Dusty's Castle (Finished)

Re: Dusty's Castle

Postby haloman » Fri Oct 21, 2011 3:54 pm

I was just fuckin with ya bed XD I dont like pony porn.
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Re: Dusty's Castle

Postby anttom12 » Fri Oct 21, 2011 4:53 pm

Lucky777 Wrote:
Meep Meepersons Wrote:@GP: You tease! Finish the pig scene already x3 *wants to see dusty creampied*


Agreement XD



Now he is just going to wait till its the last thing he has left to do. Or just never finish it lol. But I want to see it done too XD.
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Re: Dusty's Castle

Postby Sync » Fri Oct 21, 2011 9:32 pm

Lucky777 Wrote:
Meep Meepersons Wrote:@GP: You tease! Finish the pig scene already x3 *wants to see dusty creampied*


Agreement XD


Moar agreement. >.>

EDIT: Layering in the basement needs to be looked at - the crowbar appears over the text...

WOOT! no more moderation! :)
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Re: Dusty's Castle

Postby omp123 » Sat Oct 22, 2011 12:44 am

There should be a sub-room within a picture of dusty that teleports her into her own mind and she meets another dusty who jumps into dusty's mind and then finds another inner dusty and rapes that dusty while dusty rapes the dusty in dusty's mind and she'll be mindfucking while mind-fucking a mindfucking mindfucker while fucking in the mind of a mindfucking mindfucker.

Also Inception.
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Re: Dusty's Castle

Postby Zodiark69 » Sat Oct 22, 2011 1:40 am

^ I think my brain just melted. X.x
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Re: Dusty's Castle

Postby Meep Meepersons » Sat Oct 22, 2011 2:12 am

Blank Wrote:
Gorepete Wrote:
Blank Wrote:I just tried it out and there is a bit of a glitch unless I screwed up. When you have the crowbar and use it to pry the floor open you can't go down it and you can't turn the switch off so you're trapped in there.



You need to be standing a little to the right of the trapdoor and hit the down key... it isn't really marked well... I realized this after I updated... there is no ! for the opening, it is like the stairs, you just hit down and it will move you to the room below.


Oh OK I'm an idiot I was Pressing W cause it was in the background instead of S Thanks Gorepete.

What? No thank you? I helped first T3T *sniffles in imaginary emo corner*



omp123 Wrote:There should be a sub-room within a picture of dusty that teleports her into her own mind and she meets another dusty who jumps into dusty's mind and then finds another inner dusty and rapes that dusty while dusty rapes the dusty in dusty's mind and she'll be mindfucking while mind-fucking a mindfucking mindfucker while fucking in the mind of a mindfucking mindfucker.

Also Inception.


This should totally happen! *actually crazy enough to understand all this* 8-)
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Re: Dusty's Castle

Postby GoRepeat » Sat Oct 22, 2011 2:17 am

omp123 Wrote:There should be a sub-room within a picture of dusty that teleports her into her own mind and she meets another dusty who jumps into dusty's mind and then finds another inner dusty and rapes that dusty while dusty rapes the dusty in dusty's mind and she'll be mindfucking while mind-fucking a mindfucking mindfucker while fucking in the mind of a mindfucking mindfucker.

Also Inception.



Actually, that was the original scene; she had a dildo that would eternally vibrate in the dream state so that she would know the difference, but I couldn't decide on a color so I scrapped the whole thing. Inception.


for the mirror scene the crow bar is in a layer above the text.


good catch!
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Re: Dusty's Castle

Postby iliekmudkips » Sat Oct 22, 2011 6:18 am

what was added this update? all i saw was some new dialogue, thats it.
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Re: Dusty's Castle

Postby omp123 » Sat Oct 22, 2011 11:10 am

Gorepete Wrote:
omp123 Wrote:There should be a sub-room within a picture of dusty that teleports her into her own mind and she meets another dusty who jumps into dusty's mind and then finds another inner dusty and rapes that dusty while dusty rapes the dusty in dusty's mind and she'll be mindfucking while mind-fucking a mindfucking mindfucker while fucking in the mind of a mindfucking mindfucker.

Also Inception.



Actually, that was the original scene; she had a dildo that would eternally vibrate in the dream state so that she would know the difference, but I couldn't decide on a color so I scrapped the whole thing. Inception.



True, there would be purists who would insist the color of her totem vibrator would be pink, but many believe purple would be able to patch up the loophole that's left when she stops orgasming multiple times in the dream state yet at the end she was in a constant orgasm throughout the whole dream. Nixing it was unfortunate but ultimately the only rational move to make.

Also, crowbarring up the floorboard is the current dead-end, correct?
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Re: Dusty's Castle

Postby Passerby » Sat Oct 22, 2011 11:39 am

omp123 Wrote:Also, crowbarring up the floorboard is the current dead-end, correct?

Not quite. I managed to get out by roaming around near the hole and mashing down. Or was it up? I don't think it was space though. One of them, anyway.

More to the point I'd just like to voice my personal appreciation for sneaking in an extra scene with each scenery/trigger update. It's the little things like that that make it that much more to look forward to.
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Re: Dusty's Castle

Postby Meep Meepersons » Sat Oct 22, 2011 2:32 pm

Passerby Wrote:
omp123 Wrote:Also, crowbarring up the floorboard is the current dead-end, correct?

Not quite. I managed to get out by roaming around near the hole and mashing down. Or was it up? I don't think it was space though. One of them, anyway.

Nerrr! I said this first! T3T
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Re: Dusty's Castle

Postby FMC » Sat Oct 22, 2011 4:01 pm

One of the only problems I have with the game itself (besides the minor bug I found earlier) is that you can't pick anything up unless you found the use for it first. It's a good idea, but when I saw the crowbar lying there, I figured it was for *something,* but you can't pick it up yet until you go get yourself stuck. Since the game's small enough, backtracking's not *that* big of a pain in the butt, but I just thought I'd make a note of it for future projects (or if you want to do it here, too. But like I said: The game's small enough where the backtracking isn't horrible). Then again, I've never been a fan of creating artificial length through backtracking if there's nothing else to do *while* the backtracking's occuring.

And please tell me there's a scene involving Dusty tied up in all those chains in the first underground room! >.<
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Re: Dusty's Castle

Postby GoRepeat » Sat Oct 22, 2011 5:12 pm

FMC Wrote:One of the only problems I have with the game itself (besides the minor bug I found earlier) is that you can't pick anything up unless you found the use for it first. It's a good idea, but when I saw the crowbar lying there, I figured it was for *something,* but you can't pick it up yet until you go get yourself stuck. Since the game's small enough, backtracking's not *that* big of a pain in the butt, but I just thought I'd make a note of it for future projects (or if you want to do it here, too. But like I said: The game's small enough where the backtracking isn't horrible). Then again, I've never been a fan of creating artificial length through backtracking if there's nothing else to do *while* the backtracking's occuring.

And please tell me there's a scene involving Dusty tied up in all those chains in the first underground room! >.<



Don't worry, I share a similar concern. The idea is that 2-3 goals will be "active" at the same time and each goal will have 6 or so steps to it. Because only the painting goal set are in, it seems like artificial backtracking, but when all the goals are in and 2-3 chains are active at a time, it hopefully won't be as bad. I can adjust things as necissary. I don't want the game to be too linear (do a then b then c), but I also don't want it totally chaotic (items can be grabbed whenever even if you can't use them); hopefully overlapping the objectives will find a balance.

And yes, the basement scene with the chains revolves around bondage as it represents Wrath/Patience. Each sin and virtue should be represented with the most obvious ones (lust/chastity) being a hidden/optional variant (You won't need it to unlock the final door and end the game, but will have to find it to get the highest score). The game has 5 endings depending on your final tally. ( 7, 6 to 1, 0, -1 to -6, -7)
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Re: Dusty's Castle

Postby Lucky777 » Sat Oct 22, 2011 6:01 pm

What's wrong with being able to grab items when you don't know if you can use 'em or not?

If you don't know you need 'em, you won't think to grab 'em.

If you know you need 'em, then not being able to grab them is NOTHING but a waste of your time.
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Re: Dusty's Castle

Postby cheesburgr » Sat Oct 22, 2011 10:17 pm

Not sure about picking up items immediately, though, it could be a bit aggravating during replays... maybe the question mark doesn't show up before you "know" you need it but you can pick it up if you know better?

Anyway, I registered to say that I thought it would be neat if the plants grabbed Dusty as soon as she pries up the floor boards to initiate the scene below. Not sure how Gorepete intends to do things, I'm just happy to have something really nice & moving to see here (and just in time for halloween!)
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Re: Dusty's Castle

Postby Lucky777 » Sun Oct 23, 2011 12:47 am

cheesburgr Wrote:maybe the question mark doesn't show up before you "know" you need it but you can pick it up if you know better?


That sounds literally optimal, to me.
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Re: Dusty's Castle

Postby Crossbow1701 » Sun Oct 23, 2011 1:36 am

I just want to make sure, the pig and eggplant don't do anything right now right? Cuse ether i'm missing an item for the eggplant and i read the pig event isn't don yet.
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Re: Dusty's Castle

Postby shadowchaos5150 » Sun Oct 23, 2011 2:04 am

Crossbow1701 Wrote:I just want to make sure, the pig and eggplant don't do anything right now right? Cuse ether i'm missing an item for the eggplant and i read the pig event isn't don yet.


The eggplant photo is currently just a reference to Eggplants, the person who created the Dusty sprite. The pig is almost done, I think gorepete is just being a tease and not putting in the cum scene just yet... But I could be wrong.

Also great work on this one gorepete!! It's really cool, my only problem is that I can't use the arrow keys to move around, but I can deal.
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Re: Dusty's Castle

Postby bed_intruder » Sun Oct 23, 2011 2:47 am

@cheesburgr That sounds like the best idea for it.

@Crossbow1701 The pig actually does do something. Keep leaving and entering the dining room and checking the pig. Eventually it will be on a plate with it's tongue rolled out and you can commence the scene from there. It isn't done yet though. The eggplants picture, I'd assume, is just meant to acknowledge a user on here named EggPlants, whom probably helped him out a lot in learning flash; so probably no scene with it.
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Re: Dusty's Castle

Postby Blank » Sun Oct 23, 2011 4:27 am

Meep Meepersons Wrote:
Blank Wrote:
Gorepete Wrote:You need to be standing a little to the right of the trapdoor and hit the down key... it isn't really marked well... I realized this after I updated... there is no ! for the opening, it is like the stairs, you just hit down and it will move you to the room below.


Oh OK I'm an idiot I was Pressing W cause it was in the background instead of S Thanks Gorepete.

What? No thank you? I helped first T3T *sniffles in imaginary emo corner*


Right Sorry and thank you too Meep XD
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