DMC Wrote:Hahaha, looking forward to the stall scenes as well. Incredibly so, along with any story progression. More the latter actually-- I've become quite interested in how the story's going to go.
Looking forward to the next release!
+1
DMC Wrote:Hahaha, looking forward to the stall scenes as well. Incredibly so, along with any story progression. More the latter actually-- I've become quite interested in how the story's going to go.
Looking forward to the next release!
lowmanji Wrote:First of all, i have to say that i still dont get the time to read the other 39 pages of posts, so sorry if i talking about something already in topic.
Going foward, i´ll resume my praises saying that is a great game indeed. Its really cool to see all the dedication to make a good story and catchy caracthers. The hentai part isnt to abusive to. i think you got a good mix of erotism and rough sex, something hard to see in a game with forced sex scenes.
But i want to ask, how you planning to go on with the group stuff. I think you have a good bunch of chars and its my only complaint is all the girls have the same scenes, the same situations. They reacty each one in his own way, and that is great, but putting the thing in the game point of view, the player who likes more than one char (and sounds like everyone likes at least 2 or 3 of then) have to play the game more than one time, and get the same course of action. This is a little frustrating. I found myself skiping all the dialogue and doing the same path over again, for each one of the girls.
With the purity system, you can have a full game (i supose, first with low purity to see all the hentai) and then other play to see the more based story with high purity. This hold the replay value of the game, who have a lot of potential in this area.
If you are open to a suggestion, i think the game will take better use of the great cast of characters if you make entire story short, but with a lot of diferent branchs (one for each char) instead of long storyline that the players will have to repeat without great adition of each one of the personas.
A good example of this, in a small scale is resident evil 2. With the "game A" and "game b" system you can play with both chars, in the same main plot, but seeing diferent sides and details of the story, and this lead you to play again to really understand all the scrip.
What i want to say is you can have a original plot for each one of the girls, still using the game already done as a "shared" start, then the story shatters in diferent branches, where each char make the own story, with this own enemys, h-scenes, npcs, etc. For grouping then togeter, you can do a lot of crossovers in the individual plots, helping the player to keep the interest even in chars that he dont like so much. You can even work some catchs in chars, like, i dont know, cynical Thyme fighthing with the hot headed Rhiannon.
With this you cand work determined crossover group h-scenes instead of bothering with in game group scenes (that you can make with determined groups of the main char of the branch line and his own npcs).
Well, that is it. Sorry, but in not english born speaker and i keep the feeling that i dont express myself as i want, and the comment i made sounds a little harsh. Dont get me wrong, the game is really awesome, thanks a lot for doing this and sharing.
But i wanted to help, if i can, sharing my point of view as a player: i liked Thyme at most, then Asella, Lanie and Sairyn. I can live without playing again the game just to see the pics for Emilia, Irine, Rhia, Cesca... but i keep wanting to play with all my favorite 4, and as i said, its a little frustrating to replay the same enemys and etc for that.
lowmanji Wrote:*SNIP*
Lucky777 Wrote:The large number of shared encounters/shared enemies strikes me as pretty appropriate, actually.
The characters are going through the same dungeon, and I don't really mind them going through it in the same order, as opposed to starting in different places.
I prefer that they go through in the same order, in fact, since it lets you see their different reactions to a given situation more or less side-by-side, instead of having to wait, say, half the game before you get to see how Cesca enjoys a ruffian bandit, because she started in the magician's section, or having to wait half the game to see how Rhiannon enjoys a tentacle plant, because she started way over in ... I dunno, the medical section or something.
I DO like the character-specific content - like their first time chambers visits - and I DO think that some amount variety in the scenes between characters is a positive thing, but I haven't a problem with that variety coming from personalisation, as opposed to coming from a whole host of character-specific scenes for each character.
I guess what I'm saying is that for my part, I don't even think this particular issue is in need of changing.
Lucky777 Wrote:*SNIP*
KITAmaru Wrote:Yep, yep. I've some good things planned for unique scenes thus far.
Anyhow, I'm going to have to tell my beta testers to hang in there, as there is a bit of a delay in the patch regarding the 3DCG scenes (although all the scripting and writing is 100% complete now). Should be done before Thursday.
Raio10 Wrote:KITAmaru Wrote:Yep, yep. I've some good things planned for unique scenes thus far.
Anyhow, I'm going to have to tell my beta testers to hang in there, as there is a bit of a delay in the patch regarding the 3DCG scenes (although all the scripting and writing is 100% complete now). Should be done before Thursday.
Is that when the game will be up for everyone or just your testers i hope thats when it's up but i can wait if necessary as your game is awesome keep up the good work KITAmaru.
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