18 pm

Re: 'K Fox and the magic sword' version of LOK

Postby Mr.Elefant » Thu May 06, 2010 1:26 am

STO?
I'm right 98% of the time.
Who cares about the other 3%.
User avatar
Mr.Elefant
 
Joined: Fri Mar 05, 2010 3:52 am
Location: Where the Elefants roam.

Re: 'K Fox and the magic sword' version of LOK

Postby kingcupworld » Thu May 06, 2010 4:36 am

The programmer mentioned that he implemented a "invincibility" feature that you only unlocked after defeating most of the enemies, but I have never gotten it. Has anyone else?

could someone modify this game (outside of LOK), in order to implement an invincibility code?
Thanks in advance...
kingcupworld
 
Joined: Sat Feb 27, 2010 8:15 am

Re: 'K Fox and the magic sword' version of LOK

Postby dacki » Thu May 06, 2010 8:58 am

To unlock this feature you have to beat like a bloody pulp every enemy in the game and, obiouvsly, finish the game.
dacki
 
Joined: Fri Feb 12, 2010 4:19 pm

Re: 'K Fox and the magic sword' version of LOK

Postby Fox Paradox » Thu May 06, 2010 2:07 pm

dacki Wrote:To unlock this feature you have to beat like a bloody pulp every enemy in the game and, obiouvsly, finish the game.


I've done that, but the problem is that if you close out of the game and come back again invincible is gone and you have to work or it again.

But by the time I have unlocked invincibility I've already...um...finished playing. :oops:
Image

Reminds me of the good old days of doing barrel-rolls and using bombs wisely.
User avatar
Fox Paradox
 
Joined: Fri Mar 05, 2010 7:17 pm
Location: Ebon Hawk, orbiting above Sauria

Re: 'K Fox and the magic sword' version of LOK

Postby Rogue 909 » Thu May 06, 2010 3:43 pm

Mr.Elefant Wrote:STO?


Startrek online done by Cryptic and Atari, I was invited by a friend to join the open Beta and help them iron out some of the bugs before it went live and stress test their servers with hundreds of others. Found it pretty fun actually.
Rogue 909
 
Joined: Tue May 04, 2010 7:18 pm

Re: 'K Fox and the magic sword' version of LOK

Postby yoyooyo » Thu May 06, 2010 4:22 pm

OK, I did a quick hack and put some cheat buttons in the lower left corner. You can:
  • give Kay more health
  • make her walk faster (and everyone else, since their speed uses the same variable... :roll: )
  • make her kicks/punches one-hit KOs
  • kill/revive all the enemies in the game (need to leave the area for revival to take effect)
You do not have the required permissions to view the files attached to this post.
yoyooyo
LoK Team Member
 
Joined: Thu Mar 04, 2010 6:58 pm

Re: 'K Fox and the magic sword' version of LOK

Postby Rogue 909 » Thu May 06, 2010 9:15 pm

Well those changes certainly enable you to complete it and enjoy the sex bits :D
Rogue 909
 
Joined: Tue May 04, 2010 7:18 pm

Re: 'K Fox and the magic sword' version of LOK

Postby LittlePwnah » Fri May 07, 2010 9:22 pm

I actually like the animations in ''K fox'' more than the original ones of LoK.
LittlePwnah
 
Joined: Thu Mar 11, 2010 2:14 pm

Re: 'K Fox and the magic sword' version of LOK

Postby HolyPaladin » Sat May 08, 2010 4:08 am

WHY YOU!!! OUT!! OUT NOW YOU VILE BETRAYER!!! lol jk
Boom... nuff' said.
User avatar
HolyPaladin
 
Joined: Thu Feb 11, 2010 4:06 am

Re: 'K Fox and the magic sword' version of LOK

Postby UserN4meTak3n » Sat May 08, 2010 10:00 pm

Wow thank you yoyoyoyoyo something, I've been waiting for the original creator to edit his game and you do the job for him. Thanks again, good work. :D
UserN4meTak3n
 
Joined: Fri Apr 09, 2010 8:47 pm

PreviousNext

Return to Legend of Krystal



Who is online

Users browsing this forum: No registered users